Rumble: Difference between revisions

312 bytes added ,  2 years ago
Something I thought was interesting. Confirmation for other controllers, and whether this applies in 4, will be good.
m (Undid edit by The Other Jared: 3DS?)
Tag: Undo
(Something I thought was interesting. Confirmation for other controllers, and whether this applies in 4, will be good.)
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==Trivia==
==Trivia==
*In ''Ultimate'', the Joy-Cons will rumble as soon as the game determines that a hit has occurred. Due to the 6 frame display lag the game has, this means the Joy-Cons will rumble perceptibly earlier than the hit will be displayed on screen, and for fast enough attacks, even before the attack animation begins.
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in his or her [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating.
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in his or her [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating.