Captain Falcon (SSBU)/Back aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconBAirSSBU.gif|thumb| | [[File:CaptainFalconBAirSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's back aerial.]] | ||
==Overview== | ==Overview== | ||
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==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 32: | Line 33: | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 50: | Line 52: | ||
|damage=13.0% | |damage=13.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 64: | Line 67: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 87: | Line 91: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 | ||
Line 105: | Line 110: | ||
|damage=8.0% | |damage=8.0% | ||
|angle=361 | |angle=361 | ||
|af=4 | |||
|bk=27 | |bk=27 | ||
|ks=97 | |ks=97 |
Revision as of 20:26, January 22, 2022
Overview
A backhanded punch. Low landing lag, making it one of Captain Falcon's best approach options. The move deals high knockback as well when hit clean, and it can combo into a dash attack or grab on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. Deals 13% when cleaned and 8% if late.
Update History
It deals slightly more knockback (25 base/94 scaling → 27/97).
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 10-11 |
Late hit | 12-15 |
Ending autocancel | 19- |
Interruptible | 36 |
Animation length | 44 |
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Landing lag
Interruptible | 11 |
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Animation length | 30 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Hitbox change |
![]() Autocancel |
![]() Interruptible |
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