Bayonetta (SSBU)/Down smash: Difference between revisions
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'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff|Down smash's second hit has a longer hitbox duration (frames 25-27 → 25-28).}} | *{{buff|Down smash's second hit has a longer hitbox duration (frames 25-27 → 25-28).}} | ||
'''{{GameIcon|ssbu}} {{SSBU|12.0.0}}''' | |||
*{{buff|Down smash is faster (20-21/25/26-28 → 17-18/22/23-25) with it's total duration as well (FAF 69 → 66).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 01:42, June 30, 2021
Overview
The Heel Stomp; Bayonetta stamps her foot on the ground while simultaneously using Wicked Weaves to summon Madama Butterfly's foot, which stomps shortly after her. The Bullet Arts version of this move fires the guns on her feet downward into the ground, ricocheting off the ground and traveling upwards at an angle behind Bayonetta. There is a hitbox on Bayonetta's leg that leads into the main hitbox. It can meteor smash opponents that are either on the edge or in midair, making it a potent edge-guarding option. Like up smash, it only hits in front of her, has high ending lag and low priority, but has considerable vertical range. Madama Butterfly's hitbox cannot be reversed.
Update History
- Down smash's second hit has a longer hitbox duration (frames 25-27 → 25-28).
- Down smash is faster (20-21/25/26-28 → 17-18/22/23-25) with it's total duration as well (FAF 69 → 66).
Hitboxes
Timing
Charges between | 8-9 |
---|---|
Bayonetta | 17-18 |
Giant foot (early, late) | 22, 23-25 |
Interruptible | 66 |
Animation length | 78 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
|