Bayonetta (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
Stomps the opponent into the ground. It has [[combo]] potential, but these are unreliable due to the throw's high [[ending lag]]. Can be used as a combo starter into [[Bayonetta (SSBU)/Forward tilt|forward tilt]] at low percent or special moves at higher percents. Also has unusually high [[knockback]] growth, enabling it to kill off the top when not in position for [[Bayonetta (SSBU)/Forward throw|forward throw]] to do so, though it is also ineffective for this regard unless Bayonetta is on an elevated platform. Based on the final hit of Bayonetta's Punch + Punch + Punch + Kick + Kick + Kick (PPPKKK) combo while wielding Love is Blue. | |||
==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} |
Revision as of 19:28, January 16, 2021
Bayonetta down throw hurtbox and hitbox visualization | ||||
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Overview
Stomps the opponent into the ground. It has combo potential, but these are unreliable due to the throw's high ending lag. Can be used as a combo starter into forward tilt at low percent or special moves at higher percents. Also has unusually high knockback growth, enabling it to kill off the top when not in position for forward throw to do so, though it is also ineffective for this regard unless Bayonetta is on an elevated platform. Based on the final hit of Bayonetta's Punch + Punch + Punch + Kick + Kick + Kick (PPPKKK) combo while wielding Love is Blue.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.0% | Forward | 26 | 136 | 0 | 0.0× | None |
Timing
Invincibility | 1-21 |
---|---|
Hitbox | 20 |
Throw Release | 21 |
Interruptible | 47 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|