Captain Falcon (SSBU)/Dash attack: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconDashAttackSSBU.gif|thumb| | [[File:CaptainFalconDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's dash attack.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
== | A shoulder tackle that grants a lot of forward distance. Useful for punishing landings and can occasionally start [[combo]]s due to its diagonal trajectory and speed, but it is [[punish]]able on [[shield]] like most dash attacks. It has increased [[knockback]] compared to the previous installment, making it a decent kill move. | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|Dash attack has less ending lag (FAF 38 → 35), improving its combo potential. It has a lower shieldstun multiplier (1.875× → 1.5×), which fully compensates for the clean hit's advantage on shield, but not the late hit's, making the latter slightly safer on shield.}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit| | ! Shieldstun | ||
{{HitboxTableTitle|Clean hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=1.0 | |||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=67 | |ks=67 | ||
Line 25: | Line 33: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit| | |1.5x | ||
{{HitboxTableTitle|Late hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=6.0% | |damage=6.0% | ||
|sd=1.0 | |||
|angle=65 | |angle=65 | ||
|af=3 | |||
|bk=90 | |bk=90 | ||
|ks=67 | |ks=67 | ||
Line 44: | Line 55: | ||
|slvl=M | |slvl=M | ||
}} | }} | ||
|1.5x | |||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 55: | Line 67: | ||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |35 | ||
|- | |- | ||
!Animation length | !Animation length | ||
Line 62: | Line 74: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=7|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=5}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Latest revision as of 19:00, January 22, 2022
Overview[edit]
A shoulder tackle that grants a lot of forward distance. Useful for punishing landings and can occasionally start combos due to its diagonal trajectory and speed, but it is punishable on shield like most dash attacks. It has increased knockback compared to the previous installment, making it a decent kill move.
Update History[edit]
- Dash attack has less ending lag (FAF 38 → 35), improving its combo potential. It has a lower shieldstun multiplier (1.875× → 1.5×), which fully compensates for the clean hit's advantage on shield, but not the late hit's, making the latter slightly safer on shield.
Hitboxes[edit]
Timing[edit]
Clean hit | 7-9 |
---|---|
Late hit | 10-16 |
Interruptible | 35 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |
|