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Display title | Stance mirroring |
Default sort key | Stance mirroring |
Page length (in bytes) | 7,992 |
Page ID | 132935 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Edit | No extra protection (infinite) |
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Page creator | Toomai (talk | contribs) |
Date of page creation | 17:13, August 23, 2021 |
Latest editor | 112.210.230.254 (talk) |
Date of latest edit | 07:18, April 24, 2024 |
Total number of edits | 46 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Transcluded templates (8) | Templates used on this page:
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Stance mirroring is a mechanic in which most or all of a character's animations and moves are mirrored if they turn around, mimicking the sprite mirroring of older fighting games. This mechanic results in the characters' front side being visible... |
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