Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Dash attack: Difference between revisions

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m (Won't shrink this too much since it's primarily horizontal)
 
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{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Shieldstun
! Shieldstun
{{HitboxTableTitle|Clean hit|25}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=1.0
|sd=1.0
|angle=65
|angle=65
|af=3
|bk=90
|bk=90
|ks=67
|ks=67
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}}
}}
|1.5x
|1.5x
{{HitboxTableTitle|Late hit|25}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=1.0
|sd=1.0
|angle=65
|angle=65
|af=3
|bk=90
|bk=90
|ks=67
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|1.5x
|1.5x
|}
|}
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"

Latest revision as of 20:00, January 22, 2022

Hitbox visualization showing Captain Falcon's dash attack.

Overview[edit]

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A shoulder tackle that grants a lot of forward distance. Useful for punishing landings and can occasionally start combos due to its diagonal trajectory and speed, but it is punishable on shield like most dash attacks. It has increased knockback compared to the previous installment, making it a decent kill move.

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Dash attack has less ending lag (FAF 38 → 35), improving its combo potential. It has a lower shieldstun multiplier (1.875× → 1.5×), which fully compensates for the clean hit's advantage on shield, but not the late hit's, making the latter slightly safer on shield.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Shieldstun
Clean hit
0 0 0 10.0% 1.0 AngleIcon65.png Forward 90 67 0 HitboxTableIcon(False).png 6.2 top 0.0 10.0 to 8.0 12.0 1.25× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5x
Late hit
0 0 0 6.0% 1.0 AngleIcon65.png Forward 90 67 0 HitboxTableIcon(False).png 4.8 top 0.0 10.0 to 6.0 12.0 1.25× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 1.5x

Timing[edit]

Clean hit 7-9
Late hit 10-16
Interruptible 35
Animation length 39
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible