Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Neutral attack/Hit 3: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} thumb|400px|Hitbox visualization showing Captain Falcon's third jab. {{competitive expertise}} ==Overview== ==Hitboxes== {{Ult...)
 
m (Description added.)
Tag: Mobile edit
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconJab3SSBU.gif|thumb|400px|Hitbox visualization showing Captain Falcon's third jab.]]
[[File:CaptainFalconJab3SSBU.gif|thumb|400px|Hitbox visualization showing Captain Falcon's third jab.]]
{{competitive expertise}}
 
==Overview==
==Overview==
The '''[[Gentleman]]''' is the name of the third hit of Captain Falcon's {{mvsub|Captain Falcon |SSBU|neutral attack}}. It is generally an extra move or a choosable move that connect better and having slightly more [[range]] than his former neutral attacks. While it has a base knockback of 70, it can slightly miss the opponent with his neutral infinite.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}

Revision as of 14:38, March 11, 2021

Hitbox visualization showing Captain Falcon's third jab.

Overview

The Gentleman is the name of the third hit of Captain Falcon's neutral attack. It is generally an extra move or a choosable move that connect better and having slightly more range than his former neutral attacks. While it has a base knockback of 70, it can slightly miss the opponent with his neutral infinite.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0 Sakurai angle Standard 70 100 0 HitboxTableIcon(False).png 5.5 top 0.0 11.0 12.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Knee (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 Sakurai angle Standard 70 100 0 HitboxTableIcon(False).png 3.8 top 0.0 10.0 6.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Knee (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Hitboxes 6-7
Interruptible 33
Animation length 40
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible