Super Smash Bros. Brawl

Super death jump: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (New Page: A type of super jump discovered by User:Omega Tyrant which can occur in Stamina Mode. If a character's hp is reduced to 0 while in the momentum of a Special move, their momentu…)
 
m (Byte reduction)
 
(24 intermediate revisions by 15 users not shown)
Line 1: Line 1:
A type of super jump discovered by [[User:Omega Tyrant]] which can occur in [[Stamina Mode]]. If a character's hp is reduced to 0 while in the momentum of a [[Special move]], their momentum will send them flying in the direction they were going. The easiest method to do this is to select stamina mode, then add the [[Flower]] effect. Then change the character(s) hp you are attempting this with to either 1% or 10% (some characters cannot perform the jump with only 1% remaining). As you begin the match, time your [[Up B]] so that you are in the middle of your rise the exact moment your hp reduces to 0%. If done correctly, the character should go flying up past the upper [[Blast line]] (depends on the stage and character) and yell their death scream.  
{{ArticleIcons|ssbb=y}}
The '''super death jump''' is a type of [[superjump]] that occurs in [[Stamina Mode]]. If a character's HP is reduced to 0 while receiving momentum from a [[special move]] (such as various [[up special]]s), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the [[flower]] effect, then using the relevant special move at the correct time.


==Characters capable of performing the Super Death Jump==
==Characters capable of performing the super death jump==
*{{SSBB|Mario}} - [[Super Jump Punch]]
*{{SSBB|Luigi}} - Super Jump Punch
*{{SSBB|Ganondorf}} - [[Dark Dive]]
*{{SSBB|Samus}} - [[Screw Attack]]
*{{SSBB|Kirby}} - [[Final Cutter]] (short window of time, one of the highest)
*{{SSBB|Meta Knight}} - [[Shuttle Loop]] (short window of time, one of the highest)
*{{SSBB|King Dedede}} - [[Super Dedede Jump]]
*{{SSBB|Wolf}} - [[Wolf Flash]] (short window of time, diagonal trajectory)
*{{SSBB|Captain Falcon}} - [[Falcon Dive]]
*{{SSBB|Pikachu}} - [[Quick Attack]] (one of the highest)
*{{SSBB|Charizard}} - [[Fly]]
*{{SSBB|Lucario}} - [[ExtremeSpeed]]
*{{SSBB|Marth}} - [[Dolphin Slash]] (second highest jump)
*{{SSBB|Ike}} - [[Aether]] (short window of time, by far the highest jump, guaranteed to exceed the upper [[blast line]] and beyond)
*{{SSBB|Mr. Game & Watch}} - [[Fire]]


*[[Mario (SSBB)|Mario]] - Up B
==Demonstration video==
*[[Luigi (SSBB)|Luigi]] - Up B
The following is a demonstration video of the super death jump.
*[[Ganondorf (SSBB)|Ganondorf]] - Up B (He jumps surprisingly high)
 
*[[Samus (SSBB)|Samus]] - Up B
{{#widget:YouTube|id=2TvxWMsDrcw}}
*[[Kirby (SSBB)|Kirby]] - Up B (difficult to time, one of the best)
 
*[[Meta Knight (SSBB)|Meta Knight]] - Up B (difficult to time, one of the best)
[[Category:Glitches (SSBB)]]
*[[King Dedede (SSBB)|King Dedede]] - Up B (cannot be done at 1%)
*[[Wolf (SSBB)|Wolf]] - Forward B (very difficult to time, bizarre trajectory)
*[[Captain Falcon (SSBB)|Captain Falcon]] - Up B
*[[Pikachu (SSBB)|Pikachu]] - Up B (One of the best)
*[[Charizard (SSBB)|Charizard]] - Up B
*[[Lucario (SSBB)|Lucario]] - Up B (cannot be done at 1%)
*[[Marth (SSBB)|Marth]] - Up B (second highest jump)
*[[Ike (SSBB)|Ike]] - Up B (cannot be done at 1%, very difficult to time, is by far the highest jump, more then twice as high as Marth's, guaranteed to exceed the upper blast line and beyond)
*[[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] - Up B
[[Category:Glitches]]

Latest revision as of 18:13, March 2, 2021

The super death jump is a type of superjump that occurs in Stamina Mode. If a character's HP is reduced to 0 while receiving momentum from a special move (such as various up specials), the character will not stop, and instead continue flying along their current trajectory. Usually, this results in being flung rather high (as most relevant moves throw the user upwards). The timing required is typically very precise - a simple way of accomplishing the jump is to use the flower effect, then using the relevant special move at the correct time.

Characters capable of performing the super death jump[edit]

Demonstration video[edit]

The following is a demonstration video of the super death jump.