Talk:Grab release glitch: Difference between revisions
(Bumping. Would really like to get this sorted, this is not a glitch) |
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Ok, it seems some people have completely missed the problem here. All of the affected moves are moves which don't cause helplessness, and therefore are not refreshed simply by escaping helplessness. They are programmed to be refreshed if either hitstun is inflicted on the character, or if they touch the ground. Neither of these 2 things is happening in this case, and so they do not get their special move back. At what point has anything resembling a glitch occurred? You can call it a dumb mechanic if you want to, but that does not make it a glitch. There is no justification for calling this a glitch. Every factor is behaving in the way they are designed to behave. Grab releases are not designed to restore special moves that require restoration, and so they don't. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:20, January 19, 2022 (EST) | Ok, it seems some people have completely missed the problem here. All of the affected moves are moves which don't cause helplessness, and therefore are not refreshed simply by escaping helplessness. They are programmed to be refreshed if either hitstun is inflicted on the character, or if they touch the ground. Neither of these 2 things is happening in this case, and so they do not get their special move back. At what point has anything resembling a glitch occurred? You can call it a dumb mechanic if you want to, but that does not make it a glitch. There is no justification for calling this a glitch. Every factor is behaving in the way they are designed to behave. Grab releases are not designed to restore special moves that require restoration, and so they don't. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:20, January 19, 2022 (EST) | ||
:Bump. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 09:11, January 21, 2022 (EST) | :Bump. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 09:11, January 21, 2022 (EST) | ||
::Bumping this again. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 17:37, January 28, 2022 (EST) |
Revision as of 17:37, January 28, 2022
Does this work on Kirby, Peach, ROB, or Zamus? Mr. Anon (talk) 15:40, 17 August 2011 (EDT)
- To my knowledge, no. Omega Tyrant 00:56, 18 August 2011 (EDT)
- The glitch happens because of the programming that says "You enter your regular falling state, but you can't use your up special again". Those four characters don't apply perfectly: Kirby and Peach don't enter their regular falling state, and R.O.B. and ZSS can use their up specials more than once (though R.O.B. needs to have the fuel to do so). Toomai Glittershine The Frivolous 23:20, 25 August 2011 (EDT)
Move Proposal
Since this hasn't had any discussion yet, I'd propose moving this to Grab release, under the "Air release" section. This "glitch" is a side effect of how air releases work, as transitioning to a grounded state is what gives you some Up Bs back. You could maybe add a subsection like "edgeguarding" and place this content there. Thoughts? --Plague von Karma 09:25, June 6, 2021 (EDT)
I don't like the claim in the move suggestion that there is "no evidence" of this being a glitch. For this to not be a glitch, it must be by design and intentional that some characters are affected and others are not, and I find it extremely difficult to believe that "grab at edge and allow escape without pummeling" is a purposeful way to automatically KO some characters but not others. It is far more likely that it is a per-character glitch with enough common elements between characters to appear more universal. Toomai Glittershine The Zesty 09:50, June 6, 2021 (EDT)
Honestly, I don't think this is a glitch (purely unintended mechanics) so much as it is an exploit (using intended mechanics in an unintended way), as the characters it works on don't go into helpless, and only gain the move back if they are hit (with some exceptions, like Pit in Brawl), which grab releasing with pummeling isn't a hit. Awesomelink234, the Super Cool Gamer (talk) 13:49, June 6, 2021 (EDT)
Oppose for the same reasons as Toomai. I highly doubt that grab releasing certain characters for an automatic easy KO is an intentional design choice. Compare this to the landing lag glitch which only effects certain characters, but not all, yet that was clearly unintentional. I am of the opinion the same applies here. Omega Toαd, the Toad Warrior. (I'm the best!) 19:22, June 6, 2021 (EDT)
Ok, it seems some people have completely missed the problem here. All of the affected moves are moves which don't cause helplessness, and therefore are not refreshed simply by escaping helplessness. They are programmed to be refreshed if either hitstun is inflicted on the character, or if they touch the ground. Neither of these 2 things is happening in this case, and so they do not get their special move back. At what point has anything resembling a glitch occurred? You can call it a dumb mechanic if you want to, but that does not make it a glitch. There is no justification for calling this a glitch. Every factor is behaving in the way they are designed to behave. Grab releases are not designed to restore special moves that require restoration, and so they don't. Alex the Weeb 20:20, January 19, 2022 (EST)