Falco (SSB4)/Up throw: Difference between revisions
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(New Page: {{ArticleIcons|ssb4=y}} thumb|270px|Hitbox visualization showing Falco's up throw. {{competitive expertise}} {{technical data}} ===Throw=== {{MvSubNavFalco|g...) |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:FalcoThrowUp.gif|thumb|270px|Hitbox visualization showing Falco's up throw.]] | [[File:FalcoThrowUp.gif|thumb|270px|Hitbox visualization showing Falco's up throw.]] | ||
==Overview== | |||
Throws the opponent upwards then fires a laser. The throw can be DI'd to the point where the laser is unable to hit, thus reducing damage and kill power. At lower percents, it always combos into the laser, and is usually used as a combo throw, comboing into up aerials for the most part. At higher percents without DI, the throw can kill opponents, or lead into up aerial as a 50/50 setup. | |||
==Throw and Hitbox Data== | |||
===Throw=== | ===Throw=== | ||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=4% | |||
|af=3 | |||
|angle=90 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
===Laser=== | |||
{{SSB4HitboxTableHeader|special=y}} | |||
{{SSB4SpecialHitboxTableRow | |||
|bn=0 | |||
|id=0 | |||
|damage=4% | |||
|angle=90 | |||
|af=1 | |||
|ks=80 | |||
|bk=60 | |||
|fkv=0 | |||
|r=9.6 | |||
|xpos=0 | |||
|ypos=0 | |||
|zpos=4.0 | |||
|trip=0 | |||
|ff=0.25 | |||
|sdi=1.0 | |||
|type=Energy | |||
|effect=Blaster | |||
|sfx=Falco Blaster | |||
|slvl=M | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
|reflectable=t | |||
|absorbable=t | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Invincibility | |||
|1-18 | |||
|- | |||
!Throw Release | |||
|7 | |||
|- | |||
!Laser | |||
|21 | |||
|- | |||
!Interruptible | |||
|39 | |||
|- | |||
!Animation length | |||
|59 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=6|e=LagThrowS}}{{FrameStrip|t=Lag|c=14|s=LagThrowE|e=LagPropS}}{{FrameStrip|t=Lag|c=18|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=41}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|prop=y}} | |||
{{MvSubNavFalco|g=SSB4}} | {{MvSubNavFalco|g=SSB4}} | ||
[[Category:Falco (SSB4)]] | [[Category:Falco (SSB4)]] | ||
[[Category:Up throws (SSB4)]] | [[Category:Up throws (SSB4)]] |
Latest revision as of 09:41, April 4, 2021
Overview[edit]
Throws the opponent upwards then fires a laser. The throw can be DI'd to the point where the laser is unable to hit, thus reducing damage and kill power. At lower percents, it always combos into the laser, and is usually used as a combo throw, comboing into up aerials for the most part. At higher percents without DI, the throw can kill opponents, or lead into up aerial as a 50/50 setup.
Throw and Hitbox Data[edit]
Throw[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 4% | Forwards | 60 | 100 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Laser[edit]
Timing[edit]
Invincibility | 1-18 |
---|---|
Throw Release | 7 |
Laser | 21 |
Interruptible | 39 |
Animation length | 59 |
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
|