List of spirits (Mega Man series): Difference between revisions
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|•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time | |•Defeat the main fighter to win<br>•Timed battle (2:00)<br>•The enemy heals over time | ||
|{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man Retro Medley}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*The pink Villager and Roll are both female characters who wear a red-tinted dress. | *The pink Villager and Roll are both female characters who wear a red-tinted dress. | ||
*The Mega Man minion references how Mega Man is the "big brother" of Roll. | *The Mega Man minion references how Mega Man is the "big brother" of Roll. | ||
*The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | *The stage references Roll's role as a housekeeping robot in the ''Mega Man'' series. | ||
*The Autoheal battle condition references Roll's ability to craft healing items for Mega Man such as Energy Tanks. | *The Autoheal battle condition references Roll's ability to craft healing items for Mega Man such as Energy Tanks. | ||
----'''Other trivia:''' | |||
*This spirit's Support type and Autoheal ability further reference Roll's ability to craft healing items for Mega Man. | |||
|- | |- | ||
|870 | |870 | ||
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----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man. | *This spirit's Support type and Grab battle type further references Beat's ability to carry Mega Man. | ||
*This spirit's Air Attack ↑ ability references | *This spirit's Air Attack ↑ ability references how Mega Man can attack while being carried by Beat. | ||
|- | |- | ||
|871 | |871 | ||
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|'''Spirit Battle trivia:''' | |'''Spirit Battle trivia:''' | ||
*R.O.B. and Auto are both programmed as buddies. | *R.O.B. and Auto are both programmed as buddies. | ||
*R.O.B. | *The stage references the Midwestern United States city location of Dr. Light's laboratory, Auto's home. | ||
*R.O.B. starting off with a Super Scope references the cannon Auto uses in ''Mega Man 8''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references how Auto appears as Mega Man's aid in the flying sections of ''Mega Man 8''. | |||
*In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton. | *In World of Light, Auto's spirit is located in the Power Plant map where it is occupied by electronic-based spirits, as Auto is an electronic automaton. | ||
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*Dr. Mario and Dr. Wily both share the same title of doctor. | *Dr. Mario and Dr. Wily both share the same title of doctor. | ||
*The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily. | *The eight Metal Mega Man minions represents the eight Robot Masters reprogrammed as enemies by Dr. Wily. | ||
*The stage | *The stage and music represent Wily Castle, the location of Dr. Wily and his Robot Masters' boss battles. | ||
*The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards. | *The battle conditions reference the rematches against the eight Robot Masters near the end of most ''Mega Man'' games, which often leads to the battle against Dr. Wily afterwards. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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*The Wily Capsule appears as the Assist Trophy enemy | *The Wily Capsule appears as the Assist Trophy enemy | ||
*The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule. | *The Giant Metal R.O.B. represents Wily Machine 7, a giant machine Mega Man must defeat before fighting Wily Capsule. | ||
*The stage represents Wily Castle, Dr. Wily's fortress and the location of Wily Machine 7 and Wily Capsule boss battles. | *The stage represents Wily Castle, Dr. Wily's fortress and the location of the Wily Machine 7 and Wily Capsule boss battles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation. | *This spirit is purchasable at Funky Kong's Shack, a shop that sells spirits related to vehicles or transportation, referencing how the Wily Capsule is Dr. Wily's main mode of transportation. | ||
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|{{SSBUMusicLink|Mega Man|Cut Man Stage}} | |{{SSBUMusicLink|Mega Man|Cut Man Stage}} | ||
| | | | ||
*Young Link represents Cut Man, a Robot Master reprogrammed by Dr. Wily as an enemy. | |||
*The music references Cut Man's debut in ''Mega Man''. | |||
*Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | *Young Link's favored [[Boomerang]] references Cut Man's Special Weapon, Rolling Cutter, which has similar properties to a boomerang. | ||
|- | |- | ||
|877 | |877 | ||
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|{{SSBUMusicLink|Mega Man|Guts Man Stage}} | |{{SSBUMusicLink|Mega Man|Guts Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The Giant Mega Man and Guts Man are both giant Robot Masters. | ||
*The stage and music references the Guts Man Stage in ''Mega Man''. | *The stage and music references the Guts Man Stage in ''Mega Man''. | ||
*The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | *The Earthquake rule references Guts Man's ability to shake the screen when he lands, temporarily immobilizing Mega Man if he is on the ground. | ||
*The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's | *The Barrel items in the Item Tidal Wave rule and Super Armor battle condition reference Guts Man's Super Armor Special Weapon, which allows him to pick up and throw heavy objects at Mega Man. | ||
* | *Mega Man's favored grabs and throws references how Mega Man's grab and throwing attacks is based on Guts Man's Special Weapon, the Super Arm. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting. | *In World of Light, the Guts Man spirit is located in a canyon-like area of the Badlands section similar to the stage's canyon setting. | ||
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| | | | ||
*Ice Climbers and Ice Man are both short, parka-wearing characters. | *Ice Climbers and Ice Man are both short, parka-wearing characters. | ||
*The stage, music, and Ice Floor hazard references the Ice Man Stage in ''Mega Man''. | *The stage, music, and Ice Floor hazard references the icy setting of the Ice Man Stage in ''Mega Man''. | ||
*The battle conditions and this spirit's Lava-Floor Immunity ability reference | *The battle conditions and this spirit's Lava-Floor Immunity ability reference Ice Man's ice-based attacks. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | |{{SSBUMusicLink|Mega Man|Bomb Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Young Link and Bomb Man both attack with bombs. | |||
*The music references the Bomb Man stage in ''Mega Man''. | |||
*Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. | *Young Link's favored ({{b|Bomb|Link}}) references Bomb Man's Special Weapon, [[Hyper Bomb]]. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Bob-omb Equipped ability further references Bomb Man's Hyper Bomb. | |||
*In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character. | *In World of Light, the Base map where Bomb Man's spirit is located is occupied by robotic-based spirits, as Bomb Man is a robotic character. | ||
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|{{SSBUMusicLink|Mega Man|Fire Man Stage}} | |{{SSBUMusicLink|Mega Man|Fire Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man's favored down smash attack, Flame Blast, | *Mega Man and Fire Man are both Robot Masters. | ||
*The stage, music, and Lava Floor hazard reference the fiery setting of the Fire Man Stage in ''Mega Man''. | |||
*Mega Man's favored down smash attack, Flame Blast, references Fire Man's fire-based attack in ''Mega Man''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water. | *This spirit's Water Weakness ability references how Fire Man specializes in fires, which is easily extinguishable with water. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Pikachu Libre and Elec Man are both masked characters with a similar color scheme. | *Pikachu Libre and Elec Man are both masked characters with a similar color scheme. | ||
*The Zap Floor hazard | *The music references Elec Man's debut in ''Mega Man''. | ||
*The Zap Floor hazard references Elec Man's association with electricity. | |||
*The battle conditions and this spirit's Electric Attack ↑ ability reference Elec Man's electric-based attacks. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits. | *In World of Light, Elec Man's spirit is located in the Power Plant map where it is occupied by electricity-based spirits. | ||
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|{{SSBUMusicLink|Mega Man|Metal Man Stage}} | |{{SSBUMusicLink|Mega Man|Metal Man Stage}} | ||
| | | | ||
*Mega Man's brown costume is based | *Mega Man and Metal Man are both Robot Masters. | ||
*Mega Man's brown costume is based on Mega Man's appearance when using Metal Blade in the ''Mega Man'' series. | |||
*The music references the Metal Man stage in ''Mega Man''. | *The music references the Metal Man stage in ''Mega Man''. | ||
*Mega Man's favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man. | *Mega Man's favored [[Metal Blade]] represents the same Special Weapon he obtains from Metal Man. | ||
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|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man | *Mega Man and Air Man are both Robot Masters. | ||
*The stage and music references the Air Man stage in ''Mega Man 2'', which | *The stage and music references the cloudy sky setting of the Air Man stage in ''Mega Man 2''. | ||
*The Heavy Wind hazard references Air's ability to generate typhoons. | |||
*Mega Man starting off with a Gust Bellows references Air Man's Special Weapon, Air Shooter, which shoots out tornadoes that pushed Mega Man back. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog. | *This spirit's Fog Immunity ability references how Air Man can use his built-in fans to blow away the fog. | ||
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|{{SSBUMusicLink|Mega Man|Quick Man Stage}} | |{{SSBUMusicLink|Mega Man|Quick Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man | *Mega Man and Quick Man are both Robot Masters. | ||
*The music references the Quick Man stage in ''Mega Man 2''. | *The music references the Quick Man stage in ''Mega Man 2''. | ||
*Mega Man starting off with a Boomerang references Quick Man's Special Weapon, Quick Boomerang. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds. | *This spirit's Move Speed ↑ ability references Quick Man's ability to move at high speeds. | ||
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|{{SSBUMusicLink|Mega Man|Crash Man Stage}} | |{{SSBUMusicLink|Mega Man|Crash Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Crash Man are both Robot Masters. | |||
*The stage and music reference the ladder setting of the Crash Man Stage in ''Mega Man 2''. | |||
*Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | *Mega Man's favored [[Crash Bomber]] represents the same Special Weapon he obtains from Crash Man. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber. | *This spirit's Bomber Equipped ability is a joke reference to Crash Man's Crash Bomber. | ||
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|{{SSBUMusicLink|Mega Man|Flash Man Stage}} | |{{SSBUMusicLink|Mega Man|Flash Man Stage}} | ||
| | | | ||
*Mega Man | *Mega Man and Flash Man are both Robot Masters. | ||
*The music references the Flash Man stage in ''Mega Man 2''. | *The music references the Flash Man stage in ''Mega Man 2''. | ||
*The timed stamina battle condition | *The timed stamina battle condition references Flash Man's association with time | ||
*The Timer item | *The Timer item references Flash Man's Special Weapon, Time Stopper, which allows him to stop time and immobilize his opponents. | ||
|- | |- | ||
|888 | |888 | ||
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|{{SSBUMusicLink|Mega Man|Wood Man Stage}} | |{{SSBUMusicLink|Mega Man|Wood Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man's green costume is | *Mega Man and Leaf Man are both Robot Masters. | ||
*Mega Man's green costume is based on Mega Man's appearance when using [[Leaf Shield]] in the ''Mega Man' series. | |||
*The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | *The stage and music references the Wood Man stage in ''Mega Man 2'' which features an 8-bit forest-like stage. | ||
*The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | *The third battle condition references how Wood Man's Leaf Shield renders him invulnerable to attacks. | ||
*Mega Man's frequent Leaf Shield represents the same Special Weapon he obtains from Wood Man. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires. | *This spirit's Fire Weakness ability references how Wood Man is themed around wood, which is susceptible to fires. | ||
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|{{SSBUMusicLink|Mega Man|Hard Man Stage}} | |{{SSBUMusicLink|Mega Man|Hard Man Stage}} | ||
| | | | ||
*Mega Man | *Mega Man and Hard Man are both Robot Masters. | ||
*The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels. | *The stage and music references the Hard Man stage in ''Mega Man 3'' which features mining tunnels. | ||
*The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. | *The Earthquake rule references Hard Man's dive attack, which shakes the screen and temporarily freezes Mega Man in place. | ||
*Mega Man's favored down aerial attack, Hard Knuckle, represents the same Special Weapon he obtains from Hard Man. | |||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Top Man Stage}} | |{{SSBUMusicLink|Mega Man|Top Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man's grey costume is based | *Mega Man and Top Man are both Robot Masters. | ||
*The stage and music references the Top Man Stage in ''Mega Man 3'' | *Mega Man's grey costume is based on Mega Man's appearance when using Top Spin in the ''Mega Man'' series. | ||
*The stage and music references the floral setting of the Top Man Stage in ''Mega Man 3''. | |||
*The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man | *The Mega Man Team's favored dash attack, Top Spin, represents the same Special Weapon he obtains from Top Man | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Screw Attack Equipped ability references how Top Man's Top Spin and the Screw Attack are both spinning attacks. | |||
*This spirit's Screw Attack Equipped | *In World of Light, Top Man's spirit is located in the Kongo Jungle section similar to the stage's forest setting. | ||
|- | |- | ||
|891 | |891 | ||
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|{{SSBUMusicLink|Mega Man|Snake Man Stage}} | |{{SSBUMusicLink|Mega Man|Snake Man Stage}} | ||
| | | | ||
*Snake | *Snake and Snake Man both share a snake-themed name. | ||
*The | *The stage features palm trees, resembling the scaled walls of the Snake Man stage in ''Mega Man 3''. | ||
*The music references the Snake Man stage in ''Mega Man 3''. | |||
*The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces. | *The Bombchu item references Snake Man's weapon, Search Snake, which generates robotic snakes that similarly crawl across solid surfaces. | ||
|- | |- | ||
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|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks | |•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy favors up smash attacks | ||
|{{SSBUMusicLink|Mega Man|Spark Man Stage}} | |{{SSBUMusicLink|Mega Man|Spark Man Stage}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Spark Man are both Robot Masters. | |||
*The stage and music references the factory-like setting of the Spark Man stage in ''Mega Man 3''. | |||
*The Zap Floor Hazard references Spark Man's association with electricity. | |||
*Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. | *Mega Man's favored up smash attack, Spark Shock, represents the same Special Weapon he obtains from Spark Man. | ||
----'''Other trivia:''' | |||
* | *This spirit's Energy Shot Attack/Resistance ↑ ability references Spark Man's ability to use electric-based attacks. | ||
|- | |- | ||
|893 | |893 | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Greninja and Shadow Man are both ninja characters | *Greninja and Shadow Man are both ninja characters | ||
*The stage and music references the Shadow Man stage in ''Mega Man 3'' | *The stage and music references the lava-filled setting of the Shadow Man stage in ''Mega Man 3''. | ||
*Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | *Greninja's favored [[Water Shuriken]] references Shadow Man's weapon, [[Shadow Blade]]. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Killing Edge Equipped ability references how Shadow Man attacks with bladed weapons. | |||
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4 Medley}} | ||
| | | | ||
*Mega Man | *Mega Man and Dive Man are both Robot Masters. | ||
*The stage and music | *The stage and music reference the underwater setting of the Dive Man Stage in ''Mega Man 4''. | ||
*Mega Man starting off with a Steel Diver references Dive Man's Special Weapon, Dive Missile. | |||
|- | |- | ||
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*Samus and Skull Man both wear armor which also conceals their face. | *Samus and Skull Man both wear armor which also conceals their face. | ||
*The music references Skull Man's appearance in ''Mega Man 4''. | *The music references Skull Man's appearance in ''Mega Man 4''. | ||
*Samus starting off with a Franklin Badge | *Samus starting off with a Franklin Badge reference Skull Man's Special Weapon, [[Skull Barrier]], which negates enemy projectiles. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In ''[[Super Smash Bros. 4]]'', Skull Barrier appeared as appeared as a custom move for {{SSB4|Mega Man}} with the ability to reflect projectiles. | |||
*In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | *In World of Light, the Skull Man spirit is located in the Dracula's Castle map, likely referencing the recurring skeleton and ghost enemies in the ''Castlevania'' series. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | |{{SSBUMusicLink|Mega Man|Gravity Man Stage}} | ||
| | | | ||
*Dark Samus | *Dark Samus and Gravity Man are both characters who float by defying gravity. | ||
*The stage | *The stage and music reference the outer space setting of the Gravity Man stage in ''Mega Man 5''. | ||
*The High Gravity and Low Gravity hazards reference the gravity gameplay of Gravity Man's boss battle. | |||
|- | |- | ||
|898 | |898 | ||
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|{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | |{{SSBUMusicLink|Mega Man|Napalm Man Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Snake and Napalm Man both use military-grade explosive attacks. | |||
*The music references the Napalm Man stage in ''Mega Man 5''. | |||
*Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | *Snake's favored [[Hand Grenade]] references Napalm Man's Special Weapon, Napalm Bomb, which similarly bounces along the ground before exploding. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives. | *This spirit is purchasable at Sheldon's Place, a shop that sells spirits related to weapons, referencing Napalm Man's ability to use weaponized explosives. | ||
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|{{SSBUMusicLink|Mega Man|Dark Man Stage}} | |{{SSBUMusicLink|Mega Man|Dark Man Stage}} | ||
| | | | ||
* | *Mega Man represents the fourth Dark Man robot, who was designed to resemble Mega Man's predecessor, Proto Man. | ||
**The first Samus minion | *The three Samus minions represent the first three Dark Man robots, where each of them feature an item or ability referencing their boss battles.. | ||
**The first Samus minion starting off with a Super Scope references Dark Man 3's right plasma arm. | |||
**The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over. | **The second minion's Impact Run ability references Dark Man 1 being a tank who tries to run Mega Man over. | ||
**The third Samus minion | **The third Samus minion starting off with a Franklin Badge references Dark Man 2's electromagnetic barriers. | ||
*The stage represents Wily Castle, the location of the four Dark Man robots' boss battle in ''Mega Man 10''. | |||
*The music references the Dark Man stage in ''Mega Man 5''. | *The music references the Dark Man stage in ''Mega Man 5''. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | |{{SSBUMusicLink|Mega Man|Mega Man 4-6 Retro Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Metal Simon and Knight Man are both metal-coated characters who | *The Metal Simon and Knight Man are both metal-coated characters who attacks with chained whips with spiked metal balls. | ||
*The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners. | *The stage references the boss room of Knight Man stage in ''Mega Man 6'' which features similar banners. | ||
*The music references Knight Man's appearance in ''Mega Man 6''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''. | *In World of Light, the Knight Man's spirit is located in the Dracula's Castle map, with its specific placement in the chapel referencing the Black Knight enemies in the original ''Castlevania''. | ||
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|•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump | |•Dangerously high winds are in effect after a little while<br>•[[Stamina battle]]<br>•The enemy loves to jump | ||
|{{SSBUMusicLink|Mega Man|Air Man Stage}} | |{{SSBUMusicLink|Mega Man|Air Man Stage}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*Mega Man | *Mega Man and Wind Man are both Robot Masters. | ||
* | *The stage and music references the cloudy sky setting of the Wind Man stage in ''Mega Man 6''. | ||
*The Heavy Wind hazard | *The Heavy Wind hazard references Wind Man's Special Weapon, Wind Storm, and the various wind hazards seen in his stage. | ||
*The | *The third battle condition reference Wind Man's ability to fly across the boss room. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Instadrop ability references how Air Man attacks by smashing the player underneath him from above. | |||
*In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | *In World of Light, the Wind Man's spirit is located in the sky setting in the Temple of Light map similar to the stage's sky setting. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*Mega Man and Slash Man are both Robot Masters. | |||
*Mega Man's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series. | *Mega Man's chartreuse costume being based off of Mega Man's appearance when using Slash Claw in the ''Mega Man'' series. | ||
*The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting. | *The stage references the Slash Man stage in ''Mega Man 7'' which features a jungle-like setting. | ||
*The Sticky Floor hazard references the Slash Man boss battle | *The Sticky Floor hazard references the Slash Man's adhesive eggs he drops in his boss battle that prevents Mega Man from moving. | ||
*Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. | *Mega Man's favored back aerial attack, Slash Claw, represents the same Special Weapon he obtained from Slash Man. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man and Sword Man are both Robot Masters. | |||
*The stage references the ruined castle setting of the Sword Man Stage from ''Mega Man 8'' which features a ruined castle setting. | |||
*Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | *Mega Man's favored aerial attack, Flame Sword, represents the same Special Weapon he obtains from Sword Man. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Bar Equipped ability references how the Fire Bar and Sword Man's Flame Sword are both fire-based swords. | |||
*This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword. | *This spirit's Attack battle type and the Fire Bar Equipped ability references Sword Man's Flame Sword. | ||
|- | |- | ||
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|{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | |{{SSBUMusicLink|Mega Man|Flash in the Dark (Dr. Wily Stage 1)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*R.O.B. | *R.O.B. and Galaxy Man are both robotic characters. | ||
*The stage | *The stage references the spaceship-themed enemies fought on the Galaxy Man stage in ''Mega Man 9''. | ||
*The stage and Low Gravity hazard references the outer space setting of the Galaxy Man stage. | |||
*R.O.B. starting off with a Black Hole references Galaxy Man's Special Weapon, Black Hole Bomb. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting. | *In World of Light, the Galaxy Man's spirit is located in the Outer Space section similar to the stage's setting. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man X is Mega Man's successor. | *Mega Man X is Mega Man's successor. | ||
*The stage and music references | *The stage and music references Able City, the metropolitan city setting of ''Mega Man X''. | ||
*Mega Man's frequent | *The Super Armor battle condition references X's armor upgrades throughout the ''Mega Man X'' series, which grants him resistance to knockbacks. | ||
*Mega Man's frequent side smash attacks references the X-Buster, Mega Man X's primary arm cannon weapon in the ''Mega Man X'' series. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light. | *In World of Light, X's spirit is located on Galeem's side on the Final Battle Map while Zero (Zero Buster's) spirit is featured across from him on Dharkon's side, referencing their rivalry and origins, as X was created by Dr. Light. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | *Zero's Z-Saber form (this spirit's enhanced form) appears as the Assist Trophy enemy. | ||
*Mega Man | *Mega Man represents Mega Man X, referencing X and Zero's close alliance in the ''Mega Man X'' series. | ||
*The stage references Central Highway, the opening stage in ''Mega Man X''. | *The stage references Central Highway, the opening stage in ''Mega Man X''. | ||
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, | *The music references the boss battles with Zero in ''Mega Man X''. | ||
*The first battle condition references the power of Zero's arm cannon, the Zero Buster, which is much stronger than X's arm cannon. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily. | *In World of Light, Zero (Zero Buster)'s spirit is located on Dharkon's side on The Final Battle map while X is featured across from him on Galeem's side, referencing their rivalry and origins, as Zero was created by Dr. Wily. | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Mega Man | *Mega Man and Axl are both robotic characters in the ''Mega Man'' series. | ||
*The stage references the | *The stage references the dystopian city setting of the ''Mega Man X'' series. | ||
*The music references Axl's appearance in the ''Mega Man X'' series. | |||
*Mega Man starting off with a Ray Gun, references Axl's default handgun weapon and the various rapid fire weapons he can use in ''Mega Man X8''. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series. | *This spirit's Support type references how Axl works alongside X and Zero in the ''Mega Man X'' series. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | *Ganondorf and Sigma are both physically powerful main antagonists from their respective series. | ||
*The stage references | *The stage references the dystopian city setting of the ''Mega Man X'' series. | ||
*Ganondorf | *The music reference how Sigma turns Zero against X in ''Mega Man X''. | ||
*Ganondorf starting off with a [[Beam Sword]] references Sigma's lightsaber in ''Mega Man X''. | |||
*Ganondorf's frequent smash attacks features his sword, referencing the other weapons Sigma uses throughout the ''Mega Man X'' series. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man. | *In World of Light, the Sigma spirit must be defeated in order to access the Mega Man fighter, referencing how Sigma is the archenemy of X, the successor of Mega Man. | ||
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|{{SSBUMusicLink|Other|Light Plane (Remix)}} | |{{SSBUMusicLink|Other|Light Plane (Remix)}} | ||
| | | | ||
*MegaMan Volnutt is Mega Man' | *MegaMan Volnutt is the ''Mega Man Legends'' counterpart of Mega Man. | ||
*The stage references Volnutt | *The stage references the underground ruins Mega Man Volnutt explores as a Digger in the ''Mega Man Legends'' series. | ||
*The High Gravity hazard | *The music references the upbeat tempo style of the ''Mega Man Legends'' soundtrack. | ||
*The High Gravity hazard references the ''Mega Man Legends'' series' lacks of the usual jumping mechanic compared to the ''Mega Man'' platformers. | |||
*The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | *The timed battle condition references the timed trials in the ''Mega Man Legends'' series. | ||
* | *The Mega Man fighters starting off with a Ray Gun, Super Scope, and a Drill, and the Exploding Type items reference MegaMan Volnutt's Special Weapons which includes blaster weapons, explosives the Drill Arm. | ||
|- | |- | ||
|912 | |912 | ||
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|•Take your strongest team into this no-frills battle | |•Take your strongest team into this no-frills battle | ||
|{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | |{{SSBUMusicLink|Other|Light Plane (for 3DS / Wii U)}} | ||
| | |'''Spirit Battle inspiration:''' | ||
* | *Isabelle and Roll Casket are both blonde female characters. | ||
*The Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion. | *The Diddy Kong minion represents Data, Mega Man Volnutt's robotic monkey companion. | ||
*The stage and music reference Roll | *The stage and music reference the airships Roll Caskett pilots in the ''Mega Man Legends'' series. | ||
*The Hocotate Bomb item references the ending of ''Mega Man Legends 2'' | *The Hocotate Bomb item references the rocket Roll Caskett built to rescue a stranded Mega Man Volnutt on the planet Elysium at the ending of ''Mega Man Legends 2''. | ||
----'''Other trivia:''' | |||
*This spirit's Support type references how Roll Caskett is Mega Man Volnutt's Spotter, who gives him information via radio. | |||
*This spirit's Shooting Attack ↑ ability references Roll Caskett's ability to improve Mega Man Volnutt's Special Weapon abilities. | |||
|- | |- | ||
|913 | |913 | ||
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|{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | |{{SSBUMusicLink|Mega Man|We're Robots (Dr. Wily Stage 2)}} | ||
| | | | ||
*Wendy | *Wendy and Tron Bonne are both anti-heroines who pilot faced fighting mecha. | ||
*The | *The Tiny R.O.B. minions represent the Servbots, Tron Bonne's robotic servants. | ||
*The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne'' | *The stage's Talon Rock layout references Ryship Island, the main setting of ''The Misadventures of Tron Bonne''. | ||
|- | |- | ||
|914 | |914 | ||
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|{{SSBUMusicLink|Mega Man|Shooting Star}} | |{{SSBUMusicLink|Mega Man|Shooting Star}} | ||
| | | | ||
* | *MegaMan.EXE is the NetNavi counterpart of the original Mega Man. | ||
*The stage | *The stage references the visual aesthetic of the Cyberworld in the ''Mega Man Battle Network'' series. | ||
* | *The stage featuring trees and water and the Electric Floor hazard reference the Wood, Water, and Elec elements in the ''Mega Man Battle Network'' series. | ||
*The music references how the ''Mega Man Star Force'' series is the successor of the ''Mega Man Battle Network'' series. | |||
*The three Mega Man fighters each feature frequent attacks or an item, referencing the Battle Chip programs the NetNavi is installed with designed to fight off invading viruses and hackers in the ''Mega Man Battle Network'' series. | |||
**The first Mega Man's frequent neutral attacks and side smash reference the shooting-type Battle Chips. | |||
**The second Mega Man starting off with a Bob-omb references the bomb-type Battle Chip. | |||
**The third Mega Man starting off with a Beam Sword references the sword-type Battle Chip. | |||
|- | |- | ||
|915 | |915 | ||
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*Shulk and ProtoMan.EXE both wield swords that project energy blades. | *Shulk and ProtoMan.EXE both wield swords that project energy blades. | ||
*The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | *The stage references the 16-bit style of the ''Mega Man Battle Network'' series. | ||
*The Sword items | *The music references how ''Mega Man X'' and the ''Mega Man Battle Network'' series | ||
*The Sword items, battle condition, and this spirit's Sword Attack ↑ ability reference the sword-type Battle Chips ProtoMan.EXE uses. | |||
|- | |- | ||
|916 | |916 | ||
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| | | | ||
*Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. | *Richter represents Geo Stelar, the main protagonist of the ''Mega Man Star Force'' series. | ||
*The Wolf minion references how Wolf and Omega-Xis both | *The Wolf minion references how Wolf and Omega-Xis both share a similar canid appearance. | ||
*The stage references the Wave World, the | *The stage references the Wave World, the main city-like setting in the Cyberworld. | ||
*The music references Geo Stelar & Omega-Xis' debut in ''Mega Man Star Force''. | |||
*The Zap Floor hazard references Omega-Xis' electrical body. | |||
|- | |- | ||
|918 | |918 | ||
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|{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | |{{SSBUMusicLink|Mega Man|Zero (Theme of ZERO (from Mega Man X))}} | ||
| | | | ||
*Zero Suit Samus and Mega Man Zero are both blonde characters | *Zero Suit Samus and Mega Man Zero are both blonde characters with a ponytail who feature "Zero" in their names. | ||
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''. | *The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero''. | ||
*The music references how ''Mega Man Zero'' takes place after the ''Mega Man X'' series. | |||
*The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | *The Zero Assist Trophy enemy references how Mega Man Zero carries the original Zero's consciousness. | ||
*Zero Suit Samus | *Zero Suit Samus starting off with a Beam Sword references Mega Man Zero's main weapon, the Z-Saber, another energy blade. | ||
|- | |- | ||
|919 | |919 | ||
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|{{SSBUMusicLink|Mega Man|Opening Stage}} | |{{SSBUMusicLink|Mega Man|Opening Stage}} | ||
| | | | ||
*The Mega Man Team represents four of the several Biometals | *The Mega Man Team represents four of the several Biometals in ''Mega Man ZX''. | ||
**The cyan Mega Man's favored side smash references how Model X carries the essence of X, who | **The cyan Mega Man's favored side smash references how Model X carries the essence of X, who used the X-Buster attack similar to Mega Man's Charge Shot. | ||
**The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who | **The orange Mega Man's favored down smash references how Model F carries the essence of Fighting Fefnir, who used fire-based attacks. | ||
**The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who | **The green Mega Man's favored up smash references how Model H carries the essence of Harpuia, who used electric-based attacks. | ||
**The red Mega Man | **The red Mega Man starting off with a Beam Sword references how Model ZX (this spirit's enhanced form) carries the essence of Zero, who used his Zero Saber. | ||
*The stage references Neo Arcadia, the metropolitan city in ''Mega Man Zero'' appearing in ''ZX''. | |||
*The music references how ''Mega Man ZX'' takes place in the distant future after the ''Mega Man X'' series. | |||
|} | |} | ||
Revision as of 10:55, October 2, 2021
The following is the list of the spirits from the Mega Man series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
865 | Proto Man | ★★★★ | ⬡⬡⬡ | 4,011 | 10,029 | 1,484 | 3,711 | 2,527 | 6,318 | No Effect | Mega Man 3 (Artwork: Mega Man 10) |
•Summon with cores from Dr. Light, Roll, and any core | ||
866 | Bass | ★★★ | ⬡⬡⬡ | 2,544 | 7,652 | 1,374 | 4,132 | 1,170 | 3,520 | No Effect | Mega Man 7 (Artwork: Mega Man 10) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
872 | Duo | ★★ | ⬡ | 1,768 | 7,097 | 807 | 3,241 | 893 | 3,583 | Fist Attack ↑ | Mega Man 2: The Power Fighters (Artwork: Mega Man 8) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
874 | Wily Capsule | ★★★ | ⬡⬡⬡ | 2,683 | 8,071 | 1,073 | 3,228 | 1,610 | 4,843 | No Effect | Mega Man 4 (Artwork: Mega Man 7) |
•Purchase at Funky Kong's Shack for 4000SP •Battle via Spirit Board | ||
875 | Mettaur | ★ | ⬡ | 1,256 | 6,282 | 302 | 1,510 | 906 | 4,531 | Jump ↓ | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
876 | Cut Man | ★★ | ⬡⬡ | 1,716 | 6,885 | 1,081 | 4,338 | 635 | 2,547 | No Effect | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
877 | Guts Man | ★★ | ⬡ | 1,741 | 7,006 | 975 | 3,923 | 766 | 3,083 | No Effect | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
880 | Fire Man | ★★ | ⬡⬡ | 1,885 | 7,589 | 1,013 | 4,076 | 733 | 2,951 | Water Weakness | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
881 | Elec Man | ★★ | ⬡⬡ | 1,749 | 7,001 | 916 | 3,666 | 734 | 2,939 | Electric Attack ↑ | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
882 | Yellow Devil | ★★★ | ⬡ | 3,794 | 11,429 | 1,229 | 3,704 | 2,284 | 6,879 | Speed ↓ | Mega Man | •Summon with cores from Waddle Doo and Diskun | ||
883 | Metal Man | ★★ | ⬡⬡ | 1,700 | 6,824 | 595 | 2,388 | 1,105 | 4,436 | No Effect | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
888 | Wood Man | ★★ | ⬡⬡ | 1,816 | 7,315 | 786 | 3,165 | 961 | 3,869 | Fire Weakness | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
891 | Snake Man | ★ | ⬡ | 1,104 | 5,521 | 635 | 3,175 | 469 | 2,346 | No Effect | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
896 | Skull Man | ★★ | ⬡⬡ | 1,552 | 6,229 | 590 | 2,367 | 962 | 3,862 | No Effect | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
898 | Napalm Man | ★ | ⬡ | 1,008 | 5,044 | 549 | 2,749 | 459 | 2,295 | No Effect | Mega Man 5 (Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?) |
•Purchase at Sheldon's Place for 500SP •Battle via Spirit Board | ||
900 | Knight Man | ★ | ⬡⬡ | 989 | 4,949 | 485 | 2,425 | 504 | 2,524 | No Effect | Mega Man 6 (Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!) |
•Battle via World of Light (Dracula's Castle) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
902 | Slash Man | ★ | ⬡ | 1,001 | 5,009 | 606 | 3,031 | 395 | 1,978 | No Effect | Mega Man 7 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
905 | X | ★★★ | ⬡ | 2,858 | 8,575 | 1,486 | 4,459 | 1,372 | 4,116 | Can Be Enhanced at Lv. 99 | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Final Battle - Light) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
906 | Full Armor X | ★★★★ | ⬡ | 3,418 | 8,548 | 1,567 | 3,918 | 1,282 | 3,206 | Super Armor | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Enhance the X spirit | ||
907 | Zero (Zero Buster) | ★★ | ⬡⬡ | 1,781 | 7,149 | 1,051 | 4,218 | 730 | 2,931 | Can Be Enhanced at Lv. 99 | Mega Man X | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
908 | Zero (Z-Saber) | ★★★★ | ⬡⬡ | 4,810 | 12,026 | 2,447 | 6,118 | 1,736 | 4,340 | Weapon Attack & Move Speed ↑ | Mega Man X2 (Artwork: Mega Man X5) |
•Enhance the Zero (Zero Buster) spirit | ||
910 | Sigma | ★★★ | ⬡⬡⬡ | 2,949 | 8,869 | 1,961 | 5,898 | 988 | 2,971 | No Effect | Mega Man X (Artwork: Mega Man Maverick Hunter X) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
911 | MegaMan Volnutt | ★★★ | ⬡⬡⬡ | 2,665 | 8,015 | 1,399 | 4,208 | 1,266 | 3,807 | No Effect | Mega Man Legends | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
913 | Tron Bonne | ★★ | ⬡⬡⬡ | 1,656 | 6,626 | 704 | 2,816 | 952 | 3,810 | No Effect | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
914 | MegaMan.EXE | ★★★★ | ⬡⬡⬡ | 4,015 | 10,039 | 2,128 | 5,321 | 1,887 | 4,718 | No Effect | Mega Man Battle Network (Artwork: Rockman.EXE Operate Shooting Star) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once) | ||
915 | ProtoMan.EXE | ★★★ | ⬡⬡ | 2,945 | 8,860 | 1,299 | 3,907 | 1,379 | 4,148 | Sword Attack ↑ | Mega Man Battle Network | •Battle via World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
916 | Geo Stelar & Omega-Xis | ★★ | ⬡⬡⬡ | 1,350 | 5,404 | 749 | 2,999 | 601 | 2,405 | Can Be Enhanced at Lv. 99 | Mega Man Star Force | •Complete Challenge (Adventure): Awaken 25 fighters. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | ||
917 | Star Force Mega Man | ★★★ | ⬡⬡⬡ | 3,079 | 9,239 | 1,554 | 4,663 | 1,351 | 4,053 | Shooting Items ↑ | Mega Man Star Force | •Enhance the Geo Stelar & Omega-Xis spirit | ||
918 | Mega Man Zero | ★★★ | ⬡⬡ | 3,224 | 9,697 | 1,773 | 5,334 | 1,158 | 3,482 | Sword Attack ↑ | Mega Man Zero (Artwork: Mega Man Zero 2) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
919 | Model X | ★ | ⬡⬡⬡ | 845 | 4,229 | 549 | 2,749 | 296 | 1,480 | Can Be Enhanced at Lv. 99 | Mega Man ZX | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
920 | Model ZX | ★★ | ⬡⬡⬡ | 1,720 | 6,958 | 910 | 3,680 | 744 | 3,011 | Transformation Duration ↑ | Mega Man ZX | •Enhance the Model X spirit |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
867 | Dr. Light | ★★★ | ⬢⬢ | Zap-Floor Immunity | Mega Man (Artwork: Mega Man 9) |
•Battle via World of Light (Power Plant) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
868 | Roll | ★★★ | ⬢⬢ | Autoheal | Mega Man (Artwork: Mega Man 9) |
•Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
869 | Rush | ★★★ | ⬢ | Up Special ↑ | Mega Man 3 | •Summon with cores from Chibi-Tot, Boney, and any core | |
870 | Beat | ★★ | ⬢ | Air Attack ↑ | Mega Man 5 (Artwork: Mega Man 9) |
•Purchase at Timmy and Tommy's for 1000SP •Battle via Spirit Board | |
871 | Auto | ★★ | ⬢⬢ | Super Scope Equipped | Mega Man 7 | •Treasure Chest in World of Light (Power Plant) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
873 | Dr. Wily | ★★★★ | ⬢⬢ | Jam FS Charge | Mega Man (Artwork: Mega Man 10) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | |
878 | Ice Man | ★★ | ⬢ | Lava-Floor Resist | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
879 | Bomb Man | ★★ | ⬢ | Bob-omb Equipped | Mega Man (Artwork: Rockman Complete Works - Rockman) |
•Battle via World of Light (Base) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
884 | Air Man | ★★ | ⬢⬢ | Fog Immunity | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
885 | Quick Man | ★★ | ⬢ | Move Speed ↑ | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
886 | Crash Man | ★★ | ⬢ | Bomber Equipped | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
887 | Flash Man | ★★ | ⬢⬢ | Screen-Flip Immunity | Mega Man 2 (Artwork: Rockman Complete Works - Rockman 2: Dr. Wily no Nazo) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
889 | Hard Man | ★★ | ⬢ | Weapon Attack ↑ | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
890 | Top Man | ★ | ⬢⬢ | Screw Attack Equipped | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
892 | Spark Man | ★★ | ⬢⬢ | Energy Shot Attack/Resistance ↑ | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
893 | Shadow Man | ★★ | ⬢ | Killing Edge Equipped | Mega Man 3 (Artwork: Rockman Complete Works - Rockman 3: Dr. Wily no Saigo!?) |
•Battle via World of Light (Molten Fortress) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
894 | Drill Man | ★ | ⬢ | Drill Equipped | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Purchase at Sheldon's Place for 500SP | |
895 | Dive Man | ★ | ⬢⬢ | Steel Diver Equipped | Mega Man 4 (Artwork: Rockman Complete Works - Rockman 4: Aratanaru Yabou!!) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
899 | Dark Man 4 | ★ | ⬢ | Rage Blaster Equipped | Mega Man 5 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
901 | Wind Man | ★ | ⬢⬢ | Instadrop | Mega Man 6 (Artwork: Rockman Complete Works - Rockman 6: Shijō Saidai no Tatakai!!) |
•Battle via World of Light (Temple of Light) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
903 | Sword Man | ★ | ⬢ | Fire Bar Equipped | Mega Man 8 | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
904 | Galaxy Man | ★ | ⬢ | Energy-Shot Resist ↑ | Mega Man 9 | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
909 | Axl | ★★ | ⬢ | Ray Gun Equipped | Mega Man X7 | •Battle via World of Light (The Dark Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
912 | Roll Caskett | ★★ | ⬢ | Shooting Attack ↑ | Mega Man Legends | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
897 | Gravity Man | Dojo (Gravity Style) | Mega Man 5 (Artwork: Rockman Complete Works - Rockman 5: Blues no Wana!?) |
•Battle via World of Light (The Dark Realm) | Gravity Man Stage |
Fighter Spirit
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
864 | Mega Man | Mega Man (Artwork: Mega Man 10) |
•Complete Classic Mode with Mega Man •Purchase from the Vault Shop for 300G (after unlocking Mega Man) |
Spirit Battles
Most Mega Man spirit battles are stamina battles, representing how the series' numerous bosses possess a health bar akin to Mega Man's, which must be depleted to defeat them.
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
866 | Bass | •Mega Man (120 HP) •Metal Duck Hunt (60 HP) |
9,100 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy is metal |
We're Robots (Dr. Wily Stage 2) |
| ||
867 | Dr. Light | •Dr. Mario (160 HP) •Mega Man (160 HP) |
10,000 | Wily Castle (Battlefield form) | N/A | •Defeat the main fighter to win •Stamina battle •The enemy tends to avoid conflict |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
868 | Roll | •Villager •Mega Man |
9,800 | Living Room | N/A | •Defeat the main fighter to win •Timed battle (2:00) •The enemy heals over time |
Mega Man Retro Medley | Spirit Battle inspiration:
Other trivia:
| ||
870 | Beat | •Falco •Mega Man |
3,900 | Wily Castle (Ω form) | •Hazard: Heavy Wind | •Dangerously high winds are in effect •The enemy favors grabs and throws |
Mega Man 4 Medley | Spirit Battle inspiration:
Other trivia:
| ||
871 | Auto | •R.O.B. | 3,600 | Moray Towers (Ω form) | •Item: Shooting Types | •The enemy starts the battle with a Super Scope | We're Robots (Dr. Wily Stage 2) | Spirit Battle trivia:
Other trivia:
| ||
872 | Duo | •Captain Falcon ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's neutral special has increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
We're Robots (Dr. Wily Stage 2) |
| ||
873 | Dr. Wily | •Dr. Mario (50 HP) •Metal Mega Man ×8 (100 HP) |
12,600 | Wily Castle (hazards off) | N/A | •Stamina battle •Reinforcements will appear after an enemy is KO'd •The enemy is metal |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
874 | Wily Capsule | •Metal R.O.B. (180 HP) | 9,700 | Wily Castle (Ω form) | •Assist Trophy Enemies (Wily Capsule) | •Stamina battle •Hostile assist trophies will appear •The enemy is metal |
Mega Man 2 Medley | Spirit Battle inspiration:
Other trivia:
| ||
875 | Mettaur | •Pac-Man (120 HP) | 1,800 | Wrecking Crew | N/A | •Stamina battle •The enemy shields often •The enemy doesn't like to jump |
Cut Man Stage |
| ||
876 | Cut Man | •Young Link ×2 (80 HP) | 3,700 | Wily Castle (Ω form) | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Cut Man Stage |
| ||
877 | Guts Man | •Giant Mega Man (140 HP) | 4,500 | Gerudo Valley (Ω form) | •Earthquake •Item Tidal Wave |
•The enemy has super armor and is hard to launch or make flinch •Stamina battle •The enemy favors grabs and throws |
Guts Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
878 | Ice Man | •Ice Climbers (140 HP) | 4,600 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen •The enemy's ice and water attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Ice Man Stage |
| ||
879 | Bomb Man | •Young Link ×2 (80 HP) | 3,500 | Wily Castle (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors down specials |
Bomb Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
880 | Fire Man | •Mega Man (140 HP) | 4,200 | Norfair | •Hazard: Lava Floor | •The floor is lava •Stamina battle •The enemy favors down smash attacks |
Fire Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
881 | Elec Man | •Pikachu (140 HP) | 4,400 | Wily Castle (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •The enemy's electric attacks have increased power •Stamina battle |
Guts Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
883 | Metal Man | •Mega Man ×3 (60 HP) | 3,600 | Wily Castle | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Metal Man Stage |
| ||
884 | Air Man | •Mega Man (140 HP) | 4,400 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect •Stamina battle •The enemy starts the battle with a Gust Bellows |
Air Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
885 | Quick Man | •Mega Man (140 HP) | 3,700 | Wily Castle (hazards off) | •Item: Boomerang | •Stamina battle •The enemy is easily distracted by items |
Quick Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
886 | Crash Man | •Mega Man ×3 (60 HP) | 3,400 | Wrecking Crew | N/A | •The enemy's side special has increased power •Stamina battle •The enemy favors side specials |
Crash Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
887 | Flash Man | •Mega Man (140 HP) | 3,900 | Wily Castle (Battlefield form) | •Item: Timer | •Timed stamina battle (1:30) •Items will be pulled toward the enemy •The enemy is easily distracted by items |
Flash Man Stage |
| ||
888 | Wood Man | •Mega Man ×2 (80 HP) | 3,600 | Duck Hunt (hazards off) | N/A | •The enemy's down special has increased power •Stamina battle •The enemy shields often |
Wood Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
889 | Hard Man | •Mega Man ×3 (60 HP) | 3,500 | The Great Cave Offensive (Ω form) | •Earthquake | •Stamina battle •Periodic earthquakes will shake the stage •The enemy favors down air attacks |
Hard Man Stage |
| ||
890 | Top Man | •Mega Man Team ×4 (30 HP) | 1,700 | Distant Planet (Ω form) | N/A | •The enemy's dash attacks have increased power •Stamina battle |
Top Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
891 | Snake Man | •Snake ×2 (120 HP) | 1,900 | Kongo Jungle (Ω form) | •Item: Bombchu | •Stamina battle •The enemy is easily distracted by items |
Snake Man Stage |
| ||
892 | Spark Man | •Mega Man Team ×4 (140 HP) | 4,400 | Midgar (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Stamina battle •The enemy favors up smash attacks |
Spark Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
893 | Shadow Man | •Greninja ×3 (60 HP) | 3,500 | Norfair (Battlefield form) | N/A | •The enemy's neutral special has increased power •Stamina battle •The enemy favors neutral specials |
Shadow Man Stage | Spirit Battle inspiration:
Other trivia:
In World of Light, Shadow Man's spirit is located in the Molten Fortress map similar to the stage's setting. | ||
895 | Dive Man | •Mega Man ×2 (70 HP) | 1,600 | Great Bay (Battlefield form) | N/A | •Stamina battle •The enemy starts the battle with a Steel Diver |
Mega Man 4 Medley |
| ||
896 | Skull Man | •Reflect Samus (140 HP) | 3,900 | Wily Castle (Ω form) | •Reflect-Damage Buffed | •The enemy reflects projectiles •Stamina battle •All fighters' reflected projectiles have increased power |
Mega Man 4 Medley | Spirit Battle inspiration:
Other trivia:
| ||
897 | Gravity Man | •Dark Samus (160 HP) | 7,500 | Mario Galaxy | •Hazard: High Gravity •Hazard: Low Gravity |
•Stamina battle •Gravity is reduced •All fighters have reduced jump ability after a little while |
Gravity Man Stage |
| ||
898 | Napalm Man | •Snake ×3 (50 HP) | 1,600 | Wily Castle (hazards off) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors neutral specials |
Napalm Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
899 | Dark Man 4 | •Mega Man (100 HP) •Samus ×3 (30 HP) |
1,400 | Wily Castle (Battlefield form) | N/A | •Stamina battle •The enemy's shield has extra durability •Reinforcements will appear after an enemy is KO'd |
Dark Man Stage |
| ||
900 | Knight Man | •Metal Simon (120 HP) | 2,500 | Castle Siege (Throne Room) | N/A | •Stamina battle •The enemy favors smash attacks •The enemy is metal |
Mega Man 4-6 Retro Medley | Spirit Battle inspiration:
Other trivia:
| ||
901 | Wind Man | •Mega Man (120 HP) | 2,200 | Skyworld | •Hazard: Heavy Wind | •Dangerously high winds are in effect after a little while •Stamina battle •The enemy loves to jump |
Air Man Stage | Spirit Battle inspiration:
Other trivia:
| ||
902 | Slash Man | •Mega Man ×3 (50 HP) | 2,100 | Distant Planet (Battlefield form) | •Hazard: Sticky Floor | •The floor is sticky •Stamina battle •The enemy favors back air attacks |
We're Robots (Dr. Wily Stage 2) |
| ||
903 | Sword Man | •Mega Man ×3 (100 HP) | 1,800 | Find Mii (Ω form) | N/A | •The enemy's explosion and fire attacks have increased power •Stamina battle •The enemy favors forward air attacks |
We're Robots (Dr. Wily Stage 2) | Spirit Battle inspiration:
Other trivia:
| ||
904 | Galaxy Man | •R.O.B. | 2,100 | Lylat Cruise | •Hazard: Low Gravity •Item: Black Hole |
•Timed battle (1:00) •Gravity is reduced •The enemy starts the battle with a Black Hole |
Flash in the Dark (Dr. Wily Stage 1) | Spirit Battle inspiration:
Other trivia:
| ||
905 | X | •Mega Man (160 HP) | 9,400 | New Donk City Hall (Battlefield form) | N/A | •The enemy's energy attacks have increased power •The enemy has super armor and is hard to launch or make flinch •Stamina battle |
Opening Stage | Spirit Battle inspiration:
Other trivia:
| ||
907 | Zero (Zero Buster) | •Mega Man (140 HP) | 3,800 | Big Blue (Battlefield form) | •Assist Trophy Enemies (Zero) | •The enemy's energy attacks have increased power •Stamina battle •Hostile assist trophies will appear |
X vs ZERO | Spirit Battle inspiration:
Other trivia:
| ||
909 | Axl | •Mega Man ×2 (80 HP) | 3,800 | Midgar (Ω form) | N/A | •Stamina battle •The enemy's shooting items have increased power •The enemy starts the battle with a Ray Gun |
Opening Stage | Spirit Battle inspiration:
Other trivia:
| ||
910 | Sigma | •Ganondorf (160 HP) | 9,500 | Midgar (hazards off) | N/A | •The enemy's melee weapons have increased power •Stamina battle |
X vs ZERO | Spirit Battle inspiration:
Other trivia:
| ||
911 | MegaMan Volnutt | •Mega Man ×3 | 9,400 | The Great Cave Offensive | •Hazard: High Gravity •Item: Exploding Types |
•Timed battle (2:00) •Your jumping power decreases |
Light Plane (Remix) |
| ||
912 | Roll Caskett | •Isabelle •Diddy Kong |
3,700 | Pilotwings | •Item: Hocotate Bomb | •Take your strongest team into this no-frills battle | Light Plane (for 3DS / Wii U) | Spirit Battle inspiration:
Other trivia:
| ||
913 | Tron Bonne | •Wendy •Tiny R.O.B. ×2 |
3,600 | Wuhu Island (Talon Rock) | N/A | •Take your strongest team into this no-frills battle | We're Robots (Dr. Wily Stage 2) |
| ||
914 | MegaMan.EXE | •Mega Man ×3 | 13,600 | Hanenbow (Battlefield form) | •Hazard: Zap Floor | •The floor is electrified •Reinforcements will appear after an enemy is KO'd |
Shooting Star |
| ||
915 | ProtoMan.EXE | •Shulk | 9,300 | Mute City SNES (Battlefield form) | •Item: Swords | •The enemy has increased melee-weapon damage and move speed | Zero (Theme of ZERO (from Mega Man X)) |
| ||
916 | Geo Stelar & Omega-Xis | •Richter •Wolf |
3,900 | Moray Towers | •Hazard: Zap Floor | •The floor is electrified | Shooting Star |
| ||
918 | Mega Man Zero | •Zero Suit Samus (160 HP) | 9,400 | Midgar (hazards off) | •Assist Trophy Enemies (Zero) | •Stamina battle •Hostile assist trophies will appear •The enemy starts the battle with a Beam Sword |
Zero (Theme of ZERO (from Mega Man X)) |
| ||
919 | Model X | •Mega Man Team | 1,700 | Moray Towers | N/A | •The enemy favors smash attacks | Opening Stage |
|
Series Order
Number | Name | Series |
---|---|---|
864 | Mega Man | Mega Man Series |
865 | Proto Man | |
866 | Bass | |
867 | Dr. Light | |
868 | Roll | |
869 | Rush | |
870 | Beat | |
871 | Auto | |
872 | Duo | |
873 | Dr. Wily | |
874 | Wily Capsule | |
875 | Mettaur | |
876 | Cut Man | |
877 | Guts Man | |
878 | Ice Man | |
879 | Bomb Man | |
880 | Fire Man | |
881 | Elec Man | |
882 | Yellow Devil | |
883 | Metal Man | |
884 | Air Man | |
885 | Quick Man | |
886 | Crash Man | |
887 | Flash Man | |
888 | Wood Man | |
889 | Hard Man | |
890 | Top Man | |
891 | Snake Man | |
892 | Spark Man | |
893 | Shadow Man | |
894 | Drill Man | |
895 | Dive Man | |
896 | Skull Man | |
897 | Gravity Man | |
898 | Napalm Man | |
899 | Dark Man 4 | |
900 | Knight Man | |
901 | Wind Man | |
902 | Slash Man | |
903 | Sword Man | |
904 | Galaxy Man | |
905 | X | Mega Man X Series |
906 | Full Armor X | |
907 | Zero (Zero Buster) | |
908 | Zero (Z-Saber) | |
909 | Axl | |
910 | Sigma | |
911 | MegaMan Volnutt | Mega Man Legends Series |
912 | Roll Caskett | |
913 | Tron Bonne | |
914 | MegaMan.EXE | Mega Man Battle Network Series |
915 | ProtoMan.EXE | |
916 | Geo Stelar & Omega-Xis | Mega Man Star Force Series |
917 | Star Force Mega Man | |
918 | Mega Man Zero | Mega Man Zero Series |
919 | Model X | Mega Man ZX Series |
920 | Model ZX |
Trivia
- Prior to the 1.1.0 update, Duo was ordered between Bass and Dr. Light rather than between Auto and Dr. Wily.
- The Mega Man series has the most spirits out of any third-party franchise.
- Yellow Devil, Malos, and Jack 7 are the only Neutral Type Primary Spirits to have 1 Support Slot.
- Plant Man, Burst Man, Tengu Man and Flame Man are the only Robot Masters whose weapons are used by Mega Man in Super Smash Bros., but do not appear as spirits.
- Only Flame Man's weapon can be used in SSBU, as the others are custom moves in SSB4.
- Full Armor X is the only enhanced spirit with less power than its original form when at level 99.
- Roll and Galaxy Man are the only Robot Masters not to be fought in a stamina battle.
- Also, Galaxy Man is the only Robot Master that debuted after Mega Man 8 to appear as a spirit.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Mii · Super Smash Bros. · Others · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts |
Mega Man universe | |
---|---|
Fighter | Mega Man (SSB4 · SSBU) |
Assist Trophies | Elec Man · Wily Capsule · Zero |
Stage | Wily Castle |
Enemy | Mettaur |
Other | Bass · Energy Tank · MegaMan.EXE · MegaMan Volnutt · Proto Man · Star Force Mega Man · X · Yellow Devil |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Masterpiece | Mega Man 2 |