Adventure Mode: The Subspace Emissary: Difference between revisions

→‎Difficulty Levels: Removed claims that don't appear to be true
(→‎Difficulty Levels: Removed claims that don't appear to be true)
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*Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
*Enemy health goes up, sometimes considerably with bulky enemies like Greaps.
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Enemies move and attack faster; especially noticeable with the vulnerability period of large enemies and bosses.
*Additional attacks become available to enemies.
*Enemies and obstacles do more damage and have more KO power.
*Enemies and obstacles do more damage and have more KO power.
*Some enemy hitboxes are slightly bigger.
*Enemies are harder to flinch.
*Enemies AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*Enemies AI generally get smarter (such as attacking more often, or [[Bytan]]s duplicating nonstop).
*More (and sometimes deadlier) enemies appear during locked battles.
*More (and sometimes deadlier) enemies appear during locked battles.
*[[Trackball]]s lose energy faster.
*[[Auroros]] can't be thrown as far, making it more difficult to use them as javelins against other enemies.
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
*Less favorable items appear, although an increased number of stronger healing items appear when enemies are defeated.
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
*[[Stock Ball]]s may get rarer (or, in the case of Very Hard and Intense, not exist, being replaced by recovery items instead).
*Certain features travel faster, giving the player less reaction time.  
*Certain features travel faster, giving the player less reaction time.  
**[[Barrel Cannon]]s, [[Slide Launcher]]s, {{b|Minecart|vehicle}}s, and other vehicles (such as the orange [[platform]]s in [[The Research Facility]]) move faster, therefore being harder to control.
**Auto-scrolling areas scroll faster.
**Auto-scrolling areas scroll faster.
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
**Moving walls, floors, and ceilings move faster, making characters more easily [[KO|crushed]].
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**The effects of temporary switches are shorter.
**The effects of temporary switches are shorter.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*Wind speeds increase (including the wind from a [[Borboras]]), sometimes to nonsensical levels.
*Keys are easier to break.
*More, higher quality, and rarer stickers appear.
*More, higher quality, and rarer stickers appear.
*More collectibles (CDs, trophies, stickers) appear.
*More collectibles (CDs, trophies, stickers) appear.