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SuperSqank (talk | contribs) |
(I'm gonna say we don't need citations for non-contentious changes. ESPECIALLY when we link to an article that explains the change in detail.) |
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***{{buff|However, the higher launch angle makes it less susceptible to [[DI]], and makes [[LSI]] impossible, improving the consistency of the Apple's KO potential.}} | ***{{buff|However, the higher launch angle makes it less susceptible to [[DI]], and makes [[LSI]] impossible, improving the consistency of the Apple's KO potential.}} | ||
***{{nerf|Apples deal considerably less shield damage (0 → -4.7).}} | ***{{nerf|Apples deal considerably less shield damage (0 → -4.7).}} | ||
***{{nerf|Apples have a shorter maximum duration (240 frames → 180).}} | |||
**'''Melon''' | **'''Melon''' | ||
***{{nerf|Melons deal less knockback (40 (base)/100 (scaling) → 39/94), hindering their KO potential.}} | ***{{nerf|Melons deal less knockback (40 (base)/100 (scaling) → 39/94), hindering their KO potential.}} | ||
***{{change|Melons launch at a slightly higher angle (55˚ → 60˚), slightly improving their vertical KO potential, while slightly worsening their horizontal KO potential.}} | ***{{change|Melons launch at a slightly higher angle (55˚ → 60˚), slightly improving their vertical KO potential, while slightly worsening their horizontal KO potential.}} | ||
***{{nerf|Melons deal significantly less shield damage (0 → -6).}} | ***{{nerf|Melons deal significantly less shield damage (0 → -6).}} | ||
***{{change|Melons move more slowly (initial speed: 1 → 0.85), and accelerate downward more quickly (gravity: 0.005 → 0.006).}} | |||
**'''Galaxian''' | **'''Galaxian''' | ||
***{{change|Galaxians deal slightly less knockback (40 (base)/80 (scaling) → 41/72).}} | ***{{change|Galaxians deal slightly less knockback (40 (base)/80 (scaling) → 41/72).}} | ||
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**'''Key''' | **'''Key''' | ||
***{{buff|Keys deal more damage (15% → 16%).}} | ***{{buff|Keys deal more damage (15% → 16%).}} | ||
***{{buff|Keys travel faster (speed: 3.6 → 3.8), and thus have more range.}} | |||
***{{nerf|Keys have altered knockback (40 (base)/90 (scaling) → 55/68), KOing later, despite the increased damage.}} | ***{{nerf|Keys have altered knockback (40 (base)/90 (scaling) → 55/68), KOing later, despite the increased damage.}} | ||
***{{change|Keys launch at a lower angle (55˚ → 48˚).}} | ***{{change|Keys launch at a lower angle (55˚ → 48˚).}} | ||
***{{nerf|Keys deal less shield damage (0 → -4).}} | ***{{nerf|Keys deal less shield damage (0 → -4).}} | ||
**{{buff|If Pac-Man grabs a fruit he's previously thrown or dropped, [[Fruit Recycle|Bonus Fruit is able to be recycled through the items again | **{{buff|If Pac-Man grabs a fruit he's previously thrown or dropped, [[Fruit Recycle|Bonus Fruit is able to be recycled through the items again]]. This allows him to store his items in a similar manner to [[Pocket]], create possible setups from his Bell to his Key, reduce the opportunities for his opponents to use his fruits against him, and keep up pressure with his more powerful fruits for a longer period of time.}} | ||
***{{buff|Bonus Fruit's new recycling mechanic allows fruits to be caught again if they are charged slightly before throwing, as they are considered a newly generated item.}} | ***{{buff|Bonus Fruit's new recycling mechanic allows fruits to be caught again if they are charged slightly before throwing, as they are considered a newly generated item.}} | ||
**{{buff|Bonus Fruit's toss has less ending lag (FAF 45 → 42).}} | **{{buff|Bonus Fruit's toss has less ending lag (FAF 45 → 42).}} |