Captain Falcon (SSBU)/Back aerial: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconBAirSSBU.gif|thumb|480px|Hitbox visualization showing Captain Falcon's back aerial.]] | [[File:CaptainFalconBAirSSBU.gif|thumb|480px|Hitbox visualization showing Captain Falcon's back aerial.]] | ||
==Overview== | ==Overview== | ||
A backhanded punch. Low landing lag, making it one of Captain Falcon's best approach options. The move deals high [[knockback]] as well when hit clean, and it can [[combo]] into a {{mvsub|Captain Falcon|SSBU|dash attack}} or {{mvsub|Captain Falcon|SSBU|grab}} on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. Deals 13% when cleaned and 8% if late. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' |
Revision as of 09:37, February 27, 2021
Overview
A backhanded punch. Low landing lag, making it one of Captain Falcon's best approach options. The move deals high knockback as well when hit clean, and it can combo into a dash attack or grab on landing at low percents. Due to Falcon's high air speed, it can even perform a wall of pain at low-mid percents offstage. Deals 13% when cleaned and 8% if late.
Update History
- It deals slightly more knockback (25 base/94 scaling → 27/97).
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 10-11 |
Late hit | 12-15 |
Ending autocancel | 19- |
Interruptible | 36 |
Animation length | 44 |
Landing lag
Interruptible | 11 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|