Falco (SSBU)/Up throw: Difference between revisions
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!Laser | !Laser | ||
|21 | |21-47 | ||
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!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}} | {{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}} | ||
|- | |||
{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=Hitbox|c=27}}{{FrameStrip|t=Blank|c=12}} | |||
|- | |- | ||
{{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=52}} | {{FrameStrip|t=Invincible|c=7}}{{FrameStrip|t=Vulnerable|c=52}} |
Revision as of 23:45, February 3, 2022
Overview
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-7 |
---|---|
Throw Release | 7 |
Laser | 21-47 |
Interruptible | 39 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
Interruptible |
|