Talk:Directional influence: Difference between revisions

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==Ledge DI==
==Ledge DI==
What is this? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 22:54, 26 February 2009 (UTC)
What is this? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 22:54, 26 February 2009 (UTC)
== SSBM smash DI timing ==
Do(es) the stick(s) have to be directed during the hitstun, or is it possible if the attack occurs, sending you into hitstun, while already having directed the stick(s)? <sup>—[[User:Smiddle|Smiddle]]</sup>&nbsp;my sig is not fancy 08:04, 6 June 2012 (EDT)
:I believe that if the stick is already held before you get hit, it doesn't count. I'm not 100% sure though and it may be worth testing. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Interspacial 17:59, 6 June 2012 (EDT)
::Thanks. <sup>—[[User:Smiddle|Smiddle]]</sup>&nbsp;my sig is not fancy 14:10, 7 June 2012 (EDT)
== Split? ==
Discussion time... --[[User:RoyboyX|<font color="red">'''Roy'''</font><font color="gray">'''boy'''</font><font color="darkred">'''X'''</font>]] [[User talk:RoyboyX|''<span style="color:brown;">'''Talk'''</span>'']] 16:38, 15 October 2012 (EDT)
:'''Neutral''' While they do have their differences, they're both types of DI, yes?--[[User:Starman125|Starman125]] ([[User talk:Starman125|talk]]) 16:44, 15 October 2012 (EDT)
:'''Keep''' all closely related parts of the physics. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:Anon.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  22:52, 15 October 2012 (EDT)
:'''Split''' They have different functions. DI can help you resist trajectory that you're launched to, while SDI can help you move before being attacked. [[User:Dots|Dots]] [[User talk:Dots|The]] [[Special:Contributions/Dots|Cute Asian]] [[File:NintenNESsprite.png|19px]] 23:23, 15 October 2012 (EDT)
For what it's worth, I would support keeping these pages together, but better fleshing out the differences. That said, I've been out of the scene long enough to not fully appreciate the subtleties between the two; if someone who supports splitting can better explain why, I might be in favor.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 12:11, 16 October 2012 (EDT)
The way I see it, there are two different concepts here: shifting yourself around during freeze frames, and changing the angle of the attacks that hit you. I personally don't think they should be sharing a page. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Celeritous 12:33, 16 October 2012 (EDT)
<s>'''Keep''' They both involve cutting knockback when hit by a strong attack; Smash DI, assuming that's what "SDI" is referring to, is simply a more difficult method of saving your own life from a cutting attack. --[[User:RoyboyX|<font color="red">'''Roy'''</font><font color="gray">'''boy'''</font><font color="darkred">'''X'''</font>]] [[User talk:RoyboyX|''<span style="color:brown;">'''Talk'''</span>'']] 14:05, 17 October 2012 (EDT)</s>
:Neither mechanic reduces knockback in any way, what definition of "cutting" are you using? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] Le Grand Fromage 16:13, 17 October 2012 (EDT)
::Maybe my understanding is off. Destructive attacks is what I meant. --[[User:RoyboyX|<font color="red">'''Roy'''</font><font color="gray">'''boy'''</font><font color="darkred">'''X'''</font>]] [[User talk:RoyboyX|''<span style="color:brown;">'''Talk'''</span>'']] 16:16, 17 October 2012 (EDT)
'''Keep''', as both are allowing input to influence your trajectory. They are also responsible for escaping out of combos and survival against deadly attacks. [[User:Fugudev|<font style="color:blue">Fugu</font>]][[User talk:Fugudev|<font style="color:pink">dev</font>]] 16:24, 17 October 2012 (EDT)
'''Split''', the techniques are different, separate articles will help give them more distinciton. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 17:09, 17 October 2012 (EDT)
'''Split''' I just got clarification on what this really is. DI is escaping the blast lines, and SDI is escaping attacks. SPLITTIM. --[[User:RoyboyX|<font color="red">'''Roy'''</font><font color="gray">'''boy'''</font><font color="darkred">'''X'''</font>]] [[User talk:RoyboyX|''<span style="color:brown;">'''Talk'''</span>'']] 17:26, 17 October 2012 (EDT)
'''Split''' DI changes the trajectory you're launched in, SDI changes your actual position before launching. The only real similarity between the mechanics are their community given names, and the fact both occur a small window after being hit by an attack. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 19:09, 17 October 2012 (EDT)
== Bad DI ==
"Commonly known as PatG DI" <-- Can anyone expand on this (or even verify this nickname for bad DI)? It doesn't get referenced anywhere else in the article and "PatG" isn't a well-known (Melee? 64? pre-Brawl, I'm sure) player, as far as I'm aware <small>—Preceding unsigned comment added by [[User: 173.228.18.104| 173.228.18.104]] ([[User talk: 173.228.18.104|talk]] • [[Special:Contributions/ 173.228.18.104|contribs]]) 20:05, 16 September 2014</small>
:I know little about competitive ''Brawl'', so take what I say with a grain of salt:
:PatG is apparently a real smasher, but [https://www.youtube.com/watch?v=0FmDM4TDkSI not a very good one]. It seems his rather poor DI (particularly in 2:17 of the aforementioned video) made him a bit of a meme in the community, and there's even [http://allisbrawl.com/group.aspx?id=13475 a group on AllisBrawl] "dedicated" to his DI "prowess".
:I agree that the section could be expanded, though. I'll expand it in a few moments, hopefully.
:Also, please sign your comments with four tildes (~).
:--- <font face="Pristina"><font size="3">''[[User:Monsieur Crow|Monsieur]] [[User_talk:Monsieur Crow|Crow]], Author Extraordinaire''</font></font>,  20:18, 16 September 2014 (EDT)
::He was a notable smasher when he played; his bad DI was infamous. The term isn't very relevant anymore though... [[User:Scr7|<span style="color:#0000FF"">S</span><span style="color:#7F7FFF">c</span><span style="color:#00FFFF">r</span><span style="color:#FF7F00">7</span>]][[File:Scr7 sig.png|link=]]([[User talk:Scr7|talk]] · [[Special:Contributions/Scr7|contribs]]) 11:56, 18 September 2014 (EDT)
== Vectoring not completely removed from Smash 4 ==
Only vertical vectoring was removed. Horizontal vectoring still exists. See here: http://smashboards.com/threads/mewtwo-patch-version-1-0-6-7-thread-updated-may-1st.398902/page-7#post-18989984 Can I (or whoever wants to) change the article to reflect this? Because right now it is wrong. [[Special:Contributions/128.252.25.25|128.252.25.25]] 17:46, 2 May 2015 (EDT)

Latest revision as of 15:37, September 4, 2021

Ledge DI[edit]

What is this? Zixor (talk) 22:54, 26 February 2009 (UTC)

SSBM smash DI timing[edit]

Do(es) the stick(s) have to be directed during the hitstun, or is it possible if the attack occurs, sending you into hitstun, while already having directed the stick(s)? Smiddle my sig is not fancy 08:04, 6 June 2012 (EDT)

I believe that if the stick is already held before you get hit, it doesn't count. I'm not 100% sure though and it may be worth testing. Toomai Glittershine ??? The Interspacial 17:59, 6 June 2012 (EDT)
Thanks. Smiddle my sig is not fancy 14:10, 7 June 2012 (EDT)

Split?[edit]

Discussion time... --RoyboyX Talk 16:38, 15 October 2012 (EDT)

Neutral While they do have their differences, they're both types of DI, yes?--Starman125 (talk) 16:44, 15 October 2012 (EDT)
Keep all closely related parts of the physics. Mr. AnonAnon.pngtalk 22:52, 15 October 2012 (EDT)
Split They have different functions. DI can help you resist trajectory that you're launched to, while SDI can help you move before being attacked. Dots The Cute Asian NintenNESsprite.png 23:23, 15 October 2012 (EDT)

For what it's worth, I would support keeping these pages together, but better fleshing out the differences. That said, I've been out of the scene long enough to not fully appreciate the subtleties between the two; if someone who supports splitting can better explain why, I might be in favor. Clarinet Hawk (talk · contributions) 12:11, 16 October 2012 (EDT)

The way I see it, there are two different concepts here: shifting yourself around during freeze frames, and changing the angle of the attacks that hit you. I personally don't think they should be sharing a page. Toomai Glittershine ??? The Celeritous 12:33, 16 October 2012 (EDT)

Keep They both involve cutting knockback when hit by a strong attack; Smash DI, assuming that's what "SDI" is referring to, is simply a more difficult method of saving your own life from a cutting attack. --RoyboyX Talk 14:05, 17 October 2012 (EDT)

Neither mechanic reduces knockback in any way, what definition of "cutting" are you using? Toomai Glittershine ??? Le Grand Fromage 16:13, 17 October 2012 (EDT)
Maybe my understanding is off. Destructive attacks is what I meant. --RoyboyX Talk 16:16, 17 October 2012 (EDT)

Keep, as both are allowing input to influence your trajectory. They are also responsible for escaping out of combos and survival against deadly attacks. Fugudev 16:24, 17 October 2012 (EDT)

Split, the techniques are different, separate articles will help give them more distinciton. Toast Wii U Logo Transparent.pngltimatumTransparent Swadloon.png 17:09, 17 October 2012 (EDT)

Split I just got clarification on what this really is. DI is escaping the blast lines, and SDI is escaping attacks. SPLITTIM. --RoyboyX Talk 17:26, 17 October 2012 (EDT)

Split DI changes the trajectory you're launched in, SDI changes your actual position before launching. The only real similarity between the mechanics are their community given names, and the fact both occur a small window after being hit by an attack. Omega Tyrant TyranitarMS.png 19:09, 17 October 2012 (EDT)

Bad DI[edit]

"Commonly known as PatG DI" <-- Can anyone expand on this (or even verify this nickname for bad DI)? It doesn't get referenced anywhere else in the article and "PatG" isn't a well-known (Melee? 64? pre-Brawl, I'm sure) player, as far as I'm aware —Preceding unsigned comment added by 173.228.18.104 (talkcontribs) 20:05, 16 September 2014

I know little about competitive Brawl, so take what I say with a grain of salt:
PatG is apparently a real smasher, but not a very good one. It seems his rather poor DI (particularly in 2:17 of the aforementioned video) made him a bit of a meme in the community, and there's even a group on AllisBrawl "dedicated" to his DI "prowess".
I agree that the section could be expanded, though. I'll expand it in a few moments, hopefully.
Also, please sign your comments with four tildes (~).
--- Monsieur Crow, Author Extraordinaire, 20:18, 16 September 2014 (EDT)
He was a notable smasher when he played; his bad DI was infamous. The term isn't very relevant anymore though... Scr7Scr7 sig.png(talk · contribs) 11:56, 18 September 2014 (EDT)

Vectoring not completely removed from Smash 4[edit]

Only vertical vectoring was removed. Horizontal vectoring still exists. See here: http://smashboards.com/threads/mewtwo-patch-version-1-0-6-7-thread-updated-may-1st.398902/page-7#post-18989984 Can I (or whoever wants to) change the article to reflect this? Because right now it is wrong. 128.252.25.25 17:46, 2 May 2015 (EDT)