Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4
Super Smash Bros. Ultimate

Donkey Kong (universe): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Linking all icons.)
Line 40: Line 40:


===Fighter===
===Fighter===
*[[File:DonkeyKongIcon(SSB).png|50px|right]]'''{{SSB|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong is one of the most famous video game mascots in history. He is a descendant of the original Donkey Kong from the arcade games, now known as Cranky Kong. Unlike Cranky, he is the hero of the franchise, and consistently appears in many ''Mario'' spin-offs as a "big, strong, and slow" archetype. This carries over into ''Smash 64'', where he is the biggest, heaviest character in the game, and one of the slowest. He has a unique grabbing and throwing game, in which he is the only character who can carry his opponent around on his back. His [[neutral special]], [[Giant Punch]], is a chargeable and very powerful punch attack. His [[up special]] is the [[Spinning Kong]], a move where Donkey Kong spins his arms around, propelling him slightly upward. His [[down special]] is his [[Hand Slap]] from ''Donkey Kong Country'', a maneuver where he strongly slaps the ground with the palms of his hands to cause small earthquakes.{{clr}}
*[[File:DonkeyKongIcon(SSB).png|50px|right|link=Donkey Kong (SSB)]]'''{{SSB|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong is one of the most famous video game mascots in history. He is a descendant of the original Donkey Kong from the arcade games, now known as Cranky Kong. Unlike Cranky, he is the hero of the franchise, and consistently appears in many ''Mario'' spin-offs as a "big, strong, and slow" archetype. This carries over into ''Smash 64'', where he is the biggest, heaviest character in the game, and one of the slowest. He has a unique grabbing and throwing game, in which he is the only character who can carry his opponent around on his back. His [[neutral special]], [[Giant Punch]], is a chargeable and very powerful punch attack. His [[up special]] is the [[Spinning Kong]], a move where Donkey Kong spins his arms around, propelling him slightly upward. His [[down special]] is his [[Hand Slap]] from ''Donkey Kong Country'', a maneuver where he strongly slaps the ground with the palms of his hands to cause small earthquakes.{{clr}}


===Stage===
===Stage===
Line 58: Line 58:


===Fighter===
===Fighter===
[[File:DonkeyKongIcon(SSBM).png|50px|right]]
[[File:DonkeyKongIcon(SSBM).png|50px|right|link=Donkey Kong (SSBM)]]
* '''{{SSBM|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong returns as a starter character, once again based on his appearance from ''Donkey Kong Country''. Donkey Kong gains [[Headbutt]] as his new [[side special]], which inflicts the new [[Buried]] condition - immobilizing the target in the ground. DK has gained a general increase in movement and attack speed, but at the expense of some of his exemplary power and reach. DK is considered to be neither buffed or nerfed from ''Smash 64'' because of this but he is now ranked slightly better in ''Melee'' compared to ''Smash 64''.{{clr}}
* '''{{SSBM|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong returns as a starter character, once again based on his appearance from ''Donkey Kong Country''. Donkey Kong gains [[Headbutt]] as his new [[side special]], which inflicts the new [[Buried]] condition - immobilizing the target in the ground. DK has gained a general increase in movement and attack speed, but at the expense of some of his exemplary power and reach. DK is considered to be neither buffed or nerfed from ''Smash 64'' because of this but he is now ranked slightly better in ''Melee'' compared to ''Smash 64''.{{clr}}


Line 86: Line 86:


===Fighters===
===Fighters===
*[[File:DonkeyKongIcon(SSBB).png|50px|right]]'''{{SSBB|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong returns from his ''Super Smash Bros. Melee'' appearance with a more natural look to his fur, but with no particular changes to his attack and movement patterns otherwise. His new [[Final Smash]] is the [[Konga Beat]], in which he enters an invincible, immobile mode and slaps on bongo drums to the beat of the DK Island Swing theme from ''{{s|mariowiki|Donkey Kong Country}}'' - for each successfully timed button input by the player during this process, DK emits a large damaging shockwave. These drums are a replica of the bongo drum controller peripheral used for the GameCube games ''{{s|mariowiki|Donkey Kong Jungle Beat}}'' and ''{{s|mariowiki|Donkey Konga}}'', which in turn was based on an "ultimate musical attack" DK could use in ''{{s|mariowiki|Donkey Kong 64}}''. As a fighter, Donkey Kong has regained a good degree of power and force in his attacks, has better mobility and as a result, he is now a mid-tier character; despite this, the different ''Brawl'' environment and his ever-present weaknesses against projectile-using characters in high-level play causes him to remain in the mid tier in the competitive community.{{clr}}
*[[File:DonkeyKongIcon(SSBB).png|50px|right|link=Donkey Kong (SSBB)]]'''{{SSBB|Donkey Kong}}''' ([[Starter character|Starter]]): Donkey Kong returns from his ''Super Smash Bros. Melee'' appearance with a more natural look to his fur, but with no particular changes to his attack and movement patterns otherwise. His new [[Final Smash]] is the [[Konga Beat]], in which he enters an invincible, immobile mode and slaps on bongo drums to the beat of the DK Island Swing theme from ''{{s|mariowiki|Donkey Kong Country}}'' - for each successfully timed button input by the player during this process, DK emits a large damaging shockwave. These drums are a replica of the bongo drum controller peripheral used for the GameCube games ''{{s|mariowiki|Donkey Kong Jungle Beat}}'' and ''{{s|mariowiki|Donkey Konga}}'', which in turn was based on an "ultimate musical attack" DK could use in ''{{s|mariowiki|Donkey Kong 64}}''. As a fighter, Donkey Kong has regained a good degree of power and force in his attacks, has better mobility and as a result, he is now a mid-tier character; despite this, the different ''Brawl'' environment and his ever-present weaknesses against projectile-using characters in high-level play causes him to remain in the mid tier in the competitive community.{{clr}}
*[[File:DiddyKongIcon(SSBB).png|50px|right]]'''{{SSBB|Diddy Kong}}''' ([[Starter character|Starter]]): Diddy Kong, a monkey, was introduced as Donkey Kong's nephew and best friend in ''Donkey Kong Country'', and in that game and many games to follow he has become the most prolific "secondary" playable character to Donkey Kong in the latter's games, even being the main character of some of his own games. Due to his introduction in a British-developed title, Diddy Kong is the only character made outside of Japan in the ''Brawl'' roster. His special move arsenal includes generating and tossing [[Banana Peel]] items that trip opponents, as well as some technology from his playable role in ''Donkey Kong 64'' - his [[Peanut Popgun]]s give him a second projectile, while his [[Rocketbarrel Boost]] is usable for recovery. His final smash, [[Rocketbarrel Barrage]], combines these two implements into a temporary flying mode that shoots very powerful explosive projectiles downwards. While this utility, together with Diddy's good overall speed, is offset in concept by his weak smash attacks and weak KO moves, the greatly versatile capabilities of his banana peels - useful for offensive maneuvers, defensive maneuvers, and stage control alike - more than make up for his shortcomings and manage to cement him as one of the game's best competitive character choices.{{clr}}
*[[File:DiddyKongIcon(SSBB).png|50px|right|link=Diddy Kong (SSBB)]]'''{{SSBB|Diddy Kong}}''' ([[Starter character|Starter]]): Diddy Kong, a monkey, was introduced as Donkey Kong's nephew and best friend in ''Donkey Kong Country'', and in that game and many games to follow he has become the most prolific "secondary" playable character to Donkey Kong in the latter's games, even being the main character of some of his own games. Due to his introduction in a British-developed title, Diddy Kong is the only character made outside of Japan in the ''Brawl'' roster. His special move arsenal includes generating and tossing [[Banana Peel]] items that trip opponents, as well as some technology from his playable role in ''Donkey Kong 64'' - his [[Peanut Popgun]]s give him a second projectile, while his [[Rocketbarrel Boost]] is usable for recovery. His final smash, [[Rocketbarrel Barrage]], combines these two implements into a temporary flying mode that shoots very powerful explosive projectiles downwards. While this utility, together with Diddy's good overall speed, is offset in concept by his weak smash attacks and weak KO moves, the greatly versatile capabilities of his banana peels - useful for offensive maneuvers, defensive maneuvers, and stage control alike - more than make up for his shortcomings and manage to cement him as one of the game's best competitive character choices.{{clr}}


===Stages===
===Stages===
*[[File:Icon-rumblefalls.gif|right]]'''[[Rumble Falls]]''' ([[Starter stage|Starter]]): Based on the game ''Donkey Kong Jungle Beat'', Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the [[Icicle Mountain]] stage from ''Melee''. The stage is one of few in the game to include [[Ladder (stage element)|ladder]]s that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.{{clr}}
*[[File:Icon-rumblefalls.gif|right|link=Rumble Falls]]'''[[Rumble Falls]]''' ([[Starter stage|Starter]]): Based on the game ''Donkey Kong Jungle Beat'', Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the [[Icicle Mountain]] stage from ''Melee''. The stage is one of few in the game to include [[Ladder (stage element)|ladder]]s that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.{{clr}}
*[[File:Icon-75m.gif|right]]'''[[75m]]''' ([[Unlockable stage|Unlockable]]): An almost perfect recreation of the elevator stage in the original ''Donkey Kong'' arcade game, rendered in an identical 8-bit style. Another of a few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.{{clr}}
*[[File:Icon-75m.gif|right|link=75m]]'''[[75m]]''' ([[Unlockable stage|Unlockable]]): An almost perfect recreation of the elevator stage in the original ''Donkey Kong'' arcade game, rendered in an identical 8-bit style. Another of a few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.{{clr}}
*[[File:Icon-junglejapesmelee.gif|right]]'''[[Melee Stages]]: [[Jungle Japes]]''' ([[Unlockable stage|Unlockable]]): The Jungle Japes stage makes a return appearance as part of ''Brawl''’s collection of [[Past and Melee Stages|Melee Stages]], with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new [[swimming]] mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.{{clr}}
*[[File:Icon-junglejapesmelee.gif|right|link=Jungle Japes]]'''[[Melee Stages]]: [[Jungle Japes]]''' ([[Unlockable stage|Unlockable]]): The Jungle Japes stage makes a return appearance as part of ''Brawl''’s collection of [[Past and Melee Stages|Melee Stages]], with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new [[swimming]] mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.{{clr}}


===Items===
===Items===
Line 138: Line 138:


===Fighters===
===Fighters===
*[[File:DonkeyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Donkey Kong}}''' ([[Starter character|Starter]]): He has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed. For example, his [[Spinning Kong]] now spins at an angle when used on the ground and [[Hand Slap]] can now be used in midair. His dash attack has also been changed to the {{s|mariowiki|Roll Attack}} from the ''Donkey Kong Country'' games. He sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will bulge out of his head.{{clr}}
*[[File:DonkeyKongIcon(SSB4-U).png|50px|right|link=Donkey Kong (SSB4)]]'''{{SSB4|Donkey Kong}}''' ([[Starter character|Starter]]): He has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed. For example, his [[Spinning Kong]] now spins at an angle when used on the ground and [[Hand Slap]] can now be used in midair. His dash attack has also been changed to the {{s|mariowiki|Roll Attack}} from the ''Donkey Kong Country'' games. He sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will bulge out of his head.{{clr}}


*[[File:DiddyKongIcon(SSB4-U).png|50px|right]]'''{{SSB4|Diddy Kong}}''' ([[Starter character|Starter]]): He's back again and this time he was revealed to promote the Western release of ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''. His proportions have been tweaked to match his recent appearances, like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one [[Banana Peel]] out at a time. Much like Donkey Kong, his general expressiveness has been exaggerated.{{clr}}
*[[File:DiddyKongIcon(SSB4-U).png|50px|right|link=Diddy Kong (SSB4)]]'''{{SSB4|Diddy Kong}}''' ([[Starter character|Starter]]): He's back again and this time he was revealed to promote the Western release of ''{{s|mariowiki|Donkey Kong Country: Tropical Freeze}}''. His proportions have been tweaked to match his recent appearances, like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one [[Banana Peel]] out at a time. Much like Donkey Kong, his general expressiveness has been exaggerated.{{clr}}


===Stages===
===Stages===
Line 148: Line 148:
====''for Wii U''====
====''for Wii U''====
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''' ([[Starter stage|Starter]]): Staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}}
*[[File:JungleHijinxsIconSSB4-U.png|75px|right|link=Jungle Hijinxs]]'''[[Jungle Hijinxs]]''' ([[Starter stage|Starter]]): Staged in the [[mariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|first level]] of ''{{s|mariowiki|Donkey Kong Country Returns}}''. The stage has two layers, allowing a player to travel between the foreground and background areas via [[Barrel Cannon]]s. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. {{s|mariowiki|Screaming Pillar}}s occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its [[Ω form]] can accommodate [[8-Player Smash]], which is columnar.{{clr}}
*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB64}}'''[[Kongo Jungle 64]]''' ([[Unlockable stage|Unlockable]]): A wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}}
*[[File:KongoJungle64IconSSB4-U.png|75px|right|link=Kongo Jungle (SSB)]]{{gameIcon|SSB}}'''[[Kongo Jungle 64]]''' ([[Unlockable stage|Unlockable]]): A wooden complex in a [[mariowiki:Jungle Hijinxs (Donkey Kong Country)|jungle canopy]] from ''{{s|mariowiki|Donkey Kong Country}}'' at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of [[mariowiki:Necky|Neckies]] flies in the background. This stage is large enough to accommodate [[8-Player Smash]] and is one of the possible stages to appear in Level 3 of [[All-Star Mode]] as a [[home stage]] for Diddy Kong. Its [[Ω form]] is columnar. Its [[Ω form]] is a floating platform. It is one of four stages from the original ''Super Smash Bros.'' to be in ''SSB4'', with the other three being [[Peach's Castle]], [[Hyrule Castle]], and [[Dream Land (SSB)|Dream Land]]. Of the four, Kongo Jungle 64 is the only stage available in the base game.{{clr}}
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}}'''[[75m]]''' ([[Starter stage|Starter]]): A construction site from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The eponymous ape periodically moves into the foreground and summons bouncy pixelated springs that cause damage on impact. Unlike in ''Brawl'', the beams in the upper right corner of the stage are not walk-off platforms, removing the opportunity to [[camp]]. It is one of the largest stages in the game and supports [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}
*[[File:75mIconSSB4-U.png|75px|right|link=75m]]{{gameIcon|SSBB}}'''[[75m]]''' ([[Starter stage|Starter]]): A construction site from the original ''{{iw|mariowiki|Donkey Kong|game}}''. The eponymous ape periodically moves into the foreground and summons bouncy pixelated springs that cause damage on impact. Unlike in ''Brawl'', the beams in the upper right corner of the stage are not walk-off platforms, removing the opportunity to [[camp]]. It is one of the largest stages in the game and supports [[8-Player Smash]]. Its [[Ω form]] is a floating platform like [[Final Destination]].{{clr}}


Line 219: Line 219:


===Fighters===
===Fighters===
*02. [[File:DonkeyKongIcon(SSBU).png|50px|right]]'''{{SSBU|Donkey Kong}}''' ([[Starter character|Starter]]): The leader of the bunch returns once again as a starter character, this time with a  new Final Smash called [[Jungle Rush]].{{clr}}
*02. [[File:DonkeyKongIcon(SSBU).png|50px|right|link=Donkey Kong (SSBU)]]'''{{SSBU|Donkey Kong}}''' ([[Starter character|Starter]]): The leader of the bunch returns once again as a starter character, this time with a  new Final Smash called [[Jungle Rush]].{{clr}}
*36. [[File:DiddyKongIcon(SSBU).png|50px|right]]'''{{SSBU|Diddy Kong}}''' ([[Unlockable character|Unlockable]]): Diddy Kong returns for the third time, this time as an unlockable veteran. During the transition, Diddy Kong received a new Final Smash called [[Hyper Rocketbarrel]].{{clr}}
*36. [[File:DiddyKongIcon(SSBU).png|50px|right|link=Diddy Kong (SSBU)]]'''{{SSBU|Diddy Kong}}''' ([[Unlockable character|Unlockable]]): Diddy Kong returns for the third time, this time as an unlockable veteran. During the transition, Diddy Kong received a new Final Smash called [[Hyper Rocketbarrel]].{{clr}}
*67. [[File:KingKRoolIcon(SSBU).png|50px|right]]'''{{SSBU|King K. Rool}}''' ([[Unlockable character|Unlockable]]): The leader of the Kremlings and nemesis of the Kongs, King K. Rool makes his debut as an unlockable newcomer, sporting a design that combines his modern appearance with his original look from ''Donkey Kong Country''. He uses his [[Blast-o-Matic]] from ''{{iw|mariowiki|Donkey Kong 64}}'' for his Final Smash.{{clr}}
*67. [[File:KingKRoolIcon(SSBU).png|50px|right|link=King K. Rool (SSBU)]]'''{{SSBU|King K. Rool}}''' ([[Unlockable character|Unlockable]]): The leader of the Kremlings and nemesis of the Kongs, King K. Rool makes his debut as an unlockable newcomer, sporting a design that combines his modern appearance with his original look from ''Donkey Kong Country''. He uses his [[Blast-o-Matic]] from ''{{iw|mariowiki|Donkey Kong 64}}'' for his Final Smash.{{clr}}


===Stages===
===Stages===

Revision as of 13:27, October 20, 2021

Donkey Kong (universe)
DonkeyKongTitle.png
DKSymbol.svg
Developer(s) Nintendo
Rare
Namco
Paon
Retro Studios
Monster Games
Hamster Corporation
Publisher(s) Nintendo
Rare (Diddy Kong Racing)
Hamster Corporation
Designer(s) Shigeru Miyamoto
Gregg Mayles (Donkey Kong Country)
Genre(s) Action adventure
Platformer
Puzzle
Racing
Music
Console/platform of origin Arcade
First installment Donkey Kong (1981)
Latest installment Arcade Archives Donkey Kong 3 (2019)
Article on Super Mario Wiki Donkey Kong (universe)

The Donkey Kong universe (ドンキーコング, Donkey Kong) refers to the Super Smash Bros. series' collection of characters, stages, and properties that originate from the subset of Nintendo's Mario franchise that is focused on the character Donkey Kong. In this case, it is a series that was initially established by developer Rareware, then a second-party developer for Nintendo, to feature Donkey Kong alongside an extended simian cast, crocodilian enemies, and a setting separate from the primary Super Mario games. The Super Smash Bros. series therefore saw fit to categorize Donkey Kong and these related properties with its own series symbol, rather than the iconic image of a Super Mushroom assigned to the "main" Mario series - much like the other Mario sub-characters, Wario and Yoshi. The first two Smash Bros. games featured Donkey Kong as the series' only playable fighter, but then would include Diddy Kong in Super Smash Bros. Brawl and subsequent Smash games, while King K. Rool would debut in Super Smash Bros. Ultimate.

Franchise description

The character Donkey Kong was introduced to the fledgling video game industry at the same time as Mario, in the hugely successful 1981 coin-op arcade game named after him that defined Nintendo's future business as a video game company. The game was named after the de facto villain, a gorilla (which was named after the classic 1933 movie monster King Kong), instead of the player-character Mario (or "Jumpman", as he was named at the time), because designer Shigeru Miyamoto felt Donkey Kong had to be the strongest character in the love triangle displayed on-screen. The game used then-innovative techniques to tell the on-screen story of how the stubborn pet gorilla of "Jumpman" the carpenter steals away his girlfriend, Pauline, and it is up to the hero to save the damsel in distress. The success of the game prompted Nintendo to release two arcade follow-ups. The first, Donkey Kong Jr. in 1982, involves the gorilla's son Donkey Kong Jr. embarking on a similar quest to free his father from the cage that Mario (in his only truly "villainous" appearance) keeps him trapped inside. Donkey Kong 3, in 1983, sees Donkey Kong invade a greenhouse to eat vegetables and stir up flower-devouring insects in the process; a one-time protagonist, Stanley the Bugman, must shoot bug spray both at the bugs and Donkey Kong to protect the flowers and vegetables.

While Donkey Kong rivals Mario relatively closely as one of Nintendo's most popular characters today, what was essentially an eleven-year hiatus awaited the character following the release of Donkey Kong 3, as he never made a new "official" appearance in a release during that time period that was not some kind of port or compilation of the original games. Evidently, this was due to Nintendo's newfound focus on nurturing Mario's new NES-based franchise that exploded onto the public spotlight as a result of the world-famous, industry-defining Super Mario Bros. for the NES in 1985. Given that the seminal side-scrolling platformer had singlehandedly defined Nintendo's future styles and practices as a video game company more strongly and specifically than Donkey Kong had four years earlier, Donkey Kong was, for a time, treated as a relic of Nintendo's past; in fact, Super Mario Kart, a 1992 release for the SNES, features Donkey Kong Jr. as one of the eight playable racers rather than his father. The hiatus was only partially alleviated in June 1994 when a Game Boy game titled Donkey Kong was released; while technically a remake of the original coin-op, it retooled the gameplay and provided an enormous increase in stage count (from 4 to 100), making it a standalone title that is considered to be one of the best Game Boy games of all time.

The hiatus for Donkey Kong was definitively ended later that year, however, thanks to the efforts of the British game developer Rareware. Rare sought out a partnership with Nintendo as a second-party developer and appealed to them with their work at Silicon Graphics using pre-rendered three-dimensional sprites. Nintendo acquired 25% of Rare's stake (which gradually grew to 49%) and commissioned Rare to develop a new game centered on Donkey Kong using this technology. Rare adopted the trade name "Rareware" and released Donkey Kong Country for the SNES in November 1994. This game was a bold reinvention of the Donkey Kong universe; a 2D sidescrolling platformer that received widespread critical acclaim and became the third best-selling SNES game in the system's lifespan. It was also groundbreaking for being one of the first games on a home console to utilize pre-rendered 3D graphics, in addition to a widely praised score by British composer David Wise. Rare debuted the familiar modern-day incarnation of Donkey Kong with this game, which included his trademark red necktie (which was actually introduced in the aforementioned Game Boy Donkey Kong), and introduced a full supporting cast of expressive side-characters, animal buddies, and enemies all created by Rare during their affiliation with Nintendo. The most well-known of these new side characters is Diddy Kong, Donkey Kong's "little buddy" and partner. Originally intended to be a redesign of Donkey Kong Jr., the character came into his own after Nintendo expressed concern with how drastically different his design had become. Together, the Kongs must traverse their new homeland, Donkey Kong Island, and retrieve their stolen banana board from the clutches of the Kremling leader, King K. Rool.

Some retrospectives express doubt on whether the success of Donkey Kong Country necessarily reflected the actual quality of the gameplay itself, but regardless Rare developed and released two sequels on the SNES: Donkey Kong Country 2: Diddy's Kong Quest, starring Diddy Kong and his newly introduced girlfriend Dixie Kong, and Donkey Kong Country 3: Dixie Kong's Double Trouble!, starring Dixie Kong and a gorilla toddler named Kiddy Kong, both of which were reviewed as improvements. All three Country games were each accompanied by their respective Game Boy counterparts, the Donkey Kong Land games. This was a subseries of interquels translating the pre-rendered visuals of the SNES titles onto the original Game Boy. Rare then created the highly acclaimed and successful Diddy Kong Racing for the Nintendo 64 in 1997; the game was retooled from an N64 reboot of the R.C. Pro-Am series and featured a host of original characters starring alongside Diddy Kong, some of which would later headline their own video game series. Following this, Rare released the first fully-3D Donkey Kong title, Donkey Kong 64 in 1999, a game cut from a similar cloth to their previous work on Banjo-Kazooie. Meanwhile, Donkey Kong's thoroughly established resurgence in the Nintendo lineup guaranteed he would forever appear in either starring or side-roles not only in future Mario spinoffs, but in the Nintendo crossover series Super Smash Bros.. However, in September of 2002, Microsoft bought out 100% of Rare's shares and left the Donkey Kong Country brand and characters under Nintendo's full ownership.

Donkey Kong remained a regular in Mario games as always, and his contributions have included the full Mario vs. Donkey Kong series of puzzle games that pay homage to the original Donkey Kong coin-op's scenario. The characters and setting originally introduced by Rare and associated with the Donkey Kong Country brand have also made fairly regular appearances in games published by Nintendo, but are largely developed by a variety of second-party developers: Paon developed the Game Boy Advance puzzle game DK: King of Swing and its Nintendo DS sequel DK: Jungle Climber, as well as the Wii racer Donkey Kong Barrel Blast; Namco, meanwhile, developed all three titles in the Donkey Konga series of GameCube rhythm games that use a unique bongo drum-themed peripheral for input (a peripheral also used as a controller for the Nintendo-developed GameCube platformer Donkey Kong Jungle Beat).

Throughout the 2000's, the mainline Donkey Kong series has been on hiatus not unlike the buildup to Rare's SNES trilogy. This second hiatus for the Donkey Kong franchise came to an end when Texas developer Retro Studios was approached by Nintendo and Miyamoto to produce a new Donkey Kong Country game. Having concluded their saga with the original Metroid Prime trilogy, along with several core staff leaving the studio to pursue other interests, Retro jumped at the chance to revitalize another dormant Nintendo franchise. The result of these efforts was Donkey Kong Country Returns, a return to the sidescrolling gameplay style of the Donkey Kong Country games released for the Wii in 2010. Critical reception to this game was incredibly positive, with points of praise going to the level design and challenge while criticism was aimed at the sometimes disruptive motion controls. A port of Returns by Monster Games was released for the Nintendo 3DS in 2013 featuring an easier difficulty option and additional exclusive levels. Following the Wii version's success, Retro Studios felt there were many opportunities to seize on with a sequel on more powerful hardware. As such a direct sequel, Donkey Kong Country: Tropical Freeze, was released for the Wii U in February 2014. Reception was far stronger to Tropical Freeze than it was to Returns, with points of praise going to the more ingenious level design, impressive visuals, and musical score by original series composer David Wise. The game was re-released for the Nintendo Switch in May 2018 with a new easier difficulty and featuring Funky Kong as a playable character. Since the Switch port's release, Retro Studios has had no plans for a third Donkey Kong Country game as the team has since shifted focus to developing Metroid Prime 4 for the Nintendo Switch.

The modern-day Donkey Kong seen in all Mario and Donkey Kong games since Donkey Kong Country is said to be the grandson of the original "Donkey Kong" that was featured in the classic coin-op arcade games, who is currently depicted as an elderly curmudgeon named Cranky Kong. Donkey Kong's extended family and friends, all of them simians, are collectively referred to as the Kong Family, living on an island shaped like Donkey Kong's head named Donkey Kong Island. In many games focused around the Kong Family, they square off against a group of humanoid crocodilians known as the Kremling Krew. Under the leadership of their demented monarch, King K. Rool, the crew constantly plots to steal the Kong Family's enormous hoard of bananas for unspecified reasons, and to this end they have allies of different species, such as vultures and giant, spiked wasps. Donkey Kong, Diddy Kong, and many other Kong Family members embark on quests to defeat the Kremling Krew and protect their bananas, and the Kongs sometimes call on animal allies of their own.

In Super Smash Bros.

At the time, the Donkey Kong Country series was very popular. As such, the Super Smash Bros. series treats Donkey Kong and his series of games as its own universe, separate from the Mario universe. This includes the three Donkey Kong arcade games, where Mario played a large role. The Donkey Kong universe is represented with one playable character, one stage, and one item.

Fighter

  • Donkey Kong (SSB)
    Donkey Kong (Starter): Donkey Kong is one of the most famous video game mascots in history. He is a descendant of the original Donkey Kong from the arcade games, now known as Cranky Kong. Unlike Cranky, he is the hero of the franchise, and consistently appears in many Mario spin-offs as a "big, strong, and slow" archetype. This carries over into Smash 64, where he is the biggest, heaviest character in the game, and one of the slowest. He has a unique grabbing and throwing game, in which he is the only character who can carry his opponent around on his back. His neutral special, Giant Punch, is a chargeable and very powerful punch attack. His up special is the Spinning Kong, a move where Donkey Kong spins his arms around, propelling him slightly upward. His down special is his Hand Slap from Donkey Kong Country, a maneuver where he strongly slaps the ground with the palms of his hands to cause small earthquakes.

Stage

  • Congo Jungle
    Congo Jungle (Starter): This stage features visuals, audio, and layout designed in direct homage to the fifteenth level of Donkey Kong Country for the SNES. It is named (albeit with a misspelling) after the first world of said game, Kongo Jungle. The stage is made out of a large, solid, wooden platform with two small semi-solid platforms on the top corners, and a pair of small rotating semi-solid platforms in the center. There is a Barrel Cannon moving horizontally below the stage which can be used by fighters to save themselves from falling.

Item

Main article: Item
  • Hammer: A giant mallet from the original arcade Donkey Kong that could be picked up by Mario and compel him to swing it uncontrollably, pulverizing any obstacles in his way. It is used the same way in Smash 64, picking it up forces the user to uncontrollably swing it for the next ten seconds, unable to discard it. This hammer deals massive damage and knockback.

Music

  • 6: Congo Jungle Stage: A remix of the first level music heard in Donkey Kong Country. It is heard in Congo Jungle, and both the music and the stage were reused in Super Smash Bros. Melee.
  • 16: D. Kong Wins: The victory theme of Donkey Kong is an orchestration of the "Boss Defeated" music or the theme played after clearing a Bonus Level, first heard in Donkey Kong Country for SNES.
  • 26: Hammer: Sped-up 8-bit music that occurs when a player picks up the Hammer, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.

In Super Smash Bros. Melee

While Melee features an abundance of new content in general, the Donkey Kong franchise is still only represented by one returning character. However, what stands out about the franchise's representation is that it has a total of three stages, two brand new, and one ported from the previous game. The franchise also has two items, gaining a new one from Smash 64.

Fighter

Donkey Kong (SSBM)
  • Donkey Kong (Starter): Donkey Kong returns as a starter character, once again based on his appearance from Donkey Kong Country. Donkey Kong gains Headbutt as his new side special, which inflicts the new Buried condition - immobilizing the target in the ground. DK has gained a general increase in movement and attack speed, but at the expense of some of his exemplary power and reach. DK is considered to be neither buffed or nerfed from Smash 64 because of this but he is now ranked slightly better in Melee compared to Smash 64.

Stages

  • Kongo Jungle (SSBM)
    DK Island: Kongo Jungle (Starter): This stage does not represent any specific location in any Donkey Kong game, but is instead a general representation of one type of location in Donkey Kong's home jungle environment, which is on multiple wooden platforms built into the edge of a waterfall near a cabin. One type of Kremling enemy, a Klap Trap, sometimes flows down the river and snaps at players as it falls off the waterfall. Like in Smash 64, there is a Barrel Canon underneath the stage moving from side to side.
  • Jungle Japes
    DK Island: Jungle Japes (Starter): This stage, though sharing the name of the first level of Donkey Kong 64, more closely resembles the jungle level tileset from Donkey Kong Country. It is set on multiple wooden platforms built on top of a fast-flowing jungle river, a river that makes it hard for characters to recover from if they fall in. The silhouette of Cranky Kong is seen passing by the window of a cabin in the background. Klap Traps that swim and jump out of the water to bite at players amount to very powerful stage hazards.
  • Kongo Jungle (SSB)
    Past Stages: Kongo Jungle (Unlockable): The original Congo Jungle stage from Super Smash Bros. is one of three such stages to have been ported to Melee; besides a correctly spelled name, it is seemingly an exact replica of the stage, with a slightly larger size and a slight delay to the launch process of the Barrel Cannon that is underneath the stage.

Items

Main article: Item

Bold italics denote an item new to the Smash Bros. series.

  • Hammer: Returns from Smash 64 somewhat powered down. There is now a one-out-of-eight chance that the hammer's head will fall off its stick, forcing the player to be swinging a non-damaging stick helplessly for the entire duration. The discarded hammer head, meanwhile, can be picked up by a separate character and thrown as a powerful projectile until it disappears.
  • Barrel Cannon: A portable version of the many empty barrels in the series that Donkey Kong and other characters can launch themselves out of like cannons. In Melee, a player can pick up a Barrel Cannon and throw it at another to trap them inside it, and the victim must wait until the barrel faces a proper direction before they can shoot themselves out of it with a button press.

Music

  • Kongo Jungle: A cover band performance of the "DK Rap" made infamous in the opening sequence of Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard in the Kongo Jungle stage. This is also used in one of Donkey Kong's credits theme. It is notable for being the first track with vocals to appear in Smash as well as the only one in Melee. It is Song 3 on the Sound Test.
  • Jungle Japes: A calm and atmospheric remix of the standard "Jungle music" in various stages of the original Donkey Kong Country. It is heard in the Jungle Japes stage. This is also used one of Donkey Kong's credits theme. It is Song 4 in the Sound Test.
  • Kongo Jungle N64: The Smash 64 remix of the standard "Jungle music" heard in the original Donkey Kong Country. It is heard in the same stage, Past Stages: Kongo Jungle. It is Song 27 in the Sound Test.
  • DK's Victory: The victory theme of Donkey Kong is an orchestration of the "Boss Defeated" music or the theme played after clearing a Bonus Level, first heard in Donkey Kong Country. It is Song 39 in the Sound Test.
  • Hammer: Sped-up 8-bit music that occurs when a player picks up the Hammer, in homage to the tune that would play when Mario would pick up a hammer in the original Donkey Kong. It is Song 76 in the Sound Test.

Trophies

In Super Smash Bros. Brawl

Super Smash Bros. Brawl debuts the second playable character from the Donkey Kong series; these two characters occupy a column on the game's roster shared with the stars of the other two Mario subseries, Yoshi and Wario, which neighbors the column devoted to the core Mario series itself. Diddy Kong and Dixie Kong were originally planned to be a tag-team fighter that the player can swap between the two during battle like in Donkey Kong Country 2: Diddy’s Kong Quest. However, this idea was scrapped due to technical issues and Diddy Kong was left as a solo fighter.[1]

Fighters

  • Donkey Kong (SSBB)
    Donkey Kong (Starter): Donkey Kong returns from his Super Smash Bros. Melee appearance with a more natural look to his fur, but with no particular changes to his attack and movement patterns otherwise. His new Final Smash is the Konga Beat, in which he enters an invincible, immobile mode and slaps on bongo drums to the beat of the DK Island Swing theme from Donkey Kong Country - for each successfully timed button input by the player during this process, DK emits a large damaging shockwave. These drums are a replica of the bongo drum controller peripheral used for the GameCube games Donkey Kong Jungle Beat and Donkey Konga, which in turn was based on an "ultimate musical attack" DK could use in Donkey Kong 64. As a fighter, Donkey Kong has regained a good degree of power and force in his attacks, has better mobility and as a result, he is now a mid-tier character; despite this, the different Brawl environment and his ever-present weaknesses against projectile-using characters in high-level play causes him to remain in the mid tier in the competitive community.
  • Diddy Kong (SSBB)
    Diddy Kong (Starter): Diddy Kong, a monkey, was introduced as Donkey Kong's nephew and best friend in Donkey Kong Country, and in that game and many games to follow he has become the most prolific "secondary" playable character to Donkey Kong in the latter's games, even being the main character of some of his own games. Due to his introduction in a British-developed title, Diddy Kong is the only character made outside of Japan in the Brawl roster. His special move arsenal includes generating and tossing Banana Peel items that trip opponents, as well as some technology from his playable role in Donkey Kong 64 - his Peanut Popguns give him a second projectile, while his Rocketbarrel Boost is usable for recovery. His final smash, Rocketbarrel Barrage, combines these two implements into a temporary flying mode that shoots very powerful explosive projectiles downwards. While this utility, together with Diddy's good overall speed, is offset in concept by his weak smash attacks and weak KO moves, the greatly versatile capabilities of his banana peels - useful for offensive maneuvers, defensive maneuvers, and stage control alike - more than make up for his shortcomings and manage to cement him as one of the game's best competitive character choices.

Stages

  • Rumble Falls
    Rumble Falls (Starter): Based on the game Donkey Kong Jungle Beat, Rumble Falls is a large level, filled with ladder-like layers of platforms, in which the camera and the blast boundaries continuously scroll upwards, forcing combatants to constantly climb up while fighting, much like the Icicle Mountain stage from Melee. The stage is one of few in the game to include ladders that characters can climb, and also has various traps and buttons that can be hit to activate them. Once the top of the waterfall is reached in the background, the stage background fades into the starting waterfall and restarts itself.
  • 75m
    75m (Unlockable): An almost perfect recreation of the elevator stage in the original Donkey Kong arcade game, rendered in an identical 8-bit style. Another of a few stages that contain climbable ladders, the unorthodox, platform-packed stage includes many stage hazards: mobile fireballs, bouncing jacks across the long top platform, and the original arcade-style Donkey Kong himself at the top left.
  • Jungle Japes
    Melee Stages: Jungle Japes (Unlockable): The Jungle Japes stage makes a return appearance as part of Brawl’s collection of Melee Stages, with one primary difference: characters are now buoyant in the rushing river underneath the platforms because of the new swimming mechanic. While the river is still dangerous and carries off characters very fast, it is possible for a character that falls into it on the right side of the screen to be able to jump back out and recover.

Items

Main article: Item

Bold italics denote an item new to the Smash Bros. series.
The Barrel Cannon is removed as a traditional item, despite a black, metallic variation on it now appearing as a common stage element in various levels of the Subspace Emissary adventure mode. Meanwhile, the Peanuts that Diddy Kong can create are not available as items that can be switched off or on in matches, but while the Banana Peels he creates are official items in and of themselves, they are counted as representative of the core Mario universe instead of Donkey Kong, representing the item from the Mario Kart series.

  • Hammer: The Super Smash Bros. Brawl version of the Hammer is virtually unaltered in function or specifics from its Melee version, besides some slightly altered damage values for a hurled Hammer head.
  • Spring: This item's design is taken directly from the second level of Donkey Kong Jr., as well as the sound that plays when it is jumped on, though the concept of a spring that can be carried and hurled more closely resembles Super Mario World. As an item, this is a fairly weak throwing projectile, but while grounded, its purple-facing side can propel away characters that bump into it, whether the spring is left lying upright or on its side.

Music

Original Tracks

  • Jungle Level Ver. 2 - A fast-paced, jazzy, rock-tinged arrangement of the "DK Island Swing" music from Donkey Kong Country. It is the theme of the Rumble Falls stage.
  • Jungle Level - Another remix of "DK Island Swing". This remix is taken directly from the Donkey Kong Country soundtrack. It is used on the Rumble Falls stage.
  • King K. Rool / Ship Deck 2 - A completely redone version of the song used during the battle against King K. Rool in Donkey Kong Country. It is used on the Rumble Falls stage. This theme is also played during both Donkey Kong and Diddy Kong's Classic Mode credits.
  • Bramble Blast - From Donkey Kong Country 2: Diddy's Kong Quest, where it was known as "Stickerbush Symphony," this is a faster remix of said song, which played in all of the bramble-filled levels. It is used on the Rumble Falls stage.
  • Donkey Kong - A techno arrangement of the themes from the original Donkey Kong arcade game, composed by the original game's sound effects producer, Hirokazu Tanaka. It is the theme of the 75m stage.
  • Opening (Donkey Kong) - A remix of several themes from the original Donkey Kong arcade game. It is used on the 75m stage.

Returning Tracks

  • Super Smash Bros. MeleeJungle Japes (Melee) - Taken directly from Melee. A calm and atmospheric remix of "DK Island Swing". It is the theme of the Jungle Japes stage.
  • Super Smash Bros. MeleeKongo Jungle (Melee) - Taken directly from Melee. A cover band performance of the infamous "DK Rap". It is used on the Jungle Japes stage.

Source Tracks

Victory Theme

  • Victory! Donkey Kong Series - A whimsical-sounding remix of the victory theme played in Donkey Kong Country after defeating a boss or successfully completing a bonus level.

Trophies

Stickers

Masterpiece

Main article: Masterpieces

In Super Smash Bros. 4

The Donkey Kong franchise continues to be well represented within Super Smash Bros. 4. While there are no new characters, other content within the games has been updated to reflect such recent titles like Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. Both Donkey Kong and Diddy Kong return.

Fighters

  • Donkey Kong (SSB4)
    Donkey Kong (Starter): He has once again received a furrier appearance than his prior game appearance. While most of his moves are the same, many of them have been buffed. For example, his Spinning Kong now spins at an angle when used on the ground and Hand Slap can now be used in midair. His dash attack has also been changed to the Roll Attack from the Donkey Kong Country games. He sports more exaggerated facial expressions while performing attacks. When Donkey Kong is launched, his eyes will bulge out of his head.
  • Diddy Kong (SSB4)
    Diddy Kong (Starter): He's back again and this time he was revealed to promote the Western release of Donkey Kong Country: Tropical Freeze. His proportions have been tweaked to match his recent appearances, like his head being smaller. Due to his arms and legs stretching while performing attacks, several of his moves involving his limbs now have longer range in general. A significant nerf is that he can now only have one Banana Peel out at a time. Much like Donkey Kong, his general expressiveness has been exaggerated.

Stages

for Nintendo 3DS

for Wii U

  • Jungle Hijinxs
    Jungle Hijinxs (Starter): Staged in the first level of Donkey Kong Country Returns. The stage has two layers, allowing a player to travel between the foreground and background areas via Barrel Cannons. After doing so, the player will be covered in non-damaging flames. Attempting to use a barrel while in flames will cause an explosion, preventing stalling. While in the background, attacks will cause more knockback to compensate for the further distance from the blast lines. Occasionally, the middle part of the foreground will crumble away. Screaming Pillars occasionally appear on the right side of the stage between the foreground and background. Blasting into it from the one side will cause it to fall toward the other side and damage anyone it hits. Only its Ω form can accommodate 8-Player Smash, which is columnar.
  • Kongo Jungle (SSB)
    Super Smash Bros.Kongo Jungle 64 (Unlockable): A wooden complex in a jungle canopy from Donkey Kong Country at sunset. A Barrel Cannon hovers back-and-forth underneath the stage and will launch fighters that fall into it. A flock of Neckies flies in the background. This stage is large enough to accommodate 8-Player Smash and is one of the possible stages to appear in Level 3 of All-Star Mode as a home stage for Diddy Kong. Its Ω form is columnar. Its Ω form is a floating platform. It is one of four stages from the original Super Smash Bros. to be in SSB4, with the other three being Peach's Castle, Hyrule Castle, and Dream Land. Of the four, Kongo Jungle 64 is the only stage available in the base game.
  • 75m
    Super Smash Bros. Brawl75m (Starter): A construction site from the original Donkey Kong. The eponymous ape periodically moves into the foreground and summons bouncy pixelated springs that cause damage on impact. Unlike in Brawl, the beams in the upper right corner of the stage are not walk-off platforms, removing the opportunity to camp. It is one of the largest stages in the game and supports 8-Player Smash. Its Ω form is a floating platform like Final Destination.

Items

Main article: Item
  • Hammer (battering): A large mallet from the original Donkey Kong. The player who picks it up enters a state of constantly swinging it, inflicting damage to opponents who make contact with its head. However, the Hammerhead occassionally falls off, leaving the user vulnerable as they swing a useless stick. Other players can pick up the Hammerhead and throw it as a powerful projectile. The length of the attack is much shorter than it was in Melee and Brawl.
  • Spring (throwing): a purple spring from Donkey Kong Jr. It is a bouncy projectile the fighters can hop on. If it falls on its side after being tossed, it will bounce opponents from the side, like the Bumper item. The base and top of the Spring is more stylized than before, with a yellow ring-like pattern on it.

Smash Tour items

  • Hammer (Red): A large mallet from the original Donkey Kong. The user starts battle with a Hammer.
  • DK Barrel (Red): A wooden barrel with the "D.K." symbol on it from Donkey Kong Country. It allows the user to have one of their characters as a CPU ally.
  • Zinger (Blue): An aggressive wasp from Donkey Kong Country. The user places a trap on the board that can launch an opponent.
  • Dixie Kong (Red): A pony-tailed ape from Donkey Kong Country 2: Diddy's Kong Quest. It adds an extra jump to the user's number of midair jumps.

Enemies

  • Kritter: One of King K. Rool's crocodile cronies from Donkey Kong Country. It lumbers around the stage and will attack nearby opponents. Its design derives from its more recent appearances in Donkey Kong Barrel Blast and Mario Super Sluggers. There are two varieties of Kritter:
    • Green Kritter: A run-of-the-mill Kritter with green scales. It bites three times, and can turn around between each snap.
    • Blue Kritter: A Kritter with blue scales. It strikes opponents with a multi-hitting spinning tackle, which it can also perform while jumping.
  • Tiki Buzz: A flying tiki drum from Donkey Kong Country Returns. It drops down on opponents that walk underneath it. Like a Goomba, it can be defeated by jumping on its head. Doing so launches the player skyward.

Mii Costume

Outfit

  • Mii Brawler (SSB4) King K. Rool Outfit (DLC): This outfit is based on King K. Rool, the reoccurring antagonist of the early Donkey Kong Country games and Donkey Kong's rival. He has been a highly requested fighter among fans since Melee, but a big collective push from the community resulted in him being a very popular candidate on the Smash Bros. Fighter Ballot. The outfit was released with a corresponding hat in K. Rool's likeness on July 31, 2015 as downloadable content. The costume is covered in crocodile scutes, has a tail, and features a gold-platted belly. These are characteristics that have not been part of K. Rool's design since Donkey Kong 64.

Headgear

Music

Nine of the nineteen tracks included are derivative of "DK Island Swing" from the original Donkey Kong Country, including three of the new music tracks.

Original Tracks

Returning Tracks

Source Tracks

Victory Theme

  • Victory! Donkey Kong Series: A flourished fanfare of the victory theme from Donkey Kong Country, after Donkey Kong defeated a boss or completed a bonus level. It is sourced directly from Brawl.

Trophies

Masterpiece

Main article: Masterpieces

In Super Smash Bros. Ultimate

The Donkey Kong series has received a considerable boost in representation, with the Donkey Kong Country games receiving greater representation. In addition to the returning two veterans, King K. Rool makes his debut as a newcomer along with the first Assist Trophy in the series.

Fighters

  • 02.
    Donkey Kong (SSBU)
    Donkey Kong (Starter): The leader of the bunch returns once again as a starter character, this time with a new Final Smash called Jungle Rush.
  • 36.
    Diddy Kong (SSBU)
    Diddy Kong (Unlockable): Diddy Kong returns for the third time, this time as an unlockable veteran. During the transition, Diddy Kong received a new Final Smash called Hyper Rocketbarrel.
  • 67.
    King K. Rool (SSBU)
    King K. Rool (Unlockable): The leader of the Kremlings and nemesis of the Kongs, King K. Rool makes his debut as an unlockable newcomer, sporting a design that combines his modern appearance with his original look from Donkey Kong Country. He uses his Blast-o-Matic from Donkey Kong 64 for his Final Smash.

Stages

All Donkey Kong stages except Super Smash Bros. BrawlRumble Falls and Super Smash Bros. for Wii UJungle Hijinxs return.

  • Super Smash Bros. Brawl
    75m
    75m (Starter): The sound effects present in the stage have been changed to match the original arcade version.

Item

Main article: Item
  • Hammer (item): A large mallet from the original Donkey Kong game, functioning largely the same as it did in previous games. Aesthetically, the music that plays when a character picks up hammer now sounds closer to the original arcade game's corresponding theme, and if a hit connects, the corresponding sound and visual effects are shown.

Assist Trophy

  • Klaptrap: A recurring enemy in the Donkey Kong games. When summoned, Klaptrap latches onto the opponent and bites on them, dealing damage.

Mii Costumes

Outfit

Headgear

Music

Original Tracks

Returning Tracks

  • Super Smash Bros.Jungle Level (64): An arrangement "DK Island Swing" from Donkey Kong Country, the music played in jungle levels, returning from the original Super Smash Bros.
  • Super Smash Bros. MeleeDK Rap: A remix of the "DK Rap" from Donkey Kong 64, sung by James W. Norwood Jr. Returns from Melee.
  • Super Smash Bros. MeleeJungle Level (Melee): Another arrangement of "DK Island Swing" from Donkey Kong Country, returns from Melee.
  • Super Smash Bros. BrawlOpening Theme - Donkey Kong: A medley of songs from the original Donkey Kong, containing the title theme, the tune played when Donkey Kong appears, and the Hammer theme. Returns from Brawl.
  • Super Smash Bros. BrawlDonkey Kong: An electronic dance-influenced medley of tracks from the original Donkey Kong, including "Radar", "25m BGM", "75m BGM", and "Game Start". Returns from Brawl.
  • Super Smash Bros. BrawlJungle Level (Brawl): A third arrangement of "DK Island Swing" from Donkey Kong Country, with a faster tempo and a chorus. Returns from Brawl.
  • Super Smash Bros. BrawlKing K. Rool / Ship Deck 2: An arrangement of the music that plays on Gangplank Galleon and King K. Rool's theme from Donkey Kong Country. Returns from Brawl.
  • Super Smash Bros. BrawlStickerbrush Symphony: An arrangement of "Stickerbrush Symphony from Donkey Kong Country 2: Diddy's Kong Quest. Returns from Brawl.
  • Super Smash Bros. 4Gear Getaway: An arrangement of the music in Gear Getaway from Donkey Kong Country Returns, and "DK Island Swing" from Donkey Kong Country. Returns from Smash 4.
  • Super Smash Bros. for Wii UDonkey Kong Country Returns (Vocals): A vocal arrangement of the tile theme from Donkey Kong Country Returns. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UJungle Level Jazz Style (For 3DS / Wii U): A Jazz-influenced arrangement of "DK Island Swing" from Donkey Kong Country. Returns from Smash for Wii U.
  • Super Smash Bros. for Wii UJungle Level Tribal Style (For 3DS / Wii U): An arrangement of "DK Island Swing" led by a shakuhachi flute. Returns from Smash for Wii U.

Source Tracks

Victory Themes

  • Victory! Donkey Kong Series: An arrangement of the theme played when beating a boss or a bonus stage in Donkey Kong Country, unchanged from Brawl and Smash 4. Used by Donkey Kong and Diddy Kong.
  • Victory! King K. Rool: An arrangement of the first part of "Gangplank Galleon" from Donkey Kong Country.

Spirits

Games with elements appearing in the Super Smash Bros. series

Donkey Kong

Main article: Donkey Kong (game)
  • Playable Characters:
    • Super Smash Bros.Mario and Donkey Kong, the characters who starred in this game have been playable in every Smash game since the original Super Smash Bros..
    • Super Smash Bros. BrawlMario's down taunt is a reference to his dying animation in this game.
    • Super Smash Bros.Donkey Kong's red costume is a reference to his original sprite from this game.
    • Super Smash Bros.Mario's blue costume is based on his original sprite from this game in the first three Super Smash Bros. games
    • Super Smash Bros. BrawlWario's red and blue costume is based on Mario's original sprite from this game in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate.
    • Super Smash Bros. BrawlPeach's red costume in Super Smash Bros. Brawl, Super Smash Bros. 4 and Super Smash Bros. Ultimate is based on Pauline's dress from the cover.
  • Stages:
  • Stage Elements:
  • Items:
    • Super Smash Bros.The Hammer from this game, as well as the tune that goes with it, is an item in all five Super Smash Bros. games.
  • Trophies:
    • Pauline appears as a trophy in Super Smash Bros. 4.
  • Stickers:
    • Super Smash Bros. BrawlArtwork of Donkey Kong holding Pauline for this game appears as a sticker in Brawl.
  • Spirits:
    • Super Smash Bros. UltimateDonkey Kong holding Pauline (referred to as "Lady") appears as a spirit.
  • Music:
    • Super Smash Bros. Brawl"Donkey Kong": An arrangement of various songs and sound effects from this game.
    • Super Smash Bros. Brawl"Opening - Donkey Kong": An arrangement of the title theme from this game, as well as the hammer theme and the riff when Donkey Kong appears from this game.
    • Super Smash Bros. Brawl"25m Theme": The original background music for 25m, sourced from this game.
    • Super Smash Bros. Ultimate"Donkey Kong / Donkey Kong Jr. Medley": A medley containing songs from this game.
  • Other:
    • Super Smash Bros. MeleeA section of Donkey Kong's Target Test in Super Smash Bros. Melee resembles the first level of the game.
    • Super Smash Bros. BrawlThe game also appears as a Masterpiece in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. It starts the player on the level 75m takes place on.

Donkey Kong Jr.

  • Playable Characters:
  • Item:
    • Super Smash Bros. BrawlThe spring appears as an item in Brawl and Smash 4.
  • Trophies:
  • Stickers:
    • Super Smash Bros. BrawlDonkey Kong Jr. appears as two stickers, one depicting his artwork for this game.
  • Spirits:
    • Super Smash Bros. UltimateDonkey Kong Jr. appears as a spirit.
  • Music:
    • Super Smash Bros. Brawl"Famicom Medley" (Brawl): Contains the title theme, sourced from this game.
    • Super Smash Bros. Ultimate"Donkey Kong / Donkey Kong Jr. Medley": a medley containing songs from this game.

Donkey Kong 3

Donkey Kong Jr. Math

  • Playable Characters:
    • Super Smash Bros. 4Donkey Kong's pink costume in Smash 4 and Ultimate is based on Junior (II).
  • Spirits:
    • Super Smash Bros. UltimateDonkey Kong Jr. appears as a spirit using his artwork for this game.

Donkey Kong Country

  • Playable Characters:
  • Stages:
  • Assist Trophies:
  • Items:
  • Enemies:
    • Super Smash Bros. for Nintendo 3DSThe Kremlings, specifically the Kritters, appear in the Nintendo 3DS version of Super Smash Bros. 4 in Smash Run, attacking players with spinning attacks on occasion.
  • Trophies:
  • Stickers:
    • Super Smash Bros. BrawlDonkey Kong, Diddy Kong, and King K. Rool appear as stickers using their artwork for this game.
    • Super Smash Bros. BrawlKritter appears as two stickers in Brawl.
    • Super Smash Bros. BrawlA DK Barrel, a Banana Bunch, Cranky Kong, Enguarde, Klaptrap, Manky Kong, Rambi, and a Zinger all appear as stickers in Brawl.
  • Spirits:
    • Super Smash Bros. UltimateCranky Kong, Rambi, Enguarde, Kritter, Zinger, Klaptrap, Candy Kong, Squawks, Expresso, Winky, and Funky Kong appear as spirits.
  • Music:
    • Super Smash Bros."Jungle Level (64)": A calm remix of "DK Island Swing" from this game.
    • Super Smash Bros. Brawl"Jungle Level (Melee)": Another arrangement of "DK Island Swing" from this game.
    • Super Smash Bros. Brawl"Jungle Level (Brawl)": A faster paced remix of "DK Island Swing", with minor vocals, from this game.
    • Super Smash Bros. Brawl"King K. Rool / Ship Deck 2": A remix of "Gangplank Galleon" from this game.
    • Super Smash Bros. Brawl"The Map Page / Bonus Level" (Original): A direct rip of "Bonus Room Blitz" and "Simian Segue" from this game.
    • Super Smash Bros. for Wii U"Jungle Level Jazz Style (for 3DS / Wii U)": A jazzy arrangement of "DK Island Swing" from this game.
    • Super Smash Bros. for Wii U"Jungle Level Tribal Style (for 3DS / Wii U)": A flute-based remix of "DK Island Swing" from this game.
    • Super Smash Bros. Ultimate"Gang-Plank Galleon": A fast-paced funk remix of "Gangplank Galleon" from this game.
    • Super Smash Bros. Ultimate"The Map Page / Bonus Level": A medley featuring "Bonus Room Blitz" and "Simian Segue" from this game.
    • Super Smash Bros. Ultimate"Ice Cave Chant": Ripped directly from this game, where it plays in the level Slipslide Ride.
    • Super Smash Bros. Ultimate"Funky's Fugue": A direct rip of Funky Kong's theme from this game.
    • Super Smash Bros."Victory! Donkey Kong Series": An arrangement of the victory fanfare after beating a boss or successfully beating a bonus room from this game.
    • Super Smash Bros. Ultimate"Victory! King K. Rool": An arrangement of the beginning of "Gangplank Galleon" from this game.
  • Other:
    • Super Smash Bros. BrawlDonkey Kong Country was originally intended to be included as a Masterpiece: the reason for its removal is unknown.
    • Super Smash Bros. BrawlIn Super Smash Bros. Brawl, when pressing the random button and naming something, one of the names generated is "KROOL", referencing King K. Rool.

Donkey Kong Land

  • Playable Characters:
    • Super Smash Bros. UltimateKing K. Rool's neutral air is based on one of his attacks from this game.

Donkey Kong Country 2: Diddy's Kong Quest

  • Playable Characters:
    • Super Smash Bros. UltimateKing K. Rool's neutral special involves his attack method in this game, with him pulling out a Blunderbuss and shooting a cannonball; the blunderbuss can then vacuum up the cannonball or any opponents.
      • He dons his pirate hat when he does this attack.
    • Super Smash Bros. UltimateA Dixie Kong hat appears as a headgear for all Mii Fighter types.
  • Trophies:
  • Stickers:
    • Super Smash Bros. BrawlA Banana Coin appears as a sticker in SSBB, which depicts its artwork for Donkey Kong 64.
    • Super Smash Bros. BrawlWrinkly Kong and Dixie Kong appear as stickers in Brawl.
  • Spirits:
  • Music:
    • Super Smash Bros. Brawl"Stickerbush Symphony": Known as "Bramble Blast" in Brawl, this is a remix of "Stickerbush Symphony" from this game.
    • Super Smash Bros. Ultimate"Snakey Chantey": This is a remix of "Snakey Chantey" from this game.
    • Super Smash Bros. Ultimate"Crocodile Cacophony": This is a remix of "Crocodile Cacophony" from this game.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Diddy Kong Racing

Donkey Kong 64

  • Playable Characters:
  • Stages:
    • Super Smash Bros. MeleeJungle Japes is a stage in Melee, Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate, which takes its name from this game's first level.
  • Trophies:
    • Super Smash Bros. BrawlTiny Kong appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Wii U.
    • Super Smash Bros. for Wii ULanky Kong also appears as a trophy in Super Smash Bros. for Wii U.
  • Stickers:
    • Super Smash Bros. BrawlDiddy Kong and King K. Rool appear as stickers, depicting their artwork for this game.
    • Super Smash Bros. BrawlLanky Kong, Tiny Kong and Chunky Kong appear as stickers in Super Smash Bros. Brawl.
  • Spirits:
    • Super Smash Bros. UltimateLanky Kong, Chunky Kong, Tiny Kong and the Blast-o-Matic appear as spirits.
  • Music:
    • Super Smash Bros. Melee"DK Rap": A remix of the infamous "DK Rap" from the opening of this game.
  • Other:
    • Super Smash Bros. 4 Donkey Kong's crowd cheer is "DK! Donkey Kong!", referencing lyrics in the DK Rap.

Donkey Konga

  • Playable Characters:
    • Super Smash Bros. BrawlThe drums, or bongos, that first appeared in this game as the controllers are used in Donkey Kong's Final Smash, and the strength differs depending on whether the player hits the drums at the right time or not, similar to the scoring system in Donkey Konga.
  • Spirits:
    • Super Smash Bros. UltimateDonkey Kong and Bongos appear as a spirit.

Mario vs. Donkey Kong

  • Stickers:
    • Super Smash Bros. BrawlMini Mario, who first appeared in this game, appears as a sticker in Brawl.
    • Super Smash Bros. BrawlDonkey Kong holding a Barrel appears as a sticker in Brawl, depicting his artwork for this game, though in western releases it is mislabeled as being from its sequel Mario vs. Donkey Kong 2: March of the Minis.
  • Spirits:
    • Super Smash Bros. UltimateMini Mario appears as a spirit.

Donkey Konga 2

  • Stickers:
    • Super Smash Bros. BrawlDixie Kong appears a sticker in Super Smash Bros. Brawl, depicting her artwork for this game.

Donkey Kong Jungle Beat

  • Playable Characters:
  • Stages:
  • Trophies:
  • Stickers:
    • Super Smash Bros. BrawlDonkey Kong appears as a sticker in Super Smash Bros. Brawl, depicting his artwork for this game.
    • Super Smash Bros. BrawlGale Hawg, Hoofer, Karate Kong, and Party Monkey all appear as stickers in Brawl.
  • Spirits:
  • Music:
    • Super Smash Bros. Brawl"Battle for Storm Hill": The theme of the first level of the Durian Kingdom with the same name, sourced from this game.

DK: King of Swing

  • Stickers:
    • Super Smash Bros. BrawlKritter, Wrinkly Kong and Zinger appears as stickers in Super Smash Bros. Brawl, depicting their artwork for this game.

Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku

  • Stickers:
    • Super Smash Bros. BrawlFunky Kong appears as a sticker in Brawl, depicting his artwork for this game.

Donkey Kong Barrel Blast

  • Trophies:
  • Stickers:
    • Super Smash Bros. BrawlKalypso appears as a sticker in Brawl.
    • Super Smash Bros. BrawlThe Banana Bunch item appears as a sticker in Super Smash Bros. Brawl, depicting its artwork for this game.gif
  • Spirits:
    • Super Smash Bros. UltimateKip and Kalypso appear as spirits.
    • Super Smash Bros. UltimateKritter appears as a spirit using its artwork for this game.
  • Music:
    • Super Smash Bros. Brawl"DK Jungle 1 Theme (Barrel Blast)": The music that played during the DK Jungle 1 level, sourced from this game.

Mario vs. Donkey Kong 2: March of the Minis

  • Stickers:
    • Super Smash Bros. BrawlMini Mario appears as a sticker in Super Smash Bros. Brawl, depicting its artwork for this game.
    • Super Smash Bros. BrawlThe "DK with Barrel" sticker is labeled as coming from this game on the English version of Brawl, but this is a mistake, as it actually was from the first Mario vs. Donkey Kong game. This mistake is not present in the Japanese release.
  • Spirits:
    • Super Smash Bros. UltimateMini Mario & Hammers appears as a spirit.

DK: Jungle Climber

  • Trophies:
    • Super Smash Bros. BrawlXananab appears as a trophy in Super Smash Bros. Brawl.
  • Stickers:
    • Super Smash Bros. BrawlXananab appears as a sticker in Super Smash Bros. Brawl.
  • Spirits:
    • Super Smash Bros. UltimateZinger, Candy Kong, Wrinkly Kong, and King K. Rool appear as spirits using their artwork for this game.
  • Music:
    • Super Smash Bros. Ultimate"Boss 2 - DK: Jungle Climber": A boss theme sourced from this game.

Donkey Kong Country Returns

  • Stages:
  • Enemies:
  • Trophies:
  • Spirits:
    • Super Smash Bros. UltimateThe Tiki Tak Tribe and Professor Chops appear as spirits.
    • Super Smash Bros. UltimateCranky Kong, Rambi, and Squawks appear as spirits using their artwork for this game.
  • Music:
    • Super Smash Bros. 4"Gear Getaway": A remix of the Rocket Barrel theme from this game.
    • Super Smash Bros. for Wii U"Donkey Kong Country Returns (Vocals)": An arrangement of the title theme this game, with a chorus of singing simians.
    • Super Smash Bros. for Wii U"Donkey Kong Country Returns": The title theme sourced from this game.
    • Super Smash Bros. for Wii U"Jungle Hyjinxs": The jungle level music sourced from this game.
    • Super Smash Bros. for Wii U"Mole Patrol": The music that plays during the Mole Patrol level, "Lift-Off Launch", sourced from this game.

Donkey Kong Country: Tropical Freeze

  • Trophies:
  • Spirits:
    • Super Smash Bros. UltimateLord Fredrik appears as a spirit
    • Super Smash Bros. UltimateDixie Kong, Funky Kong, Donkey Kong, and Diddy Kong appear as spirits using their artwork for this game.
  • Music:
    • Super Smash Bros. for Wii U"Mangrove Cove": The song that plays in Mangrove Cove, sourced from this game.
    • Super Smash Bros. for Wii U"Swinger Flinger": A remix of "DK Island Swing" , sourced from this game. This track is actually mislabeled, as the song that plays in the level Swinger Flinger is a completely different song.

Trivia

  • In Ultimate, Pauline is now classified as part of the Mario universe instead of the Donkey Kong universe, unlike past Smash games; Pauline is represented with her appearance from Super Mario Odyssey. However, her appearance from the Donkey Kong arcade game (as Lady) is classified as part of the Donkey Kong universe.
  • The Donkey Kong universe is the first franchise in Smash Bros. history to have more than one playable character created outside of Japan.
    • It is also one of the only four universes (alongside Metroid, Banjo-Kazooie, and Minecraft) to feature playable characters that were created outside Japan.
  • The Donkey Kong universe is one of three universes that currently have multiple playable characters without any semi-clones or Echo Fighters, the others being Kirby and Final Fantasy.
  • The Donkey Kong series was the first universe to introduce a music track with vocals, that being the DK Rap in Melee.
  • The Donkey Kong universe is one of five universes, with the others being the Mario, Metroid, Star Fox and Game & Watch universes, to have more than one previous stage not included in Ultimate, those being Rumble Falls from Brawl and Jungle Hijinxs from Wii U.
  • The Donkey Kong universe is the only series to have all of its characters not have traditional voice actors, but instead realistic animal noises for their voices.