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King Dedede (SSBB)/Neutral attack/Hit 2: Difference between revisions
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(Added some minor data just to get the competitive expertise tag out the way. May go through the other pages.) |
SuperSqank (talk | contribs) m (→Timing) |
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!Earliest continuable | !Earliest continuable | ||
| | |25 | ||
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!Interruptible | !Interruptible | ||
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{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=12|e=LagContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
Revision as of 04:10, July 4, 2021
Overview
The second hit of King Dedede's neutral attack is mostly held back by the first hit's startup, making it effectively frame 23. However, on hit, it's a good combo starter, allowing for a grab or forward tilt at around 50%. It's not awful on shield either, as the rapid jab portion is -7 on shield.
Hitboxes
Timing
Hitboxes | 11-12 |
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Earliest continuable | 25 |
Interruptible | 28 |
Animation length | 30 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Earliest continuable point |
![]() Interruptible |
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