Incineroar (SSBU)/Down special: Difference between revisions
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Roadrunnerto (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} {{incomplete}} ==Overview== ==Update history== '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' *{{buff|The move has less ending lag i...") |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:IncineroarRevenge.gif|thumb|300px|Hitbox visualization showing Incineroar's down special, [[Revenge]].]] | |||
[[File:IncineroarRevengeHit.gif|thumb|300px|Hitbox visualization showing Incineroar's down special, [[Revenge]], when countering an attack.]] | |||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | |||
*{{buff|Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).}} | |||
*{{buff|The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | ||
*{{buff|The move has less ending lag if it misses (FAF 54 → 50).}} | *{{buff|The move has less ending lag if it misses (FAF 54 → 50).}} | ||
*{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}} | *{{buff|It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=2.4% | |||
|angle=51 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=40 | |||
|r=10.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=-1.0 | |||
|ff=1.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Flame | |||
|sfx=Burn | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|setweight=t | |||
}} | |||
{{UltimateHitboxTableRow | |||
|id=1 | |||
|damage=2.4% | |||
|angle=54 | |||
|bk=38 | |||
|ks=100 | |||
|fkv=38 | |||
|r=20.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=11.0 | |||
|zpos=-1.0 | |||
|ff=1.0 | |||
|sdi=0.0 | |||
|type=Typeless | |||
|effect=Flame | |||
|sfx=Burn | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|setweight=t | |||
}} | |||
|} | |||
==Timing== | |||
===Counter=== | |||
{|class="wikitable" | |||
!Counter | |||
|3-27 | |||
|- | |||
!Interruptible | |||
|50 | |||
|- | |||
!Animation length | |||
|85 | |||
|} | |||
== | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Defensive|c=25}}{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=36}} | |||
{{FrameStripEnd}} | |||
===Hit=== | |||
{|class="wikitable" | |||
!Intangible | |||
|1-14 | |||
|- | |||
!Hitboxes | |||
|8-9 | |||
|- | |||
!Interruptible | |||
|26 | |||
|- | |||
!Animation length | |||
|67 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=42}} | |||
|- | |||
{{FrameStrip|t=Intangible|c=14}}{{FrameStrip|t=Vulnerable|c=53}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|defensive=y|intangible=y|vulnerable=y}} | |||
{{MvSubNavIncineroar|g=SSBU}} | {{MvSubNavIncineroar|g=SSBU}} | ||
[[Category:Incineroar (SSBU)]] | [[Category:Incineroar (SSBU)]] | ||
[[Category:Down special moves (SSBU)]] | [[Category:Down special moves (SSBU)]] | ||
[[Category:Counterattacks (SSBU)]] |
Revision as of 18:06, January 24, 2022
Overview
Update history
- Revenge's counter window lasts longer (frames 3-22 → 3-27), and the move has reduced ending lag both when missed (FAF 59 → 54) and successful (FAF 29 → 26).
- The counterattack launches at a marginally lower angle (52°/56° → 51°/54°) with slightly more knockback (36/34 base/38/36 set → 40/38/40/38), and uses weight-independent knockback, making it consistent across the cast.
- The move has less ending lag if it misses (FAF 54 → 50).
- It applies a larger damage multiplier to the next attack (1 + (0.25 + 0.075 * damage) → 1 + (0.5 + 0.075 * damage)).
Hitboxes
Timing
Counter
Counter | 3-27 |
---|---|
Interruptible | 50 |
Animation length | 85 |
Hit
Intangible | 1-14 |
---|---|
Hitboxes | 8-9 |
Interruptible | 26 |
Animation length | 67 |
Lag time |
Hitbox |
Vulnerable |
Counter |
Intangible |
Interruptible |
|