SmashWiki:12TP/Smash Bros. DOJO!! 14: Difference between revisions

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m (.png -> .svg symbol changeover)
m (Text replacement - "\[\[(:)?Image:" to "[[$1File:")
 
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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Eighth-level|八段|0.1}}]</span>
<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Eighth-level|八段|0.1}}]</span>


<div style="text-align:center">[[Image:SmashBrosSymbol.svg|64px]]
<div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]]


'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 66-70|スマブラ拳!! 其の六十六~七十}}</span>'''
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 66-70|スマブラ拳!! 其の六十六~七十}}</span>'''
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{{TranslationQuality|And so, players fight to steal the KO.|かくして、権利のすげかえ闘争がおこる。|0.3}}<br>{{TranslationQuality|It's like a pack of hyenas.|その姿、ハイエナのごとし。|0.1}}
{{TranslationQuality|And so, players fight to steal the KO.|かくして、権利のすげかえ闘争がおこる。|0.3}}<br>{{TranslationQuality|It's like a pack of hyenas.|その姿、ハイエナのごとし。|0.1}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO KO stealing.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO KO stealing.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|It's mine, miiiiine!|おれによこせぇぇぇぇ!|0.2}}</span><br/><span style="font-size:0.825em;color:#7f7f7f">▲{{rollover|(After this, the Fireball hit after the Charge Shot, so Luigi got the point.)|(この後、チャージショット命中後にファイアボールがヒット、プリンはルイージの得点となった)}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|It's mine, miiiiine!|おれによこせぇぇぇぇ!|0.2}}</span><br/><span style="font-size:0.825em;color:#7f7f7f">▲{{rollover|(After this, the Fireball hit after the Charge Shot, so Luigi got the point.)|(この後、チャージショット命中後にファイアボールがヒット、プリンはルイージの得点となった)}}</span></div>


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{{TranslationQuality|?|その姿、ハゲタカのごとし。|0.0}}
{{TranslationQuality|?|その姿、ハゲタカのごとし。|0.0}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO karry off edge.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO karry off edge.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|This is common with this kind of technique.|このへんのテクニックとかとけっこう共通点がある。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|This is common with this kind of technique.|このへんのテクニックとかとけっこう共通点がある。}}</span></div>


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{{TranslationQuality|?|その姿、パトリオットミサイルのごとし。|0.0}}
{{TranslationQuality|?|その姿、パトリオットミサイルのごとし。|0.0}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO suicide intercept.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO suicide intercept.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#3f0000">▲{{TranslationQuality|We're going down together, bro!|いっしょに往こうよにいさん。|0.7}}</span></div>
<span style="font-size:0.825em;color:#3f0000">▲{{TranslationQuality|We're going down together, bro!|いっしょに往こうよにいさん。|0.7}}</span></div>


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{{rollover|However, it will still hit other players,|ただ、他プレイヤーに当てられることはたしかなので、}} <span style="color:#0000af">{{rollover|and you can aim it slightly by shifting your shield.|これを狙う場合はそっとシールドをシフトして位置を調節しよう。}}</span>
{{rollover|However, it will still hit other players,|ただ、他プレイヤーに当てられることはたしかなので、}} <span style="color:#0000af">{{rollover|and you can aim it slightly by shifting your shield.|これを狙う場合はそっとシールドをシフトして位置を調節しよう。}}</span>
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO projectile ricochet.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO projectile ricochet.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Although it only really matters if there is more than one opponent.|複数人で反射衛星砲ごっこも可。|0.2}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Although it only really matters if there is more than one opponent.|複数人で反射衛星砲ごっこも可。|0.2}}</span></div>


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|{{TranslationQuality|While one can delay grabbing an edge for a little while, the same can't be done for the cannon.|ねらってやるのはむずかしいが、状況によってはガケのぼりをすこし待ったり、大砲からすぐに飛び出さなかったりといじわるしてみよう。|0.1}}
|{{TranslationQuality|While one can delay grabbing an edge for a little while, the same can't be done for the cannon.|ねらってやるのはむずかしいが、状況によってはガケのぼりをすこし待ったり、大砲からすぐに飛び出さなかったりといじわるしてみよう。|0.1}}
|}
|}
<div style="text-align:center">[[Image:SSB64DOJO occupied barrel.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<div style="text-align:center">[[File:SSB64DOJO occupied barrel.gif|160x120px|class=ssb64-site-img-4px]]<br/>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|そうですか・・・。先客がいましたか・・・。}}</span></div>
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|そうですか・・・。先客がいましたか・・・。}}</span></div>



Latest revision as of 11:19, February 10, 2021


Japanese.png This page is part of SW:1226. The original page is located here.
Hover over a piece of text to see the original Japanese. If you think you can improve a translation, do so.
Believed translation accuracy is shown by coloured highlights, ranging through high, medium-high, medium, medium-low, and low/untranslated.

[Eighth-level]

SmashBrosSymbol.svg

Smash Bros. DOJO!! 66-70

- Attacking those who are recovering -
- Attack while recovering -
- Intercept recoverers -
- Ricochet -
- Sorry, I got here first -


#66 [System] Attacking those who are recovering

If A knocks B off the stage, and C hits B before B is KO'd, C gets the point.

And so, players fight to steal the KO.
It's like a pack of hyenas.

SSB64DOJO KO stealing.gif
It's mine, miiiiine!
(After this, the Fireball hit after the Charge Shot, so Luigi got the point.)

#67 [Tactics] Attack while recovering

It doesn't matter at all how much damage you deal! Only falling off the stage matters!

So, try to take opponents down with you.

You both get a point and lose a point for zero change, and both players' damage resets to zero.

その姿、ハゲタカのごとし。

SSB64DOJO karry off edge.gif
This is common with this kind of technique.

#68 [Tactics] Intercept recoverers

[something about knocking opponent away and doing nothing]

[something about taking initiative]

[something about your SD not giving the opponent a point?]

その姿、パトリオットミサイルのごとし。

SSB64DOJO suicide intercept.gif
We're going down together, bro!

#69 [System] Ricochet

Sometimes, when a projectile just grazes a shield, it ricochets in a different direction.

Unlike when reflected by a reflector, deflected projectiles don't change in power or speed, and don't change ownership to the shielder.

However, it will still hit other players, and you can aim it slightly by shifting your shield.

SSB64DOJO projectile ricochet.gif
Although it only really matters if there is more than one opponent.

#70 [System] Sorry, I got here first

Only one player can hang on an edge or use the Barrel Cannon of Congo Jungle at a time.

As a result, by getting there first, you can block opponents from using an edge or the barrel.

While one can delay grabbing an edge for a little while, the same can't be done for the cannon.
SSB64DOJO occupied barrel.gif
そうですか・・・。先客がいましたか・・・。