Super Smash Bros. 4

Pit (SSB4)/Side special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
m (Text replacement - "== ([^=])" to "== $1")
 
(2 intermediate revisions by 2 users not shown)
Line 10: Line 10:


==Overview==
==Overview==
For his side special, Pit wields the Upperdash Arm to perform a dashing uppercut. It deals strong vertical knockback, grants super armor during the dash, and it reflects projectiles at roughly 45°.
For his side special, Pit wields the Upperdash Arm to perform a dashing uppercut. It deals strong vertical knockback, grants super armor during the dash, and it deflects projectiles at 50°.


==Hitboxes==
==Hitboxes==


===Ground===
===Ground===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 42: Line 41:


===Air===
===Air===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 67: Line 65:
}}
}}
|}
|}


{{MvSubNavPit|g=SSB4}}
{{MvSubNavPit|g=SSB4}}

Latest revision as of 01:00, April 13, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Upperdash Arm.
Hitbox visualization for Pit's grounded Upperdash Arm's search.
Hitbox visualization for Pit's aerial Upperdash Arm's search.
Hitbox visualization for Pit's grounded Upperdash Arm's hit.
Hitbox visualization for Pit's aerial Upperdash Arm's hit.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

For his side special, Pit wields the Upperdash Arm to perform a dashing uppercut. It deals strong vertical knockback, grants super armor during the dash, and it deflects projectiles at 50°.

Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 11% 10 AngleIcon80.png 100 60 0 6.0 0 0.0 4.0 9.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 10 AngleIcon80.png 90 60 0 6.2 0 0.0 4.0 9.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png