Super Smash Bros. 4

Dark Pit (SSB4)/Down throw: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:DarkPitThrowDown.gif|thumb|270px|Hitbox visualization showing Dark Pit's down throw.]]
[[File:DarkPitThrowDown.gif|thumb|270px|Hitbox visualization showing Dark Pit's down throw.]]
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Overview==
Dark Pit throws the opponent down, then slashes them with the Silver Bow. Dark Pit's best combo throw, and when combined with his decent grab and dash attack, cements his dash mixup playstyle. Down throw leads into a plethora of combos, such as running up smashes at low percents, forward, neutral or back aerials at low to mid percents, and up aerials at somewhat higher percents. Down throw can also lead into a footstool, which can then be followed up by a down aerial [[meteor]] hitbox to lock them, and extend the followup. Once at higher percents, the throw serves little purpose, as up throw launches higher into the air, being better for juggles. Down throw is also Dark Pit's weakest throw, dealing only 6%.


===Throw===
==Throw and Hitbox Data==


{|class="wikitable"
===Hitbox===
! Hitbox type !! Damage !! Angle !! Base knockback !! Knockback scaling !! Fixed knockback value !! Weight dependent
{{SSB4HitboxTableHeader|special=y}}
|-
{{SSB4SpecialHitboxTableRow
|Throw||4%||70||80||60||0||No
|}
 
===Collateral===
 
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
|id=0
|id=0
|part=0
|part=0
|damage=2%
|damage=2%
|angle=361
|angle=361
|af=3
|bk=80
|bk=80
|ks=40
|ks=40
Line 33: Line 26:
|rebound=f
|rebound=f
|effect=Slash
|effect=Slash
|type=Bow
|type=Sacred
|sdi=1.0
|sdi=1.0
|trip=0
|trip=0
Line 41: Line 34:
|}
|}


===Throw===
{{SSB4ThrowTableHeader}}
{{SSB4ThrowTableRow
|id=0
|type=Throwing
|damage=4%
|angle=70
|af=3
|bk=80
|ks=60
|fkv=0
|bn=0
|ff=0.0
|noff=f
|effect=Normal
|sfx=None
|slvl=S
}}
{{SSB4ThrowTableRow
|id=1
|type=Throwing
|damage=3%
|angle=361
|af=3
|bk=60
|ks=100
|fkv=0
|bn=0
|effect=Normal
|sfx=None
|slvl=S
}}
|}
==Timing==
{|class="wikitable"
!Invincibility
|1-18
|-
!Hitbox
|13-14
|-
!Throw Release
|16
|-
!Interruptible
|32
|-
!Animation length
|63
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagThrowS}}{{FrameStrip|t=Lag|c=16|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=32}}
|-
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=45}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}


{{MvSubNavDarkPit|g=SSB4}}
{{MvSubNavDarkPit|g=SSB4}}
[[Category:Dark Pit (SSB4)]]
[[Category:Dark Pit (SSB4)]]
[[Category:Down throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Latest revision as of 02:37, June 20, 2021

Hitbox visualization showing Dark Pit's down throw.

Overview[edit]

Dark Pit throws the opponent down, then slashes them with the Silver Bow. Dark Pit's best combo throw, and when combined with his decent grab and dash attack, cements his dash mixup playstyle. Down throw leads into a plethora of combos, such as running up smashes at low percents, forward, neutral or back aerials at low to mid percents, and up aerials at somewhat higher percents. Down throw can also lead into a footstool, which can then be followed up by a down aerial meteor hitbox to lock them, and extend the followup. Once at higher percents, the throw serves little purpose, as up throw launches higher into the air, being better for juggles. Down throw is also Dark Pit's weakest throw, dealing only 6%.

Throw and Hitbox Data[edit]

Hitbox[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 2% 0 Sakurai angle Forwards 80 40 0 6.0 0 0.0 2.0 -4.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sacred (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Throw[edit]

ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 4% AngleIcon70.png Forwards 80 60 0 0 0.0x Throwing (type) Normal (effect) S None
1 3% Sakurai angle Forwards 60 100 0 0 None Throwing (type) Normal (effect) S None

Timing[edit]

Invincibility 1-18
Hitbox 13-14
Throw Release 16
Interruptible 32
Animation length 63
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(LagThrowS).png FrameIcon(LagThrowE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
Invincibility
Invincible
ThrowThrow
Throw point
Interruptibility
Interruptible