Peach (SSBU)/Neutral attack/Hit 1: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added update history) |
(→Hitboxes: Peach and Daisy's Jabs use unique sound effects instead of the common slap sfx. This is why Daisy's jab used to not have any sfx if Peach wasn't in a match) |
||
Line 29: | Line 29: | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
|sfx=Slap | |sfx=Peach Slap | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
Line 47: | Line 47: | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
|sfx=Slap | |sfx=Peach Slap | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
Line 65: | Line 65: | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
|sfx=Slap | |sfx=Peach Slap | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
Line 83: | Line 83: | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
|sfx=Slap | |sfx=Peach Slap | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
Line 101: | Line 101: | ||
|type=Hand | |type=Hand | ||
|effect=Normal | |effect=Normal | ||
|sfx=Slap | |sfx=Peach Slap | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Revision as of 21:10, April 4, 2021
Overview
Peach slaps inwards with the leading arm. The first hit of neutral attack deals 2.0% damage.
While pressuring the opponent's shield, neutral attack's first hit can be used to attack the opponent before they act out of shield along with the second hit. However this option can be countered if the opponent continues shield. The first hit of neutral attack is one of Peach's fastest out of shield options. It can be used after performing a perfect shield. If two attacks collide to each other, Peach can immediately perform neutral attack. Peach can perform neutral attack after mashing out of the opponent's grab.
At low percentages, neutral aerial can combo into neutral attack. The move can set up jab resets.
Update History
- Neutral attack 1 connects into neutral attack 2 more reliably.
Hitboxes
Timing
Hitboxes | 2 |
---|---|
Earliest continuable | 7 |
Interruptible | 28 |
Animation length | 37 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|