Captain Falcon (SSBU)/Down smash: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconDSmashSSBU.gif|thumb| | [[File:CaptainFalconDSmashSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's down smash.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
Kicks forward and then backward. The back kick is more powerful than the front kick and makes the move useful for roll reads. Unlike most down smashes, it cannot hit ledge hangs, although it compensates by having decent horizontal [[range]] and somewhat low [[ending lag]]. The first kick deals 14% while the second kick deals 18%. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableTitle|Hit 2|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 |
Latest revision as of 19:22, January 22, 2022
Overview[edit]
Kicks forward and then backward. The back kick is more powerful than the front kick and makes the move useful for roll reads. Unlike most down smashes, it cannot hit ledge hangs, although it compensates by having decent horizontal range and somewhat low ending lag. The first kick deals 14% while the second kick deals 18%.
Hitboxes[edit]
Timing[edit]
Charges between | 11-12 |
---|---|
Hit 1 | 19-20 |
Hit 2 | 29-30 |
Interruptible | 49 |
Animation length | 67 |
Lag time |
Charge interval |
Hitbox |
Interruptible |
|