Samus (SSBM)/Up tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbm=y}} thumb|400px|Hitbox visualization showing Samus's up tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{MeleeHitboxTableHeade...) |
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==Overview== | ==Overview== | ||
A fairly tall and long reaching axe-kick that serves as one of Samus's most versatile grounded moves. This attack has different properties against airborne and grounded opponents: against the former it launches them away at a low-horizontal angle, making it an effective KO and edgeguarding tool; against the latter it is a [[Meteor Smash]], easily combo'ing into her Smash Attacks and [[Neutral Air]] at various percents. With decent vertical and horizontal reach it makes for a good (albeit somewhat slow) poke and a moderately effective anti-air. It can also reach through some low side-platforms, such as on [[Fountain of Dreams]] and [[Yoshi's Story]], giving it some niche applications for platform tech chasing. | |||
==Hitboxes== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | {{MeleeHitboxTableHeader}} | ||
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}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id= | |id=1 | ||
|damage=13% | |damage=13% | ||
|sd=0 | |sd=0 | ||
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}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id= | |id=2 | ||
|damage=12% | |damage=12% | ||
|sd=0 | |sd=0 | ||
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}} | }} | ||
{{MeleeHitboxTableRow | {{MeleeHitboxTableRow | ||
|id= | |id=3 | ||
|damage=12% | |damage=12% | ||
|sd=0 | |sd=0 | ||
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}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 09:19, January 12, 2022
Overview[edit]
A fairly tall and long reaching axe-kick that serves as one of Samus's most versatile grounded moves. This attack has different properties against airborne and grounded opponents: against the former it launches them away at a low-horizontal angle, making it an effective KO and edgeguarding tool; against the latter it is a Meteor Smash, easily combo'ing into her Smash Attacks and Neutral Air at various percents. With decent vertical and horizontal reach it makes for a good (albeit somewhat slow) poke and a moderately effective anti-air. It can also reach through some low side-platforms, such as on Fountain of Dreams and Yoshi's Story, giving it some niche applications for platform tech chasing.
Hitboxes[edit]
Timing[edit]
Hitbox | 14-17 |
---|---|
Interruptible | 35 |
Animation length | 39 |
Lag time |
Hitbox |
Interruptible |