Super Smash Bros. Ultimate

Peach (SSBU)/Down tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PeachDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Peach's down tilt.]]
[[File:PeachDTiltSSBU.gif|thumb|350px|Hitbox visualization showing Peach's down tilt.]]
==Overview==
==Overview==
Peach performs a low sweep kick. The move's [[unconventional meteor smash]] is [[tech|untechable]], making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a [[dash attack]] or a [[forward aerial]]. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.
Peach performs a low sweep kick. The move's [[unconventional meteor smash]] is [[tech|untechable]], making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a [[dash attack]] or a [[forward aerial]]. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.

Revision as of 16:42, January 30, 2022

Hitbox visualization showing Peach's down tilt.

Overview

Peach performs a low sweep kick. The move's unconventional meteor smash is untechable, making it her best combo starter. It can lead into multiple float-cancelled neutral aerials which can be finished with a dash attack or a forward aerial. Down tilt can combo into a forward smash, dash attack, down aerial, up aerial at low percentages. At high percentages, it can combo into a forward aerial.

With good spacing, down tilt is safe on shield if the opponent has a short grab range. Peach can perform down tilt after a spot dodge.

Down tilt along with forward and up tilt can recatch thrown items. This allows Peach to effectively perform turnip combos with down tilt.

Down tilt can 2 frame punish opponents by the edge of the stage; it can be followed up with a forward smash or forward aerial.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0 AngleIcon275.png Standard 60 105 0 HitboxTableIcon(False).png 3.8 top 0.0 3.2 to 2.8 6.5 to 10.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 7.0% 0 AngleIcon80.png Standard 15 105 0 HitboxTableIcon(False).png 3.8 top 0.0 3.2 to 2.8 6.5 to 10.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Foot (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 8-9
Interruptible 24
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible