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:::"Got a word from PM dev that Cape is 0KB hitbox in Brawl"...and yet it still pushes opponents back, just like it does in Melee. See what I mean? Also, I already covered that the knockback formula is run when the attack connects in Melee, and as I said it is used to determine hitstun for opponents hanging on the ledge. The fact that it is also used to determine armour breaking doesn't change anything, the game still does not apply this knockback to the opponent, and instead applies a special form of momentum to them, which shares some properties with knockback, but it distinct from it. With regards to future games, I can confirm that the hitbox also has 0 knockback in Smash 4, but is programmed with WBKB of 80 in Ultimate, which is once again not actually applied to the opponent, with the exception that now hitting opponents on the edge actually DOES apply the result of the knockback calculation to opponents. I think with the generally understood meaning of knockback, the article is accurate in its current state. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 03:17, October 25, 2021 (EDT) | :::"Got a word from PM dev that Cape is 0KB hitbox in Brawl"...and yet it still pushes opponents back, just like it does in Melee. See what I mean? Also, I already covered that the knockback formula is run when the attack connects in Melee, and as I said it is used to determine hitstun for opponents hanging on the ledge. The fact that it is also used to determine armour breaking doesn't change anything, the game still does not apply this knockback to the opponent, and instead applies a special form of momentum to them, which shares some properties with knockback, but it distinct from it. With regards to future games, I can confirm that the hitbox also has 0 knockback in Smash 4, but is programmed with WBKB of 80 in Ultimate, which is once again not actually applied to the opponent, with the exception that now hitting opponents on the edge actually DOES apply the result of the knockback calculation to opponents. I think with the generally understood meaning of knockback, the article is accurate in its current state. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 03:17, October 25, 2021 (EDT) | ||
::::"and instead applies a special form of momentum to them" There's nothing special about the momentum applied in Melee. It's just knockback velocity. It's *totally* indistinguishable from any other sort of knockback velocity induced by any other attack in Melee. Cape deals knockback, and if the received knockback > 0, applies reverse effect with set knockback velocity. It deals knockback. What it does in Brawl I don't know yet. Though it probably still just applies knockback velocity. That is irrelevant to the proposal of excepting Melee in the article. [[User:TauKhan|TauKhan]] ([[User talk:TauKhan|talk]]) 05:52, October 25, 2021 (EDT) |
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