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Samus (SSBU)/Up special: Difference between revisions
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(→Aerial) |
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Line 560: | Line 560: | ||
|type=Body | |type=Body | ||
|effect=Electric | |effect=Electric | ||
|sfx=Screw Attack | |sfx=Screw Attack | ||
|slvl=M | |slvl=M | ||
}} | }} |
Revision as of 22:50, May 10, 2022
Overview
Hitboxes
Grounded
Aerial
Timing
Grounded
The move enables ledge grabs from the front starting on frame 8, and from behind starting on frame 28.
Intangibility | 3-6 |
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Hit 1 | 4-6 |
Multihits (early) | 7-11 |
Multihits (mid) | 12-14 |
Multihits (late) | 15-24 |
Final hit | 25-26 |
Animation length | 38 |
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Aerial
The move enables ledge grabs from the front starting on frame 6, and from behind starting on frame 30.
Intangibility | 3-4 |
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Multihits (early) | 5-10 |
Multihits (late) | 11-26 |
Final hit | 27-28 |
Animation length | 47 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Vulnerable |
![]() Intangible |
Parameters
Initial grounded speed | 0.35 (horizontal) 2.8 (vertical) |
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Air acceleration | 0.017 |
Air speed | 0.57 |
Stick sensitivity to reverse | 0.25 |
Landing lag | 24 frames |
Helplessness air speed multiplier | 0.66 |
Trivia
- Every hitbox except the final hit is coded as an extended hitbox despite not being extended. This prevents them from interpolating.
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