Super Smash Bros. 4

List of semi-spikes (SSB4): Difference between revisions

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==List==
==List==
==={{SSB4|Bayonetta}}===
*Down smash (hit 1) has an angle of 0º
*[[Bullet Climax]] the uncharged/extended bullets have an angle of 0º
*[[Witch Twist]] (final hit, both variants) has an angle of 34º for the first use and 0º for the second
==={{SSB4|Bowser}}===
==={{SSB4|Bowser}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
*Back aerial
*Back aerial - Has an angle of 35°.
*Down aerial (landing hit)
*Down aerial (landing hit) - The landing hit has an angle of 20°.


===={{b|Giga Bowser|Final Smash}}====
===={{b|Giga Bowser|Final Smash}}====
*Back aerial
*Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
*Back aerial - Has an angle of 24º


==={{SSB4|Bowser Jr.}}===
==={{SSB4|Bowser Jr.}}===
*Dash attack (loop hits)
*Dash attack (loop hits) - The loop hits have an angle of 25°.
*[[Piercing Cannon]] has an angle of 35º
*Air Cannon's windbox has an angle of 20º


==={{SSB4|Captain Falcon}}===
==={{SSB4|Captain Falcon}}===
*Down tilt
*Down tilt - Has an angle of 25°.
*Forward smash - Only when angled downwards.
*[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike with an angle of 32°.
*[[Knee Smash|Forward aerial]] - The clean hit is a semi-spike.
*Up aerial - The late hit is a semi-spike with an angle of 30°.
*Up aerial - The late hit is a semi-spike.


==={{SSB4|Charizard}}===
==={{SSB4|Charizard}}===
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
*Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
*Down tilt
*Down tilt - Both the windbox and the hitbox have an angle of 30°.
*Down smash - The hitboxes closer to Charizard has an angle of 33°.
*Down smash - The hitboxes closer to Charizard has an angle of 33°.
*Forward aerial - The clean hit is a semi-spike.
*Forward aerial - The clean hit has an angle of 32°.


==={{SSB4|Cloud}}===
==={{SSB4|Cloud}}===
*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
*Down smash (2nd hit)
*Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.
 
==={{SSB4|Corrin}}===
*Dash attack multi hits have an angle of 15º
*Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º


==={{SSB4|Dark Pit}}===
==={{SSB4|Dark Pit}}===
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Down smash (2nd hit)
*Down smash (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|Diddy Kong}}===
==={{SSB4|Diddy Kong}}===
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
*Down smash
*Down smash - The front and back hits have an angle of 33° and 35°, respectively.
*[[Exploding Popgun]] - The smoke hitbox when uncharged has an angle of 30º


==={{SSB4|Donkey Kong}}===
==={{SSB4|Donkey Kong}}===
*Cargo down throw
*[[Spinning Kong]] - One of the multi-hit hitboxes on the ground has an angle of 20º
*[[Hot Slap]] - The second aerial hit has an angle of 35º


==={{SSB4|Dr. Mario}}===
==={{SSB4|Dr. Mario}}===
*Down smash
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Up aerial
*Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
*[[Clothesline Tornado]] - The initial hits are semi-spikes.


==={{SSB4|Duck Hunt}}===
==={{SSB4|Duck Hunt}}===
*Down tilt
*Down tilt - Has an angle of 30°.
*Forward smash (1st and 2nd hits)
*Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
*Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
*The windboxes on Super Duck Jump wave an angle of 30º


==={{SSB4|Falco}}===
==={{SSB4|Falco}}===
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Down smash - The hitboxes further away from Falco have an angle of 25°.
*Back throw (1st hit)
*Back throw (1st hit) - The first hit has an angle of 35°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Fox}}===
==={{SSB4|Fox}}===
*Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
*Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
*Down smash - The hitboxes further away from Fox have an angle of 25°.
*Down smash - The hitboxes further away from Fox have an angle of 25°.
*Back aerial
*Back aerial - Has an angle of 30°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*[[Reflector]] - On grounded opponents, the hitbox has an angle of 10°.
*Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º


==={{SSB4|Ganondorf}}===
==={{SSB4|Ganondorf}}===
*Forward tilt
*Forward tilt - Has an angle of 22°.
*Up aerial - The late hit is a semi-spike.
*Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
*[[Warlock Punch]] - The aerial versions of this move are semi-spikes.
*[[Warlock Punch]] - The aerial versions of this move have an angle of 30°.
*Beast Ganon - Charge attack deals knockback at 30º


==={{SSB4|Greninja}}===
==={{SSB4|Greninja}}===
*Down smash
*Down smash - Has an angle of 30°.
*Forward throw
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
*[[Water Shuriken]] (fully charged, loop hits)
*[[Water Shuriken]] (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
*[[Substitute]] - Only when angled diagonally downwards.
*[[Substitute]] - Only when angled diagonally downwards, which has an angle of 25°.


==={{SSB4|Ike}}===
==={{SSB4|Ike}}===
*Forward throw
*Forward throw - Has an angle of 28°.
*Back throw
*Back throw - Has an angle of 28°.


==={{SSB4|Jigglypuff}}===
==={{SSB4|Jigglypuff}}===
*Down tilt
*Down tilt - Has an angle of 20°.
*Down smash
*Down smash - Has an angle of 0°.
*[[Rollout]] - The grounded version of this move is a semi-spike.
*[[Rollout]] - The grounded version of this move is a semi-spike with an angle of 30°.
*[[Sideways Pound]]
*[[Sideways Pound]] - Slow and weak, making it impractical for gimping.
*Puff Up - Has a launch angle of 0º


==={{SSB4|King Dedede}}===
==={{SSB4|King Dedede}}===
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==={{SSB4|Kirby}}===
==={{SSB4|Kirby}}===
*[[Stone]] (landing hit)
*[[Stone]] (landing hit) - The landing hit has an angle of 0°.


==={{SSB4|Link}}===
==={{SSB4|Link}}===
*Neutral attack (3rd hit)
*Neutral attack (3rd hit) - The third hit has an angle of 30°.
*Down smash (2nd hit)
*Down smash (2nd hit) - The second hit has an angle of 30°.
*[[Grab aerial]] (1st hit)
*[[Grab aerial]] (1st hit) - The first hit has an angle of 35°.


==={{SSB4|Little Mac}}===
==={{SSB4|Little Mac}}===
*Down smash
*Down smash - Both hits have an angle of 30°.
*Forward aerial
*Forward aerial - Has an angle of 30°.
*Back aerial
*Back aerial - Has an angle of 30°.
*All of the above moves are semi-spikes for Giga Mac


==={{SSB4|Lucario}}===
==={{SSB4|Lucario}}===
*Down smash
*Down smash - Both hits have an angle of 33°.
*Back throw
*[[Extreme Speed]]


==={{SSB4|Lucas}}===
==={{SSB4|Lucas}}===
*Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
*Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
*Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
*[[PSI Magnet]]
*[[PSI Magnet]] - The deactivation hitbox is a semi-spike with an angle of 25°.


==={{SSB4|Lucina}}===
==={{SSB4|Lucina}}===
*Down tilt
*Down tilt - Has an angle of 30°.
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Lucina have an angle of 20° and 35°, respectively.
*[[Dancing Blade]] - The hitbox further away from Lucina on the first hit has an angle of 20°.
 
==={{SSB4|Luigi}}===
*Clothesline Cyclone - The initial hits are semi-spikes.


==={{SSB4|Mario}}===
==={{SSB4|Mario}}===
*Down smash
*Down smash - The front and back hits have an angle of 32° and 30°, respectively.
*Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º


==={{SSB4|Marth}}===
==={{SSB4|Marth}}===
*Down tilt
*Down tilt - Has an angle of 30°.
*[[Dancing Blade]] - Angled sideways, the hitboxes of the first and third hits further away from Marth have an angle of 20° and 35°, respectively.
*[[Dancing Blade]] - The hitbox further away from Marth on the first hit has an angle of 20°.


==={{SSB4|Mega Man}}===
==={{SSB4|Mega Man}}===
*Dash attack (loop hits)
*Dash attack (loop hits) - The loop hits have an angle of 20°.


==={{SSB4|Meta Knight}}===
==={{SSB4|Meta Knight}}===
*Down smash
*Down smash - Both hits have an angle of 35°.
*Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
*Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
''*'' Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).
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===={{SSB4|Mii Brawler}}====
===={{SSB4|Mii Brawler}}====
*Down smash
*Down smash - The front and back hits have an angle of 32° and 35°, respectively.
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.
*[[Feint Jump]] - A small portion of the kick has an angle of 35°.


===={{SSB4|Mii Gunner}}====
===={{SSB4|Mii Gunner}}====
*[[Gunner Missile]] (homing missile)
*[[Gunner Missile]] (homing missile) - Has an angle of 0°.


===={{SSB4|Mii Swordfighter}}====
===={{SSB4|Mii Swordfighter}}====
*Down smash
*Down smash - The front and back hits have an angle of 27° and 32°, respectively.
*[[Gale Strike]] - A small portion of the wind has an angle of 20°.
*[[Gale Strike]] - A small portion of the wind has an angle of 20°.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike.
*[[Power Thrust]] - The grounded version's clean hit is a semi-spike with an angle of 35°.


==={{SSB4|Mr. Game and Watch}}===
==={{SSB4|Mr. Game & Watch}}===
*Down tilt
*Down tilt - Has an angle of 30°.
*Down smash - The hitboxes closer to Mr. Game and Watch have an angle of 20°.
*Down smash - The hitboxes on the hammers' handles have an angle of 20°.
*[[Chef]] (pan)
*[[Chef]] (pan) - The pan has an angle of 10°.
*[[Judge]] (#6)
*[[Judge]] (#6) - #6 has an angle of 20°.


==={{SSB4|Ness}}===
==={{SSB4|Ness}}===
*Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
*Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
*Down tilt
*Down tilt - Has an angle of 0°.
*Down smash (final hit)
*Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
*[[Forward PSI Magnet]]
*[[Forward PSI Magnet]]


==={{SSB4|Olimar}}===
==={{SSB4|Olimar}}===
*Down smash
*Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.


==={{SSB4|Pac-Man}}===
==={{SSB4|Pac-Man}}===
*Dash attack (1st and 2nd hits)
*Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
*Down smash - The clean hit is a semi-spike.
*Down smash - The clean hit is a semi-spike with an angle of 29°.
*[[Bonus Fruit]] (orange)
*[[Bonus Fruit]] (orange) - The orange has an angle of 30°.


==={{SSB4|Palutena}}===
==={{SSB4|Palutena}}===
*Down smash - The late hit is a semi-spike.
*Down smash - The late hit is a semi-spike with an angle of 28°.
*[[Reflect Barrier]]
*[[Reflect Barrier]] - Has an angle of 25°.


==={{SSB4|Peach}}===
==={{SSB4|Peach}}===
*Forward smash - Only when used with the tennis racket. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
*Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
*{{B|Toad|move}} (loop hits)
*{{B|Toad|move}} (loop hits) - Some of the loop hits have an angle of 30°.
*[[Vegetables]] - All vegetables (except the [[Bob-omb]] and [[Mr. Saturn]]) have an angle of 30°.


==={{SSB4|Pikachu}}===
==={{SSB4|Pikachu}}===
*Neutral attack
*Neutral attack - Has an angle of 0°.


==={{SSB4|Pit}}===
==={{SSB4|Pit}}===
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
*Down smash (2nd hit)
*Down smash (2nd hit) - The second hit has an angle of 30°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
*[[Impact Orbitars]] have an angle of 30º


==={{SSB4|R.O.B.}}===
==={{SSB4|R.O.B.}}===
*Down smash (final hit)
*Down smash (final hit) - The last hit has an angle of 33°.
*Back aerial
*Back aerial - Both hits have an angle of 35°.


==={{SSB4|Robin}}===
==={{SSB4|Robin}}===
*Down tilt
*Down tilt - Has an angle of 30°.
*Down smash - Only when used with the Bronze Sword.
*Down smash - When used with the Bronze Sword, it has an angle of 28°.
*Neutral aerial
*Neutral aerial - Has an angle of 30°.


==={{SSB4|Rosalina & Luma}}===
==={{SSB4|Rosalina & Luma}}===
*Down tilt
*Down tilt - Has an angle of 30° when either hit.
*Down smash
*Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
*Back aerial
*Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.


==={{SSB4|Roy}}===
==={{SSB4|Roy}}===
*Down tilt
*Down tilt - Has an angle of 30°.
*[[Double-Edge Dance]] - Angled downwards, the third hit is always a semi-spike.
*[[Double-Edge Dance]] - Angled downwards, the third hit is a semi-spike with an angle of 20°.


==={{SSB4|Ryu}}===
==={{SSB4|Ryu}}===
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==={{SSB4|Samus}}===
==={{SSB4|Samus}}===
*Down smash
*Down smash - Both hits have an angle of 31°.
*Neutral aerial (1st hit)
*Neutral aerial (1st hit) - The first hit has an angle of 32°.
*Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 20°.
*Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
*[[Missile]] (homing missile)
*[[Missile]] (homing missile) - Has an angle of 0°.


==={{SSB4|Sheik}}===
==={{SSB4|Sheik}}===
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
*[[Light Arrow]]
*[[Light Arrow]] - Has a launch angle of 20º


==={{SSB4|Shulk}}===
==={{SSB4|Shulk}}===
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==={{SSB4|Sonic}}===
==={{SSB4|Sonic}}===
*Dash attack (loop hits)
*Dash attack (loop hits) - The loops have an angle of 0°.
*Down smash
*Down smash - Both hits have an angle of 30°.
*Down throw (final hit)
*Down throw - The final hit has an angle of 20°.


==={{SSB4|Toon Link}}===
==={{SSB4|Toon Link}}===
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==={{SSB4|Wario}}===
==={{SSB4|Wario}}===
*Down smash
*Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike.
*Down smash - All hits have an angle of 30°.
*[[Wario Waft]] (fully charged) - The clean hit is a semi-spike with an angle of 35°.
*All of the above moves are also semi-spikes for Wario Man.


==={{SSB4|Wii Fit Trainer}}===
==={{SSB4|Wii Fit Trainer}}===
*Down smash
*Down tilt - The initial windbox has an angle of 0°.
*Down smash - Both hits have an angle of 20°.


==={{SSB4|Yoshi}}===
==={{SSB4|Yoshi}}===
*Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
*Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
*Down smash
*Down smash - Both hits have an angle of 30°.


==={{SSB4|Zelda}}===
==={{SSB4|Zelda}}===
*Forward smash (loop hits) - A small portion of the sparks has an angle of 25°.
*Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
*Down smash - The hitboxes closer to Zelda have an angle of 20°.
*Down smash - The hitboxes closer to Zelda have an angle of 20°.


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*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBM)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBB)]]
*[[List of semi-spikes (SSBU)]]


[[Category:Semi-spikes]]
[[Category:Semi-spikes]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game mechanics]]
[[Category:Attacks]]
[[Category:Techniques (SSB4)]]

Revision as of 19:44, May 5, 2022

This is a list of semi-spikes in Super Smash Bros. 4.


An icon for denoting incomplete things.

List

Bayonetta

  • Down smash (hit 1) has an angle of 0º
  • Bullet Climax the uncharged/extended bullets have an angle of 0º
  • Witch Twist (final hit, both variants) has an angle of 34º for the first use and 0º for the second

Bowser

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 30°.
  • Back aerial - Has an angle of 35°.
  • Down aerial (landing hit) - The landing hit has an angle of 20°.

Giga Bowser

  • Down smash (hits 1-7) - Either launches at 150º or 190º depending on the opponent's position.
  • Back aerial - Has an angle of 24º

Bowser Jr.

  • Dash attack (loop hits) - The loop hits have an angle of 25°.
  • Piercing Cannon has an angle of 35º
  • Air Cannon's windbox has an angle of 20º

Captain Falcon

  • Down tilt - Has an angle of 25°.
  • Forward aerial - The clean hit is a semi-spike with an angle of 32°.
  • Up aerial - The late hit is a semi-spike with an angle of 30°.

Charizard

  • Neutral attack (2nd hit) - A small portion of the slash has an angle of 30°.
  • Down tilt - Both the windbox and the hitbox have an angle of 30°.
  • Down smash - The hitboxes closer to Charizard has an angle of 33°.
  • Forward aerial - The clean hit has an angle of 32°.

Cloud

  • Neutral attack (2nd and 3rd hits) - A small portion of the second kick has an angle of 35° on aerial opponents and the third slash has an angle of 30°.
  • Forward smash (1st and 2nd hits) - A small portion of the first slash has an angle of 0° on aerial opponents and a small portion of the second slash has an angle of 15°.
  • Down smash - The first hit has hitboxes of angles 160/167/170/176º. The second hit has an angle of 35°.

Corrin

  • Dash attack multi hits have an angle of 15º
  • Down smash front hit has an angle of 32º and the back hitboxes have an angle of 35º

Dark Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30º

Diddy Kong

  • Forward smash (1st hit) - A small portion of the punch has an angle of 30°.
  • Down smash - The front and back hits have an angle of 33° and 35°, respectively.
  • Exploding Popgun - The smoke hitbox when uncharged has an angle of 30º

Donkey Kong

  • Spinning Kong - One of the multi-hit hitboxes on the ground has an angle of 20º
  • Hot Slap - The second aerial hit has an angle of 35º

Dr. Mario

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Doctor Finale - The front capsule launches at 28º, and the back capsule launches at 26º
  • Clothesline Tornado - The initial hits are semi-spikes.

Duck Hunt

  • Down tilt - Has an angle of 30°.
  • Forward smash (1st and 2nd hits) - The first and second hits have an angle of 5°.
  • Down smash (3rd hit) - The third hit has an angle of 150°. It is one of the few semi-spikes to send the opponent backwards.
  • The windboxes on Super Duck Jump wave an angle of 30º

Falco

  • Down smash - The hitboxes further away from Falco have an angle of 25°.
  • Back throw (1st hit) - The first hit has an angle of 35°.
  • Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º

Fox

  • Neutral attack (1st hit) - A small portion of the punch has an angle of 35°. Another small portion of the punch has an angle of 20°.
  • Down smash - The hitboxes further away from Fox have an angle of 25°.
  • Back aerial - Has an angle of 30°.
  • Reflector - On grounded opponents, the hitbox has an angle of 10°.
  • Landmaster - The ram hit deals knockback at 20º, one of the hitboxes on the turn deals knockback at 25º. One of the landing hitboxes deals knockback at 16º

Ganondorf

  • Forward tilt - Has an angle of 22°.
  • Up aerial - The mid and late hits have an angle of 30° and 0°, respectively.
  • Warlock Punch - The aerial versions of this move have an angle of 30°.
  • Beast Ganon - Charge attack deals knockback at 30º

Greninja

  • Down smash - Has an angle of 30°.
  • Back aerial (1st and 2nd hits) - A small portion of the first kick has an angle of 30° and a small portion of the second kick has an angle of 35°.
  • Water Shuriken (fully charged, loop hits) - The fully charged loop hits have an angle of 21°.
  • Substitute - Only when angled diagonally downwards, which has an angle of 25°.

Ike

  • Forward throw - Has an angle of 28°.
  • Back throw - Has an angle of 28°.

Jigglypuff

  • Down tilt - Has an angle of 20°.
  • Down smash - Has an angle of 0°.
  • Rollout - The grounded version of this move is a semi-spike with an angle of 30°.
  • Sideways Pound - Slow and weak, making it impractical for gimping.
  • Puff Up - Has a launch angle of 0º

King Dedede

  • Neutral attack (loop hits) - A small portion of the spinning hammer has an angle of 20°.
  • Down smash - The hitboxes further away from King Dedede have an angle of 30°.

Kirby

  • Stone (landing hit) - The landing hit has an angle of 0°.

Link

  • Neutral attack (3rd hit) - The third hit has an angle of 30°.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Grab aerial (1st hit) - The first hit has an angle of 35°.

Little Mac

  • Down smash - Both hits have an angle of 30°.
  • Forward aerial - Has an angle of 30°.
  • Back aerial - Has an angle of 30°.
  • All of the above moves are semi-spikes for Giga Mac

Lucario

  • Down smash - Both hits have an angle of 33°.

Lucas

  • Neutral attack (1st and 2nd hits) - A small portion of the kicks has an angle of 30°.
  • Down tilt - A small portion of the kick has an angle of 0° on grounded opponents.
  • PSI Magnet - The deactivation hitbox is a semi-spike with an angle of 25°.

Lucina

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Lucina on the first hit has an angle of 20°.

Luigi

  • Clothesline Cyclone - The initial hits are semi-spikes.

Mario

  • Down smash - The front and back hits have an angle of 32° and 30°, respectively.
  • Mario Finale - The front fireball launches at 28º, and the back fireball launches at 26º

Marth

  • Down tilt - Has an angle of 30°.
  • Dancing Blade - The hitbox further away from Marth on the first hit has an angle of 20°.

Mega Man

  • Dash attack (loop hits) - The loop hits have an angle of 20°.

Meta Knight

  • Down smash - Both hits have an angle of 35°.
  • Down aerial - The hitboxes closer to Meta Knight have an angle of 35°.

* Both Meta Knight's down smash and down aerial are tied for the fastest semi-spike in the game (frame 4).

Mii Fighters

Mii Brawler

  • Down smash - The front and back hits have an angle of 32° and 35°, respectively.
  • Feint Jump - A small portion of the kick has an angle of 35°.

Mii Gunner

Mii Swordfighter

  • Down smash - The front and back hits have an angle of 27° and 32°, respectively.
  • Gale Strike - A small portion of the wind has an angle of 20°.
  • Power Thrust - The grounded version's clean hit is a semi-spike with an angle of 35°.

Mr. Game & Watch

  • Down tilt - Has an angle of 30°.
  • Down smash - The hitboxes on the hammers' handles have an angle of 20°.
  • Chef (pan) - The pan has an angle of 10°.
  • Judge (#6) - #6 has an angle of 20°.

Ness

  • Dash attack (1st and 2nd hits) - A small portion of the first spark has an angle of 0° and the second spark has an angle of 20°.
  • Down tilt - Has an angle of 0°.
  • Down smash (final hit) - The back and front hits have an angle of 28° and 33°, respectively.
  • Forward PSI Magnet

Olimar

  • Down smash - The clean and late hits have an angle of 28° with a Red/Blue/Yellow/White Pikmin, and an angle of 28° and 0°, respectively, with a Purple Pikmin.

Pac-Man

  • Dash attack (1st and 2nd hits) - The first and second hits have an angle of 12°.
  • Down smash - The clean hit is a semi-spike with an angle of 29°.
  • Bonus Fruit (orange) - The orange has an angle of 30°.

Palutena

  • Down smash - The late hit is a semi-spike with an angle of 28°.
  • Reflect Barrier - Has an angle of 25°.

Peach

  • Forward smash - When used with the tennis racket, it has an angle of 28°. When sweetspotted and fully charged, it is the strongest semi-spike in the game.
  • Down smash (loop hits) - A small portion of the slashes has an angle of 15°.
  • Toad (loop hits) - Some of the loop hits have an angle of 30°.
  • Vegetables - All vegetables (except the Bob-omb and Mr. Saturn) have an angle of 30°.

Pikachu

  • Neutral attack - Has an angle of 0°.

Pit

  • Forward smash (1st hit) - A small portion of the slash has an angle of 35° on grounded opponents.
  • Down smash (2nd hit) - The second hit has an angle of 30°.
  • Neutral aerial (loop hits) - A small portion of the slashes has an angle of 25°.
  • Impact Orbitars have an angle of 30º

R.O.B.

  • Down smash (final hit) - The last hit has an angle of 33°.
  • Back aerial - Both hits have an angle of 35°.

Robin

  • Down tilt - Has an angle of 30°.
  • Down smash - When used with the Bronze Sword, it has an angle of 28°.
  • Neutral aerial - Has an angle of 30°.

Rosalina & Luma

  • Down tilt - Has an angle of 30° when either hit.
  • Down smash - Rosalina and Luma have an angle of 32° and 33°, respectively.
  • Back aerial - Rosalina and Luma have an angle of 30° and 28°, respectively.

Roy

  • Down tilt - Has an angle of 30°.
  • Double-Edge Dance - Angled downwards, the third hit is a semi-spike with an angle of 20°.

Ryu

  • Hadoken - On grounded opponents, all hitboxes (excluding Shakunetsu Hadoken's final hit) have an angle of 0°.

Samus

  • Down smash - Both hits have an angle of 31°.
  • Neutral aerial (1st hit) - The first hit has an angle of 32°.
  • Forward aerial (2nd-4th hits) - A small portion of the blasts has an angle of 18°.
  • Missile (homing missile) - Has an angle of 0°.

Sheik

  • Up tilt (1st hit) - A small portion of the kick has an angle of 0°.
  • Forward smash (1st hit) - A small portion of the kick has an angle of 26°.
  • Light Arrow - Has a launch angle of 20º

Shulk

  • Forward smash (1st hit) - A small portion of the stab has an angle of 10°.

Sonic

  • Dash attack (loop hits) - The loops have an angle of 0°.
  • Down smash - Both hits have an angle of 30°.
  • Down throw - The final hit has an angle of 20°.

Toon Link

  • Forward tilt - The hitboxes further away from Toon Link have an angle of 20°.

Wario

  • Dash attack - The late hit has an angle of 180°. It is one of the few semi-spikes to send the opponent backwards.
  • Down smash - All hits have an angle of 30°.
  • Wario Waft (fully charged) - The clean hit is a semi-spike with an angle of 35°.
  • All of the above moves are also semi-spikes for Wario Man.

Wii Fit Trainer

  • Down tilt - The initial windbox has an angle of 0°.
  • Down smash - Both hits have an angle of 20°.

Yoshi

  • Down tilt - The hitboxes closer to Yoshi have an angle of 28°.
  • Down smash - Both hits have an angle of 30°.

Zelda

  • Forward smash (loop hits) - The hitbox closer to Zelda has an angle of 25°.
  • Down smash - The hitboxes closer to Zelda have an angle of 20°.

See also