Super Smash Bros. Ultimate

Heaven's Door: Difference between revisions

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(added more info and made Rage Drive more specific.)
(→‎Overview: sakurai lied to us)
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==Overview==
==Overview==
Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his [[Devil Kazuya]] form and crashes down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like [[Flying Slam]]. It has [[super armor]] on startup, making it useful as a defensive option. If used in the air, it gives a small amount of horizontal drift, technically giving it very niche use as a [[recovery]] tool.  
Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his [[Devil Kazuya]] form and crashes down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like [[Flying Slam]]. It has 10% damage-based [[armor]] from frames 5-14, making it useful as a defensive option. If used in the air, it gives a small amount of horizontal drift, technically giving it very niche use as a [[recovery]] tool.  


===Rage Drive===
===Rage Drive===
If Kazuya's Rage mechanic is active while performing the move, it turns into a Rage Drive, dealing more damage with a [[Special Zoom]] effect. The Rage Drive can also be activated with a [[Command Input Special Moves|command input]] (→ ↓ ↘ + held attack/special) or a simple [[grab]]. The command input deals even more damage and knockback, [[KO]]ing at very early [[percentage]]s.  
If Kazuya's Rage mechanic is active while performing the move, it turns into a Rage Drive, dealing more damage with a [[Special Zoom]] effect. The Rage Drive can also be activated with a [[Command Input Special Moves|command input]] (→ ↓ ↘ + held attack/special) or a simple [[grab]]. The command input deals even more damage and knockback, [[KO]]ing at very early [[percentage]]s.


==Instructional quote==
==Instructional quote==

Revision as of 15:38, June 30, 2021

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Heaven's Door
User Kazuya
Universe Tekken

Heaven's Door (ヘブンズドア, Heaven's Door) is Kazuya's down special move.

Overview

Kazuya does a short hopping uppercut. If he successfully grabbing the opponent, he will fly in his Devil Kazuya form and crashes down to the ground, dealing large damage. Kazuya can aim the direction he flies in when crashing down, but if the opponent's damage is low they can try to influence it as well, much like Flying Slam. It has 10% damage-based armor from frames 5-14, making it useful as a defensive option. If used in the air, it gives a small amount of horizontal drift, technically giving it very niche use as a recovery tool.

Rage Drive

If Kazuya's Rage mechanic is active while performing the move, it turns into a Rage Drive, dealing more damage with a Special Zoom effect. The Rage Drive can also be activated with a command input (→ ↓ ↘ + held attack/special) or a simple grab. The command input deals even more damage and knockback, KOing at very early percentages.

Instructional quote

Super Smash Bros. Ultimate Move List Kazuya (SSBU) Grab the opponent in front of you and rise upward, then slam them to the ground. This attack ignores an opponent's shield.

Origin

Heaven's Door is a move introduced in Tekken Tag Tournament. It is essentially a follow up to Dragon Uppercut, done by holding the ↗ directional pad after the move, dealing extra 15 damage to the opponent. Due to his absence in Tekken 5, Devil Jin gains access to this move, and has kept it since. From Tekken 5 onwards, it can grab against aerial opponents as well.