Stance mirroring: Difference between revisions
(→List of characters with stance mirroring: This might be rather nitpicky, but calling him just "K. Rool" here seems rather odd and I don't recall any list like this calling him just that.) |
No edit summary Tag: Mobile edit |
||
Line 11: | Line 11: | ||
Stance mirroring is not present in games before ''SSB4'', though certain [[special move]]s and [[taunt]]s in ''Melee'' and ''Brawl'' would choose between two different animations based on facing direction to mimic the effect. | Stance mirroring is not present in games before ''SSB4'', though certain [[special move]]s and [[taunt]]s in ''Melee'' and ''Brawl'' would choose between two different animations based on facing direction to mimic the effect. | ||
With the exceptions of Marth, Roy, Young Link, Toon Link, Pit, Lucina, Robin, Dark Pit, Chrom, Simon, Richter, and Sephiroth, as well as Link before ''Ultimate'', all characters listed have their bodies face the screen when facing right. | |||
{{incomplete|needs description of how the mirrored Kirby interacts with copied moves from non-mirrored characters}} | {{incomplete|needs description of how the mirrored Kirby interacts with copied moves from non-mirrored characters}} | ||
==List of characters with stance mirroring== | ==List of characters with stance mirroring== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" |
Revision as of 03:12, August 24, 2021
Stance mirroring is a mechanic in which most or all of a character's animations (including attacks) are mirrored if they turn around, mimicking the sprite mirroring of classic fighting games. The purpose of the mechanic is so characters face the screen more often. When mirrored, all hitboxes are also mirrored - for example, when Mario throws a punch when mirrored, the hitbox will appear on the opposite arm than it is normally defined as being attached to.
In general, a character must have a symmetrical body and not wield a weapon in order to be eligible for stance mirroring, though the weapon restriction was relaxed for many characters in Ultimate if they don't wield it at all times (e.g. Villager's various tools). Minor differences such as Pikachu's tail and K. Rool's eye tic can be acceptable, depending on their exact animations and hurtboxes. In general, characters in Ultimate are animated more with stance mirroring in mind compared to SSB4.
Stance mirroring also affects which hand characters use to hold, swing, and throw items. Turning around will cause a held item to simply teleport to the other hand (there is no animation for it). Similarly, if a character is reversed by Mario's Cape or such, they will complete their rotation before they snap into their mirrored pose.
As some characters mirror while others do not, it is possible for interactions to differ based on whether the characters are facing each other left-to-right versus right-to-left. For example, a mirroring character's thin attack may hit a Marth's extended sword arm from one direction, but not the other.
Stance mirroring is not present in games before SSB4, though certain special moves and taunts in Melee and Brawl would choose between two different animations based on facing direction to mimic the effect.
With the exceptions of Marth, Roy, Young Link, Toon Link, Pit, Lucina, Robin, Dark Pit, Chrom, Simon, Richter, and Sephiroth, as well as Link before Ultimate, all characters listed have their bodies face the screen when facing right.