SmashWiki:12TP/Smash Bros. DOJO!! 14: Difference between revisions
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<span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Eighth-level|八段|0.1}}]</span> | <span style="font-size:0.625em;color:#7f7f7f">[{{TranslationQuality|Eighth-level|八段|0.1}}]</span> | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SmashBrosSymbol.svg|64px]] | ||
'''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 66-70|スマブラ拳!! 其の六十六~七十}}</span>''' | '''<span style="font-size:2.0em">{{rollover|Smash Bros. DOJO!! 66-70|スマブラ拳!! 其の六十六~七十}}</span>''' | ||
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{{TranslationQuality|And so, players fight to steal the KO.|かくして、権利のすげかえ闘争がおこる。|0.3}}<br>{{TranslationQuality|It's like a pack of hyenas.|その姿、ハイエナのごとし。|0.1}} | {{TranslationQuality|And so, players fight to steal the KO.|かくして、権利のすげかえ闘争がおこる。|0.3}}<br>{{TranslationQuality|It's like a pack of hyenas.|その姿、ハイエナのごとし。|0.1}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO KO stealing.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|It's mine, miiiiine!|おれによこせぇぇぇぇ!|0.2}}</span><br/><span style="font-size:0.825em;color:#7f7f7f">▲{{rollover|(After this, the Fireball hit after the Charge Shot, so Luigi got the point.)|(この後、チャージショット命中後にファイアボールがヒット、プリンはルイージの得点となった)}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|It's mine, miiiiine!|おれによこせぇぇぇぇ!|0.2}}</span><br/><span style="font-size:0.825em;color:#7f7f7f">▲{{rollover|(After this, the Fireball hit after the Charge Shot, so Luigi got the point.)|(この後、チャージショット命中後にファイアボールがヒット、プリンはルイージの得点となった)}}</span></div> | ||
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{{TranslationQuality|?|その姿、ハゲタカのごとし。|0.0}} | {{TranslationQuality|?|その姿、ハゲタカのごとし。|0.0}} | ||
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<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO karry off edge.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|This is common with this kind of technique.|このへんのテクニックとかとけっこう共通点がある。}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|This is common with this kind of technique.|このへんのテクニックとかとけっこう共通点がある。}}</span></div> | ||
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{{TranslationQuality|?|その姿、パトリオットミサイルのごとし。|0.0}} | {{TranslationQuality|?|その姿、パトリオットミサイルのごとし。|0.0}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO suicide intercept.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#3f0000">▲{{TranslationQuality|We're going down together, bro!|いっしょに往こうよにいさん。|0.7}}</span></div> | <span style="font-size:0.825em;color:#3f0000">▲{{TranslationQuality|We're going down together, bro!|いっしょに往こうよにいさん。|0.7}}</span></div> | ||
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{{rollover|However, it will still hit other players,|ただ、他プレイヤーに当てられることはたしかなので、}} <span style="color:#0000af">{{rollover|and you can aim it slightly by shifting your shield.|これを狙う場合はそっとシールドをシフトして位置を調節しよう。}}</span> | {{rollover|However, it will still hit other players,|ただ、他プレイヤーに当てられることはたしかなので、}} <span style="color:#0000af">{{rollover|and you can aim it slightly by shifting your shield.|これを狙う場合はそっとシールドをシフトして位置を調節しよう。}}</span> | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO projectile ricochet.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Although it only really matters if there is more than one opponent.|複数人で反射衛星砲ごっこも可。|0.2}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|Although it only really matters if there is more than one opponent.|複数人で反射衛星砲ごっこも可。|0.2}}</span></div> | ||
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|{{TranslationQuality|While one can delay grabbing an edge for a little while, the same can't be done for the cannon.|ねらってやるのはむずかしいが、状況によってはガケのぼりをすこし待ったり、大砲からすぐに飛び出さなかったりといじわるしてみよう。|0.1}} | |{{TranslationQuality|While one can delay grabbing an edge for a little while, the same can't be done for the cannon.|ねらってやるのはむずかしいが、状況によってはガケのぼりをすこし待ったり、大砲からすぐに飛び出さなかったりといじわるしてみよう。|0.1}} | ||
|} | |} | ||
<div style="text-align:center">[[ | <div style="text-align:center">[[File:SSB64DOJO occupied barrel.gif|160x120px|class=ssb64-site-img-4px]]<br/> | ||
<span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|そうですか・・・。先客がいましたか・・・。}}</span></div> | <span style="font-size:0.825em;color:#420000">▲{{TranslationQuality|?|そうですか・・・。先客がいましたか・・・。}}</span></div> | ||
Latest revision as of 11:19, February 10, 2021
[Eighth-level]
Smash Bros. DOJO!! 66-70
- Attacking those who are recovering -
- Attack while recovering -
- Intercept recoverers -
- Ricochet -
- Sorry, I got here first -
#66 [System] Attacking those who are recovering
If A knocks B off the stage, and C hits B before B is KO'd, C gets the point. |
And so, players fight to steal the KO. |
#67 [Tactics] Attack while recovering
It doesn't matter at all how much damage you deal! Only falling off the stage matters! |
So, try to take opponents down with you. |
You both get a point and lose a point for zero change, and both players' damage resets to zero. |
その姿、ハゲタカのごとし。 |
#68 [Tactics] Intercept recoverers
[something about knocking opponent away and doing nothing] |
[something about taking initiative] |
[something about your SD not giving the opponent a point?] |
その姿、パトリオットミサイルのごとし。 |
#69 [System] Ricochet
Sometimes, when a projectile just grazes a shield, it ricochets in a different direction. |
Unlike when reflected by a reflector, deflected projectiles don't change in power or speed, and don't change ownership to the shielder. |
However, it will still hit other players, and you can aim it slightly by shifting your shield. |
#70 [System] Sorry, I got here first
Only one player can hang on an edge or use the Barrel Cannon of Congo Jungle at a time. |
As a result, by getting there first, you can block opponents from using an edge or the barrel. |
While one can delay grabbing an edge for a little while, the same can't be done for the cannon. |