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(→Final Smashes: This is the most consistent method I've been able to replicate this. Having a wall in the middle (custom, Temple, New Pork) or using the front 3 just launches. Having space to speed up helps. I'm curious if this is actually a glitch where the rear tentacle incorrectly displaces the fighter in a way that they cross the blast zone without personally crossing it) |
(This has nothing to do with walls, it's just how the move works. Octopus will always despawn before caught fighters actually reach the blast zone, so the game just instantly KOs them.) |
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* {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[blast zone]], or [[Star KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). | * {{SSBU|Bowser}}'s [[Giga Bowser Punch]] can instantly [[Screen KO]], [[blast zone]], or [[Star KO]] fighters with 60% or more after being punched (80% when using the weaker version via [[Final Smash Meter|FS Meter]]). | ||
* {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Zelda}}'s [[Triforce of Wisdom]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* {{SSBU|Mr. Game & Watch}}'s [[Octopus]] | * {{SSBU|Mr. Game & Watch}}'s [[Octopus]] instantly KOs fighters caught in its tentacles upon reaching the side blast zone. | ||
* {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Ridley}}'s [[Plasma Scream]] can instantly KO fighters with 100% or more damage at the end of its animation. | ||
* {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. | * {{SSBU|Joker}}'s [[All-Out Attack]] can instantly KO fighters with 100% or more damage at the end of its animation. |