Wario (SSBU)/Up special: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | ||
*{{buff| | *{{buff|The looping hits have different angles (105°/115°/105°/115° → 115°/115°/145°/145°) and higher [[set knockback]] (110 → 130), and the last hit's body hitbox is considerably larger (5u → 8u), allowing the move to connect much more reliably.}} | ||
*{{buff|The looping hits' 1% damage hitbox (which had the highest priority) has been removed, allowing them to deal more damage overall.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 29: | Line 27: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 47: | Line 46: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 65: | Line 65: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 83: | Line 84: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle|Hits 2-5|42}} | {{HitboxTableTitle|Hits 2-5|42}} | ||
Line 103: | Line 105: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 122: | Line 125: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 141: | Line 145: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 160: | Line 165: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{HitboxTableTitle|Hit 6|42}} | {{HitboxTableTitle|Hit 6|42}} | ||
Line 178: | Line 184: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 195: | Line 202: | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=L | |slvl=L | ||
|setweight=t | |||
}} | }} | ||
|} | |} | ||
Latest revision as of 01:33, January 23, 2022
Overview[edit]
Update History[edit]
- The looping hits have different angles (105°/115°/105°/115° → 115°/115°/145°/145°) and higher set knockback (110 → 130), and the last hit's body hitbox is considerably larger (5u → 8u), allowing the move to connect much more reliably.
- The looping hits' 1% damage hitbox (which had the highest priority) has been removed, allowing them to deal more damage overall.
Hitboxes[edit]
Timing[edit]
Hit 1 | 6-7 |
---|---|
Hits 2-5 | 8-11, 12-15, 16-19, 20-23 |
Hit 6 | 29-30 |
Animation length | 56 |
Lag time |
Hitbox |
Hitbox change |
|