Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Neutral attack/Hit 1: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:PiranhaPlantJab1.gif|thumb|500px|Hitbox visualization showing Piranha Plant's first jab.]]
[[File:PiranhaPlantJab1.gif|thumb|300px|Hitbox visualization showing Piranha Plant's first jab.]]


==Overview==
==Overview==
Line 11: Line 11:
|damage=2.4%
|damage=2.4%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=25
|ks=25
Line 29: Line 30:
|damage=2.4%
|damage=2.4%
|angle=361
|angle=361
|af=3
|bk=18
|bk=18
|ks=25
|ks=25
Line 47: Line 49:
|damage=2.4%
|damage=2.4%
|angle=180
|angle=180
|af=3
|bk=18
|bk=18
|ks=20
|ks=20
Line 60: Line 63:
|sfx=Slash
|sfx=Slash
|slvl=S
|slvl=S
|hitbits=Fighter Only
}}
}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 65: Line 69:
|damage=2.4%
|damage=2.4%
|angle=361
|angle=361
|af=3
|bk=18
|bk=18
|ks=20
|ks=20

Revision as of 14:26, January 22, 2022

Hitbox visualization showing Piranha Plant's first jab.

Overview

Piranha Plant performs a quick jab with the leaf farthest from the camera. It is its fastest grounded move at frame 2, and has relatively low endlag. It leads into the rest of its jab combo, and is capable of locking like every other jab. It deals relatively low damage and has little range, making it harder to use at long ranges. Due to it being frame 2, it can act as a grounded combo breaker, or out-frame various moves up close, making it good for close-quarters combat. It is also possible to hold down the button to repeat the attack quickly, allowing it to stop short ranged grounded approaches or attempt to catch ledge options with little risk and timing involved.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 2.4% 0 Sakurai angle Forward 20 25 0 HitboxTableIcon(False).png 1.8 top 0.0 6.3 5.3 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 2.4% 0 Sakurai angle Forward 18 25 0 HitboxTableIcon(False).png 1.8 top 0.0 6.3 8.7 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 2.4% 0 AngleIcon180.png Forward 18 20 0 HitboxTableIcon(False).png 2.0 top 0.0 6.3 12.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png Fighter Only All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 2.4% 0 Sakurai angle Forward 18 20 0 HitboxTableIcon(False).png 2.0 top 0.0 6.3 12.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 2-3
Earliest continuable frame 5
Interruptible 20
Animation length 29
FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible