Super Smash Bros. Ultimate

Piranha Plant (SSBU)/Forward tilt/Hit 2: Difference between revisions

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|angle=361
|angle=361
|bk=40
|bk=40
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|ks=117
|fkv=0
|fkv=0
|r=6.5
|r=6.5

Revision as of 18:47, December 10, 2021

Hitbox visualization showing Piranha Plant's second hit of forward tilt.

Overview

Piranha Plant delivers the second bite of its forward tilt, leaning in slightly more. It has slightly more range than the first hit, and possesses much more knockback, being enough to kill midweights at ledge at around 150%. It doesn't provide the same teeth intangibility as the first hit, and has only slightly more range than the first hit, making it easy to beat out. The move possesses enough shield pushback that when combined with the first hit, prevents most characters without a tether grab to shield-grab Piranha Plant. It also possesses decent kill power due to the buffs in 13.0.1.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 6.0% 0 Sakurai angle Standard 40 117 0 HitboxTableIcon(False).png 6.5 top 0.0 7.5 to 10.5 15.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Bite (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 5-6
Interruptible 32
Animation length 46
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible