Super Smash Bros. 4

Luigi (SSB4)/Forward smash: Difference between revisions

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{{competitive expertise}}
{{ArticleIcons|ssb4=y}}
[[File:LuigiFSmashUp.gif|thumb|right|Luigi forward smash angled up visualization.]]
{|class="wikitable" style="float:right; margin:4pt;"
[[File:LuigiFSmash.gif|thumb|right|Luigi forward smash visualization.]]
!colspan=2|Luigi forward smash hitbox visualization
[[File:LuigiFSmashDown.gif|thumb|right|Luigi forward smash angled down visualization.]]
|-
!↗
|[[File:LuigiFSmashUp.gif|270px]]
|-
!→
|[[File:LuigiFSmash.gif|270px]]
|-
!↘
|[[File:LuigiFSmashDown.gif|270px]]
|}
==Overview==
A knifehand thrust. It's a very fast [[smash attack]], coming out at frame 12. It's very powerful as well, able to KO just below 120% reliably. With its decently low endlag (FAF 42), it becomes somewhat safe on whiff if it the opponent isn't close enough to punish it. The up angled version can also create a DI trap thanks to it's more vertical trajectory
 
==Update history==
==Update history==
'''{{GameIcon|SSB4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]/{{GameIcon|ssb4-wiiu}} 1.0.1'''
*{{buff|Damage (all angles): 14% → 15%.}}
*{{buff|Damage (14% → 15%).}}
*{{change|Angle (angled forward): 55° → 53°.}}
*{{change|Non-angled version's launch angle (55° → 53°).}}


==Hitboxes==
==Hitboxes==
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{|class="wikitable"
{|class="wikitable"
!Charges between
!Charges between
|5-6
|4-5
|-
|-
!Hitboxes
!Hitboxes
|12-13
|12-13
|-
|-
!Interruptible
!Animation length
|42
|41
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=1}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=2|s=LagChargeE}}{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=28}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 09:36, October 26, 2021

Luigi forward smash hitbox visualization
LuigiFSmashUp.gif
LuigiFSmash.gif
LuigiFSmashDown.gif

Overview[edit]

A knifehand thrust. It's a very fast smash attack, coming out at frame 12. It's very powerful as well, able to KO just below 120% reliably. With its decently low endlag (FAF 42), it becomes somewhat safe on whiff if it the opponent isn't close enough to punish it. The up angled version can also create a DI trap thanks to it's more vertical trajectory

Update history[edit]

Super Smash Bros. for Nintendo 3DS 1.0.4/Super Smash Bros. for Wii U 1.0.1

  • Buff Damage (14% → 15%).
  • Change Non-angled version's launch angle (55° → 53°).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Angled up
0 0 15% 5 AngleIcon65.png 20 121 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon65.png 20 121 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
Angled forward
0 0 15% 5 AngleIcon53.png 20 116 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon53.png 20 116 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
Angled down
0 0 15% 5 AngleIcon45.png 20 117 0 3.8 15 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png
1 0 15% 5 AngleIcon45.png 20 117 0 4.3 15 2.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Poke SpecialsDirect.png

Timing[edit]

Charges between 4-5
Hitboxes 12-13
Animation length 41
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible