SmashWiki:12TP/Smash Bros. DOJO!! 15
[Ninth-level]
Smash Bros. DOJO!! 71-75
- Firm footing while crouching -
- Adjust jumps freely! -
- Hit stop shift -
- Influenced, fixed, and additive knockback values -
- How to credits -
#71 [System] Firm footing while crouching
While crouching, any knockback received will be reduced to to two thirds. |
If shielding isn't possible for some reason, this can be useful to know. |
#72 [Tactics] Adjust jumps freely!
In time attack modes, when climbing, it's very important for jump height to exactly match platform height. |
Making full use of your double jump is one way to adjust. |
Since double jumps have different distances than normal jumps, using a double jump immediately after a normal jump can reduce the size of the parabola. |
Subtly altering the timing of the double jump, or using a short jump, can help land on a platform in one shot. |
These seem much easier to do with the C buttons. |
#68 [Controls] Hit stop shift
The moment an attack hits, a pause called "hit stop" is applied to both parties. The higher the damage, the longer the hit stop is. |
During hit stop, the player being hit can flick the stick to move slightly in that direction. |
This can be done any number of times as long as hit stop persists, giving a way to slightly resist being continuously damaged. |
Those with fast fingers can even escape a Mario Tornado. In addition, electric attacks have more hit stop, making them a little easier to escape. |
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▲Flick and... | ▲...he moves just a little bit. |
#74 [System] Influenced, fixed, and additive knockback values
Every attack in the game has values for influenced knockback, fixed knockback, and additive knockback, set for each hitbox. |
Influenced knockback value
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FIxed knockback value
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Additive knockback value
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This is hard to notice in normal play. |
ただ、相手の蓄積ダメージの影響が少ない攻撃があったり、かならず一定しかふっとばない攻撃があることをおぼえておこう。 |
[something about handicaps and 1P mode's Polygons] |
Smash Bros. makes an entirely new ruleset. Its depth is based on reacting to all these variables. |
For more in-depth data on the attack system, see here. |
#75 [Other] How to credits
Just for fun, I'll write the world's first Staff Roll Operation Manual. |
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The tag in the top-right shows the responsibilities of each individual staff member. As a programmer myself, I wanted to add a gimmick. |