User:Alex the weeb/Alloy changelog: Difference between revisions

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(Created page with "==Green Alloy== ===Attributes=== *{{nerf|Alloy cannot shield or dodge}} *{{nerf|Alloy cannot grab ledges}} *{{change|Alloy is larger than Kirby, making it easier to hit, howe...")
 
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*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}}
*{{change|Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.}}
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}}
*{{change|Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.}}
===Specials===
*{{nerf|Alloy cannot use neutral special.}}
*{{nerf|Alloy cannot use side special.}}
*{{nerf|Alloy cannot use up special.}}
*{{nerf|Alloy cannot use down special.}}
*{{nerf|Alloy cannot use Final Smash. Attempting to do so will freeze it in place on the ground or lock it into an inactionable airborne state in the air until it is hit.}}
==Red Alloy==
===Attributes===
*{{nerf|Alloy cannot shield or dodge.}}
*{{nerf|Alloy cannot grab ledges.}}
*{{change|Alloy is larger than Captain Falcon, making it easier to hit, however some of its attacks have more range.}}
*{{nerf|Alloy is lighter (104 → 98).}}
*{{buff|Alloy walks faster.}}
*{{nerf|Alloy runs much slower.}}
*{{nerf|Alloy's ground jumps are lower.}}
*{{buff|Alloy's double jump is noticeably higher.}}
*{{nerf|Alloy's air speed is lower.}}
*{{change|Alloy falls slower.}}
*{{change|Alloy's gravity is lower.}}
*{{nerf|Alloy can't walljump.}}
===Ground moves===
*Jab:
**{{buff|Jab 3 deals more damage (6% → 7%).}}
**{{nerf|Jab 3 takes an additional 3 frames to transition to rapid jab.}}
**{{nerf|The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.}}
*{{nerf|Up tilt has more ending lag (FAF 40 → 46).}}
*Dash attack:
**{{nerf|Dash attack has more ending lag (38 → 40).}}
**{{buff|It deals more damage (8% → 10% (clean), 6% → 7% (late)).}}
**{{change|It uses the Sakurai angle, rather than sending opponents upward.}}
**{{nerf|It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.}}
*Forward smash:
**{{nerf|It has more ending lag (FAF 60 → 65).}}
**{{nerf|It deals less damage (19% → 17%).}}
*{{nerf|Up smash doesn't connect as well against grounded opponents due to Alloy's size.}}
*{{nerf|Down smash's first hit deals less damage (18% → 16%).}}
===Aerials===
*Nair:
**{{buff|Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).}}
**{{nerf|It has much more landing lag (9 → 40).}}
*Fair:
**{{change|The clean hit deals consistent damage (19% (sweetspot)/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.}}
**{{buff|The late hit is significantly stronger (3% → 10%).}}
**{{nerf|It has much more landing lag (22 → 40).}}
*{{nerf|Uair has much more landing lag (9 → 40).}}
*Bair:
**{{nerf|Bair deals less damage (14% (clean)/8% (late) → 12%/7%).}}
**{{nerf|It has much more landing lag (12 → 40).}}
*Dair:
**{{buff|Dair deals more knockback.}}
**{{buff|Dair retains the nipple spike from Melee, while Falcon's sourspot now launches opponents up and away. However, due to the changes to meteor cancelling, it is not a true spike anymore.}}
**{{nerf|It has much more landing lag (21 → 40).}}


===Specials===
===Specials===

Revision as of 12:52, August 10, 2021

Green Alloy

Attributes

  • Nerf Alloy cannot shield or dodge
  • Nerf Alloy cannot grab ledges
  • Change Alloy is larger than Kirby, making it easier to hit, however some of its attacks have more range.
  • Buff Alloy is considerably heavier (78 → 98).
  • Buff Alloy walks faster
  • Buff Alloy runs slightly faster
  • Nerf Alloy has 1 extra frame of jumpsquat (4 → 5).
  • Buff All of Alloy's jumps go higher, especially its midair jumps. They also do not decay in height with each successive jump.
    • Nerf The higher short hop can make it harder to hit certain opponents with short hop aerials.
  • Nerf Alloy's crouch is much less effective at low-profiling attacks.
  • Change Alloy's fall speed is higher.
  • Change Alloy's gravity is higher.
  • Buff Alloy's air speed is slightly higher.

Ground attacks

  • Jab:
    • Nerf Jab 1 has 2 additional frames of ending lag (FAF 16 → 18).
    • Buff Jab 2 deals more damage (3% → 4%).
    • Nerf Rapid Jab lacks the disjoint that Kirby's has, reducing its range considerably, and making it less reliable.
      • Buff Although, this means it has no sourspot.
    • Change Rapid Jab has a different angle, which lifts opponents off the ground
  • Forward tilt:
    • Buff Forward tilt deals more damage (8% → 9%).
    • Nerf It has noticeably more ending lag (FAF 28 → 33).
  • Up tilt:
    • Nerf Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.
    • Nerf Up tilt has more ending lag (FAF 21 → 24).
  • Down tilt:
    • Nerf Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).
  • Dash attack:
    • Change Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.
    • Nerf This hit deals much less knockback, especially at low percents.
    • Change It also launches at a lower angle.
  • Forward smash:
    • Buff Forward smash benefits the most from Alloy's increased size, having noticeably more range.
  • Up smash:
    • Nerf Alloy's up smash is much more susceptible to low-profiling.
    • Nerf The sweetspot is harder to land.
  • Down smash:
    • Nerf Down smash deals less damage (14% → 13%).
    • Nerf The hitboxes appear to have been made smaller to compensate for Alloy's increased size.

Aerials

  • Nair:
    • Nerf Nair has more ending lag (FAF 73 → 80).
    • Nerf It has much more landing lag (10 → 40).
  • Fair:
    • Buff Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%).
    • Nerf It has more ending lag (FAF 44 → 50).
    • Nerf It has much more landing lag (15 → 40).
  • Uair:
    • Buff Uair deals more damage (10% → 11%).
    • Buff Uair deals noticeably more knockback.
    • Change It launches at the Sakurai angle rather than launching upwards, weakening its combo potential, but allowing it to be used to edgeguard.
    • Nerf It has more ending lag (FAF 40 → 48).
    • Nerf It has much more landing lag (10 → 40).
  • Bair:
    • Nerf Bair has more ending lag (FAF 41 → 44).
    • Nerf It has much more landing lag (9 → 40).
  • Dair:
    • Nerf Dair has more ending lag (FAF 55 → 60).
    • Nerf It has much more landing lag (15 → 40).

Grab attacks

  • Change Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.
  • Change Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.
  • Change Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.

Specials

  • Nerf Alloy cannot use neutral special.
  • Nerf Alloy cannot use side special.
  • Nerf Alloy cannot use up special.
  • Nerf Alloy cannot use down special.
  • Nerf Alloy cannot use Final Smash. Attempting to do so will freeze it in place on the ground or lock it into an inactionable airborne state in the air until it is hit.

Red Alloy

Attributes

  • Nerf Alloy cannot shield or dodge.
  • Nerf Alloy cannot grab ledges.
  • Change Alloy is larger than Captain Falcon, making it easier to hit, however some of its attacks have more range.
  • Nerf Alloy is lighter (104 → 98).
  • Buff Alloy walks faster.
  • Nerf Alloy runs much slower.
  • Nerf Alloy's ground jumps are lower.
  • Buff Alloy's double jump is noticeably higher.
  • Nerf Alloy's air speed is lower.
  • Change Alloy falls slower.
  • Change Alloy's gravity is lower.
  • Nerf Alloy can't walljump.

Ground moves

  • Jab:
    • Buff Jab 3 deals more damage (6% → 7%).
    • Nerf Jab 3 takes an additional 3 frames to transition to rapid jab.
    • Nerf The sourspot on rapid jab uses the Sakurai angle, rather than a mostly vertical angle, making it push opponents out of range sooner.
  • Nerf Up tilt has more ending lag (FAF 40 → 46).
  • Dash attack:
    • Nerf Dash attack has more ending lag (38 → 40).
    • Buff It deals more damage (8% → 10% (clean), 6% → 7% (late)).
    • Change It uses the Sakurai angle, rather than sending opponents upward.
    • Nerf It has much less base knockback, especially on the clean hit, and is unsafe on hit until high percents.
  • Forward smash:
    • Nerf It has more ending lag (FAF 60 → 65).
    • Nerf It deals less damage (19% → 17%).
  • Nerf Up smash doesn't connect as well against grounded opponents due to Alloy's size.
  • Nerf Down smash's first hit deals less damage (18% → 16%).

Aerials

  • Nair:
    • Buff Nair deals more damage (4% (hit 1)/6% (hit 2) → 6%/7%).
    • Nerf It has much more landing lag (9 → 40).
  • Fair:
    • Change The clean hit deals consistent damage (19% (sweetspot)/6% → 13%). It therefore lacks the tremendous power that Falcon's has, but also will always deal decent damage and knockback. It also doesn't ever deal electric damage.
    • Buff The late hit is significantly stronger (3% → 10%).
    • Nerf It has much more landing lag (22 → 40).
  • Nerf Uair has much more landing lag (9 → 40).
  • Bair:
    • Nerf Bair deals less damage (14% (clean)/8% (late) → 12%/7%).
    • Nerf It has much more landing lag (12 → 40).
  • Dair:
    • Buff Dair deals more knockback.
    • Buff Dair retains the nipple spike from Melee, while Falcon's sourspot now launches opponents up and away. However, due to the changes to meteor cancelling, it is not a true spike anymore.
    • Nerf It has much more landing lag (21 → 40).

Specials

  • Nerf Alloy cannot use neutral special.
  • Nerf Alloy cannot use side special.
  • Nerf Alloy cannot use up special.
  • Nerf Alloy cannot use down special.
  • Nerf Alloy cannot use Final Smash. Attempting to do so will freeze it in place on the ground or lock it into an inactionable airborne state in the air until it is hit.