Up throw Rest: Difference between revisions

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To survive such a combo it is possible to Smash [[DI]] to register a [[phantom hit]] or DI against Rest to potentially have time to Firebird or Firefox to the stage.  A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.
To survive such a combo it is possible to Smash [[DI]] to register a [[phantom hit]] or DI against Rest to potentially have time to Firebird or Firefox to the stage.  A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.
Sometimes the term is used more generally to refer to any combo or character that is a good counter against Fox and/or Falco.
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[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

Revision as of 18:39, October 19, 2008

The Space Animal Slayer is a well-known Jigglypuff combo most often used against a low-damage Fox or Falco, i.e. the space animals. It is performed by using up throw, jumping, and then using Rest. At medium percentages, an up aerial can be interposed to ensure Jigglypuff can Rest.

To survive such a combo it is possible to Smash DI to register a phantom hit or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.

Sometimes the term is used more generally to refer to any combo or character that is a good counter against Fox and/or Falco.

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