Template:Simon and Richter in competitive play (SSBU): Difference between revisions

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(this needed a small rewrite, cited Melee and Smash 4 pros (and ESAM) as a source of consensus, still treated Simon and Richter as distinct entities and therefore the popularity of one over the other as having any sort of relevancy, and anyway the current best Belmont mains are Richter players so the idea specifically of a "Simon surge" even if it was relevant, is false.)
(Some more rewriting)
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When the game released in December, Simon and Richter attracted interest due to their unique attributes, including extremely long reach, an array of powerful projectiles, and ledge trapping potential; many players initially viewed the Belmonts as a high tier, or potentially a top tier character because of their spacing and zoning ability allowing them to play an effective defensive game. Simon and Richter also were notable counterpicks for certain characters that struggle with range due to their spacing and keep away game. During the early stages of the metagame, the Belmonts were relatively popular characters, with {{Sm|Riddles}} being their highest level representative. However, their weaknesses were soon discovered to be prominent, with a notoriously poor recovery due to situational recovery moves alongside low air speed, inconsistency in KOing, average frame data, poor mobility and a high skill ceiling. Thus, most of their playerbase including Riddles eventually dropped them for other characters and their results and viability fell off as a result. Because of this, the consensus about the Belmonts shifted, with most players relegating them to mid tier or low tier characters.
When the game released in December, Simon and Richter attracted interest due to their unique attributes, including extremely long reach, an array of powerful projectiles, and ledge trapping potential; many players initially viewed the Belmonts as a high tier, or potentially a top tier character because of their spacing and zoning ability allowing them to play an effective defensive game. Simon and Richter were also notable counterpicks against certain characters, such as {{SSBU|Olimar}}, that struggled with their range and keep away game. During the early stages of the metagame, the Belmonts were relatively popular characters, with {{Sm|Riddles}} being their highest level representative. However, their weaknesses were soon discovered to be perhaps too significant to play around, most notably a notoriously poor recovery due to short-distance recovery moves with mediocre protection that left them severely vulnerable to [[gimp]]ing, but they also suffered from significant KOing inconsistency, mediocre frame data, vast difficulty in hitting agile small characters with their attacks predominantly having thin hitboxes, and very poor all-around mobility. Thus, most of their playerbase, including Riddles, eventually dropped them for other characters and their results fell off as a result. Because of this, the consensus about the Belmonts shifted, with most players viewing them as mid tier or low tier characters.
During and after the COVID-19 pandemic, the Belmont playerbase experienced a small resurgence, with players such as {{Sm|T3 DOM}}, {{Sm|Noxumbra}} and {{Sm|TRIGGER}} gathering decent results both online and offline, also thanks to buffs acquired in update 9.0.0, ultimately leaving the Belmonts' definitive tier placement questionable.


During and after the COVID-19 pandemic, the Belmont playerbase experienced a small resurgence, with players such as {{Sm|T3 DOM}}, {{Sm|Noxumbra}} and {{Sm|TRIGGER}} rising to prominence with decent results both online and offline. The Belmonts have also received buffs in [[List of updates (SSBU)/9.0.0 changelog#Simon|update 9.0.0]], ultimately leaving the Belmonts' definitive tier placement questionable at this time.


===Most historically significant players===
===Most historically significant players===

Revision as of 05:47, September 12, 2021

Use this template to store information relevant to the metagame of Simon and Richter in Super Smash Bros. Ultimate.


When the game released in December, Simon and Richter attracted interest due to their unique attributes, including extremely long reach, an array of powerful projectiles, and ledge trapping potential; many players initially viewed the Belmonts as a high tier, or potentially a top tier character because of their spacing and zoning ability allowing them to play an effective defensive game. Simon and Richter were also notable counterpicks against certain characters, such as Olimar, that struggled with their range and keep away game. During the early stages of the metagame, the Belmonts were relatively popular characters, with Riddles being their highest level representative. However, their weaknesses were soon discovered to be perhaps too significant to play around, most notably a notoriously poor recovery due to short-distance recovery moves with mediocre protection that left them severely vulnerable to gimping, but they also suffered from significant KOing inconsistency, mediocre frame data, vast difficulty in hitting agile small characters with their attacks predominantly having thin hitboxes, and very poor all-around mobility. Thus, most of their playerbase, including Riddles, eventually dropped them for other characters and their results fell off as a result. Because of this, the consensus about the Belmonts shifted, with most players viewing them as mid tier or low tier characters.

During and after the COVID-19 pandemic, the Belmont playerbase experienced a small resurgence, with players such as T3 DOM, Noxumbra and TRIGGER rising to prominence with decent results both online and offline. The Belmonts have also received buffs in update 9.0.0, ultimately leaving the Belmonts' definitive tier placement questionable at this time.

Most historically significant players

See also: Category:Simon professionals (SSBU); Category:Richter professionals (SSBU)

Numbers in parentheses denote a smasher's placement on the Fall 2019 PGRU, which recognizes the top 50 players in the world in Super Smash Bros. Ultimate from July 13th, 2019 to December 15th, 2019.