Super Smash Bros. Ultimate

Samus (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:SamusDashAttackSSBU.gif|thumb|480px|Hitbox visualization showing Samus's dash attack.]]
[[File:SamusDashAttackSSBU.gif|thumb|480px|Hitbox visualization showing Samus's dash attack.]]
==Overview==
==Overview==
Samus performs a shoulder tackle. It is based on the {{s|metroidwiki|Shinespark}} ability from her home series.
Samus performs a shoulder tackle. It is based on the {{s|metroidwiki|Shinespark}} ability from her home series.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
*{{buff|Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 8: Line 12:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=7.0%
|damage=10.0%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=90
|ks=90
Line 28: Line 33:
|damage=10.0%
|damage=10.0%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=90
|ks=90
Line 46: Line 52:
|damage=6.0%
|damage=6.0%
|angle=55
|angle=55
|af=3
|bk=80
|bk=80
|ks=90
|ks=90

Latest revision as of 01:34, January 22, 2022

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Hitbox visualization showing Samus's dash attack.

Overview[edit]

Samus performs a shoulder tackle. It is based on the Shinespark ability from her home series.

Update History[edit]

Super Smash Bros. Ultimate 7.0.0

  • Buff Dash attack's early hit no longer deals less damage than the main hit (7% → 10%).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 10.0% 0 AngleIcon55.png Forward 80 90 0 HitboxTableIcon(False).png 4.5 top 0.0 9.0 3.0 to 2.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit
0 0 0 10.0% 0 AngleIcon55.png Forward 80 90 0 HitboxTableIcon(False).png 5.3 top 0.0 9.0 6.0 to 4.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Late hit
0 0 0 6.0% 0 AngleIcon55.png Forward 80 90 0 HitboxTableIcon(False).png 4.0 top 0.0 9.0 6.0 to 5.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Early hit 8-9
Clean hit 10-13
Late hit 14-18
Interruptible 42
Animation length 54
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible