Super Smash Bros. Ultimate

Pichu (SSBU)/Forward tilt: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit|24}}
{{HitboxTableTitle|Early hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 17: Line 17:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
Line 31: Line 32:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Mid hit|24}}
{{HitboxTableTitle|Mid hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 37: Line 38:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
Line 56: Line 58:
|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
Line 70: Line 73:
|slvl=M
|slvl=M
}}
}}
{{HitboxTableTitle|Late hit|24}}
{{HitboxTableTitle|Late hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|damage=8.0%
|damage=8.0%
|angle=361
|angle=361
|af=3
|bk=5
|bk=5
|ks=130
|ks=130
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}}
}}
|}
|}
==Timing==
==Timing==
Pichu receives 1.0% recoil damage on frame 5.
{|class="wikitable"
{|class="wikitable"
!Early hit
!Early hit

Latest revision as of 00:26, March 17, 2022

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Hitbox visualization showing Pichu's forward tilt.

Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Nerf Forward tilt has less knockback scaling (150 → 130).
    • Buff This also allows it to trip opponents at a wider percent range.
  • Nerf It causes more recoil damage (0.7% → 1%).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.5 footl 0.0 0.0 to -4.5 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit
0 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.5 footl 0.0 0.0 to -4.5 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.0 footr 0.0 0.0 to -3.7 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
1 0 0 8.0% 0 Sakurai angle Forward 5 130 0 HitboxTableIcon(False).png 3.0 footr 0.0 0.0 to -3.7 0.0 1.0× 1.0× 100% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Electric (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Electric SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Pichu receives 1.0% recoil damage on frame 5.

Early hit 5-8
Mid hit 9
Late hit 10-12
Interruptible 25
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible