Fox (SSBM)/Forward aerial: Difference between revisions
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- As a followup from Fox's up throw against fastfallers, as its low knockback will often leave them close enough to allow for a reaction [[tech chase]]. | - As a followup from Fox's up throw against fastfallers, as its low knockback will often leave them close enough to allow for a reaction [[tech chase]]. | ||
- As a combo filling tool against floaties, who can often be hit with multiple hits as Fox rises with a jump, sometimes allowing for a combo into an uptilt or upsmash. | - As a combo filling tool against floaties, who can often be hit with multiple hits as Fox rises with a jump, sometimes allowing for a combo into an uptilt or upsmash. | ||
Latest revision as of 09:52, January 22, 2022
Overview[edit]
Fox does five consecutive kicks in front of himself. The move has a rather long duration, which can lead to cause occasional SDs. It has a slightly higher hitbox than neutral aerial, making it useful in certain situations. Forward aerial can mix up DI, and tack on damage at early percentages. It can also be a decent combo extender, like weak back aerial or neutral aerial. It has a couple of key uses:
- As a followup from Fox's up throw against fastfallers, as its low knockback will often leave them close enough to allow for a reaction tech chase.
- As a combo filling tool against floaties, who can often be hit with multiple hits as Fox rises with a jump, sometimes allowing for a combo into an uptilt or upsmash.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
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Hitboxes | 6-8, 16-18, 24-26, 33-35, 43-45 |
Ending autocancel | 49- |
Interruptible | 53 |
Animation length | 59 |
Landing lag[edit]
Animation length | 22 |
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L-cancelled animation length | 11 |
Normal | ||||||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves[edit]