Super Smash Bros. Ultimate

Sheik (SSBU)/Side special: Difference between revisions

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==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Bomb|50}}
{{HitboxTableTitle|Bomb|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=1.0%
|damage=1.0%
|angle=57
|angle=57
|af=1
|reflectable=1
|bk=20
|bk=20
|ks=100
|ks=100
Line 29: Line 30:
|rebound=f
|rebound=f
|direct=f
|direct=f
|hitbits=No Stage
}}
}}
|0
{{HitboxTableTitle|Item|50}}
{{HitboxTableTitle|Item|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 51: Line 52:
|rebound=f
|rebound=f
|direct=f
|direct=f
|af=1
|reflectable=1
|hitbits=No Stage
}}
}}
|0
{{HitboxTableTitle|Windboxes|50}}
{{HitboxTableTitle|Windboxes|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 74: Line 77:
|rebound=f
|rebound=f
|direct=f
|direct=f
|flinchless=t
|nogfx=t
|rehit=3
}}
}}
|6
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 96: Line 101:
|rebound=f
|rebound=f
|direct=f
|direct=f
|flinchless=t
|nogfx=t
|rehit=3
}}
}}
|6
{{HitboxTableTitle|Explosion|50}}
{{HitboxTableTitle|Explosion|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 119: Line 126:
|rebound=f
|rebound=f
|direct=f
|direct=f
|af=3
|absorbable=1
|reflectable=1
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 142: Line 152:
|direct=f
|direct=f
|a=f
|a=f
|flinchless=t
|nogfx=t
|rehit=1
}}
}}
|1
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
Line 165: Line 178:
|direct=f
|direct=f
|g=f
|g=f
|flinchless=t
|nogfx=t
|rehit=1
}}
}}
|1
|}
|}
===Timing===
===Timing===

Revision as of 16:07, January 30, 2022

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Hitbox visualization showing Sheik's side special, Burst Grenade
Hitbox visualization showing Sheik's side special explosion, Burst Grenade
Hitbox visualization showing Sheik's thrown side special, Burst Grenade

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Bomb
0 0 0 1.0% 0 AngleIcon57.png Speed-based 20 100 0 HitboxTableIcon(False).png 0.9 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png No Stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Item
0 0 0 5.0% 0 Sakurai angle Speed-based 10 100 0 HitboxTableIcon(False).png 1.0 top 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsIndirect.png No Stage All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Windboxes
0 0 3 0.0% 0 AngleIcon140.png Standard 0 100 20 HitboxTableIcon(False).png 13.0 top 0.0 0.0 0.0to 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
1 0 3 0.0% 0 AngleIcon140.png Standard 0 100 25 HitboxTableIcon(False).png 24.0 top 0.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
Explosion
0 0 0 13.0% 0 AngleIcon40.png Forward 35 100 0 HitboxTableIcon(False).png 12.0 top 0.0 0.0 0.0 1.2× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Flame SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 1 0.0% 0 Sakurai angle Forward 0 100 40 HitboxTableIcon(False).png 24.0 top 0.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png
2 0 1 0.0% 0 Sakurai angle Forward 0 100 30 HitboxTableIcon(False).png 24.0 top 0.0 0.0 0.0 0.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Explosive (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(True).png HitboxTableIcon(True).png HitboxTableIcon(False).png

Timing

Windbox 1-18
Explosion 22-25
Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. Icon for non-damaging hitbox frames in frame strips. FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
Interruptibility
Interruptible