100-Man Smash: Difference between revisions
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==100-Man Brawl== | ==100-Man Brawl== | ||
*'''[[Mario (SSBB)|Mario]]''' | |||
Down Aerial | |||
[[Super Jump Punch]] | |||
*'''[[Luigi (SSBB)|Luigi]]''' | |||
Down Aerial | |||
[[Luigi Cyclone]] | |||
*'''[[Peach (SSBB)|Peach]]''' | |||
Forward Aerial | |||
Up Tilt | |||
[[Peach Bomber]] | |||
[[Parasol]] | |||
*'''[[Bowser (SSBB)|Bowser]]''' | |||
Up Tilt | |||
Down Tilt | |||
[[Whirling Fortress]] | |||
[[Bowser Bomb]] | |||
*'''[[Donkey Kong (SSBB)|Donkey Kong]]''' | |||
[[Spinning Kong]] | |||
[[Hand Slap]] | |||
*'''[[Diddy Kong (SSBB)|Diddy Kong]]''' | |||
Mainly Aerials | |||
[[Banana Peel]] | |||
*'''[[Yoshi (SSBB)|Yoshi]]''' | |||
All Specials | |||
*'''[[Wario (SSBB)|Wario]]''' | |||
Up Tilt | |||
Up Aerial | |||
[[Wario Bike]] | |||
[[Wario Waft]] | |||
*'''[[Link (SSBB)|Link]]''' | |||
Side Smash | |||
All Aerials | |||
[[Link's Bomb]] | |||
*'''[[Toon Link (SSBB)|Toon Link]]''' | |||
Same as above | |||
*'''[[Zelda (SSBB)|Zelda]]''' | |||
Down Smash | |||
All Aerials | |||
[[Din's Fire]] | |||
[[Farore's Wind]] | |||
*'''[[Shiek (SSBB)|Shiek]]''' (Zelda and Shiek are counted as the same character) | |||
Down Aerial | |||
[[Vanish]] | |||
*'''[[Ganondorf (SSBB)|Ganondorf]]''' | |||
Natural Combo | |||
[[Wizard's Foot]] | |||
*'''[[Samus (SSBB)|Samus]]''' | |||
Down Tilt | |||
All Specials | |||
*'''[[Zero Suit Samus (SSBB)|Zero Suit Samus]]''' (Samus with and without armor are counted as the same character) | |||
Side Smash | |||
Up Smash | |||
Down Aerial | |||
[[Plasma Whip]] | |||
[[Plasma Wire]] | |||
*'''[[Pit (SSBB)|Pit]]''' | |||
Up Smash | |||
Side Smash | |||
Neutral Aerial | |||
Up Aerial | |||
*'''[[Ice Climbers (SSBB)|Ice Climbers]]''' | |||
Up Smash | |||
Side Smash | |||
[[Squall Hammer]] | |||
*'''[[R.O.B. (SSBB)|R.O.B.]]''' | |||
Down Smash | |||
Neutral Aerial | |||
All Specials | |||
*'''[[Kirby (SSBB)|Kirby]]''' | |||
All Aerials | |||
[[Final Cutter]] | |||
[[Stone]] | |||
*'''[[Meta Knight (SSBB)|Meta Knight]]''' | |||
All Aerials and Specials | |||
*'''[[King Dedede (SSBB)|King Dedede]]''' | |||
Up Tilt | |||
Side Smash | |||
Vertical Aerials | |||
[[Waddle Dee Toss]] | |||
[[Super Dedede Jump]] | |||
*'''[[Olimar (SSBB)|Olimar]]''' | |||
Up Tilt | |||
All Smashes and Aerials | |||
[[Pikmin Chain]] | |||
*'''[[Fox (SSBB)|Fox]]''' | |||
All Aerials | |||
Spam [[Fox Illusion]] | |||
*'''[[Falco (SSBB)|Falco]]''' | |||
Same as above | |||
*'''[[Wolf (SSBB)|Wolf]]''' | |||
All Specials | |||
*'''[[Pikachu (SSBB)|Pikachu]]''' | |||
Down Smash | |||
[[Thunder]] | |||
*'''[[Pokémon Trainer (SSBB)|Pokémon Trainer]]''' (Use Squirtle first, then changing every 1 and half minutes or so) | |||
[[Squirtle (SSBB)|Squirtle's]] Up Smash | |||
Down Smash | |||
All Aerials | |||
[[Withdraw]] | |||
[[Waterfall]] | |||
[[Ivysaur (SSBB)|Ivysaur's]] Tilts | |||
Neutral Aerial | |||
Forward Aerial | |||
[[Vine Whip]] | |||
[[Charizard (SSBB)|Charizard's]] Up Smash | |||
Down Smash | |||
Forward Aerial | |||
[[Rock Smash]] | |||
[[Fly]] | |||
*'''[[Lucario (SSBB)|Lucario]]''' | |||
Down Aerial | |||
All Specials | |||
*'''[[Jigglypuff]]''' | |||
Up Tilt | |||
Mainly Aerials | |||
[[Rollout]] | |||
[[Pound]] | |||
*'''[[Marth (SSBB)|Marth]]''' | |||
Up Tilt | |||
Up Smash | |||
All Specials | |||
*'''[[Ike (SSBB)|Ike]]''' | |||
Up Tilt | |||
All Specials | |||
*'''[[Ness (SSBB)|Ness]]''' | |||
All Smashes | |||
Up Tilt | |||
All Aerials and Specials | |||
*'''[[Lucas (SSBB)|Lucas]]''' | |||
Same as above | |||
*'''[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] | |||
All Aerials | |||
[[Fire]] | |||
[[Oil Panic]] | |||
*'''[[Sonic the Hedgehog (SSBB)|Sonic]] | |||
All Smashes, Aerials, and Specials, usually [[Spring Jump]]ing and using Down Aerial | |||
*'''[[Snake (SSBB)|Snake]]''' | |||
Natural Combo | |||
Up Tilt | |||
Side Tilt | |||
Up Smash | |||
Down Smash | |||
Up Aerial | |||
Side Aerials | |||
All Specials | |||
'''Pikachu''' | |||
Stand on any platform and spam Thunder (Down-Special). The alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl [[Challenges]] (many records shown this tactic can easily be done under three minutes). | Stand on any platform and spam Thunder (Down-Special). The alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl [[Challenges]] (many records shown this tactic can easily be done under three minutes). | ||
Revision as of 02:33, September 29, 2008
100-Man Melee and 100-Man Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat one hundred opponents (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) without falling from the stage or self-destructing. In 100-Man Brawl, playable characters appear as every twenty-fifth opponent. These usually take a few minutes for players to clear.
Checkpoints
A certain level of difficulty is programmed into four different checkpoints of 100-Man Melee and 100-Man Brawl. After beating a certain amount of opponents, their behavior will change and they will gradually become more difficult. The amount at which the opponents are released will also increase. These checkpoints are shown by either a short pause in the spawning of Fighting Wire Frames or by a spike in the amount at which they are spawned.
Beginning
From the beginning of the match, two to three opponents spawn and will gradually increase to between four and five. However they are behave at a very low level, that of a level 1 Computer Player. There will be a short pause after defeating the first 25.
25 opponents defeated
After 25 opponents are defeated, the amount at which they spawn will reset, but will gradually increase again. They are aggressive and slightly more dangerous than the first 25 foes.
50 opponents defeated
After 50 opponents are defeated, the amount at which they spawn will reach a maximum of between four and five. Most will constantly approach the player, while some may spread out among the stage. This checkpoint is where most players begin to encounter challenges.
90 opponents defeated
At some point after 90 opponents are defeated, there will be a small pause during the last few foes to acknowledge that the match is nearing its end. Nevertheless, the last few opponents will shield dodge and use smash attacks much more often. After these final opponents are defeated, there will be one short, last pause before the final challenger appears.
99 opponents defeated
After the short pause following the defeat of 99 opponents, the final foe will spawn. It is much heavier than any of the previous foes and as a result is slightly harder to defeat. In Brawl, the last foe is your own character (always player one, if you are playing co-op).
Known Strategies
Donkey Kong
Playing as Donkey Kong in Super Smash Bros. Melee, situate him in the middle of the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his Down Special Move, the Hand Slap. Any Fighting Wire Frames in the radius of this move should be knocked out instantly. It is also recommended to ignore any kind of item, especially those which are explosive.
Mario
Keep using the Super Jump Punch on the Fighting Wire Frames. They'll be KO'd very quickly, requiring only one or two hits. Try not to hit any explosive item (such as Bob-Ombs or even Capsules, since they can explode as well) and avoid to use it near the edge, because it can result in a self-destruct.
Roy
Keep using Blazer on the Fighting Wire Frames. Similar with Mario, one hit should be enough to KO each of them. As usual, avoid explosives.
Bowser
Stay in the middle of the stage and use his Whirling Fortress as the Fighting Wire Frames approach. They should be KO'd with one hit each. If a Bob-omb spawns in the lowest platform, grab it and throw it away, then keep on spinning.
Young Link
Stay in the middle of the stage and spin attack. One hit kills them.
Pikachu
Simply stand underneath any spawn location and spam Thunder. One hit should KO.
100-Man Brawl
Down Aerial
Down Aerial
Forward Aerial
Up Tilt
Up Tilt
Down Tilt
Mainly Aerials
All Specials
Up Tilt
Up Aerial
Side Smash
All Aerials
Same as above
Down Smash
All Aerials
- Shiek (Zelda and Shiek are counted as the same character)
Down Aerial
Natural Combo
Down Tilt
All Specials
- Zero Suit Samus (Samus with and without armor are counted as the same character)
Side Smash
Up Smash
Down Aerial
Up Smash
Side Smash
Neutral Aerial
Up Aerial
Up Smash
Side Smash
Down Smash
Neutral Aerial
All Specials
All Aerials
All Aerials and Specials
Up Tilt
Side Smash
Vertical Aerials
Up Tilt
All Smashes and Aerials
All Aerials
Spam Fox Illusion
Same as above
All Specials
Down Smash
- Pokémon Trainer (Use Squirtle first, then changing every 1 and half minutes or so)
Squirtle's Up Smash
Down Smash
All Aerials
Ivysaur's Tilts
Neutral Aerial
Forward Aerial
Charizard's Up Smash
Down Smash
Forward Aerial
Down Aerial
All Specials
Up Tilt
Mainly Aerials
Up Tilt
Up Smash
All Specials
Up Tilt
All Specials
All Smashes
Up Tilt
All Aerials and Specials
Same as above
All Aerials
All Smashes, Aerials, and Specials, usually Spring Jumping and using Down Aerial
Natural Combo
Up Tilt
Side Tilt
Up Smash
Down Smash
Up Aerial
Side Aerials
All Specials
Pikachu Stand on any platform and spam Thunder (Down-Special). The alloys should come over to you and die when even close to the thunder on lower difficulties. This method is relatively useful on unlocking timed 100 Multi-Man Brawl Challenges (many records shown this tactic can easily be done under three minutes).
Meta Knight Use Mach Tornado. It should KO the Alloys quickly. Alternatively, you can use his Up-Smashin the center of the main platform.
Ike
Stand in the center of the stage and use Eruption. This may not work on the first try.
Lucario
Stand at either edge of the main platform and use Aura Sphere. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
Samus
Stand at either edge of the main platform and use Charge Beam. All the alloys should die on the first hit. Those who jump behind you will be KO'd (except Green Alloys).
Donkey Kong
Use Hand Slap in the center of the main platform.
Bowser
Use his Up Special, Whirling Fortress
Other Characters
For most other characters, use their Up-Smash. Alternatively, grab a Bumper and/or Beam Sword for an easier win.
Rewards
- Clearing 100-Man Melee/Brawl will challenge the player to defeat Falco, where victory will result in unlocking the character.
- Clearing 100-Man Brawl in under 3 minutes and 30 seconds gives you the Ryuta Ippongi Sticker.
- Clearing 100-Man Brawl in under 4 minutes gives you the Multi-Man Melee (Melee) CD.
- Clearing 100-Man Brawl with all characters grants you the Blue Alloy Trophy.
- Clearing 100-Man Brawl with any character gives you the Pitfall Trophy.