Super Smash Bros. series

Time: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
(→‎Trivia: Battlefield and Final Destination in Ultimate is also acceptable. Just choose a Street Fighter, Splatoon, or Mario song and you’re all set.)
Line 26: Line 26:
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]], as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in ''Ultimate'' with both types.
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]], as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in ''Ultimate'' with both types.
**In Moray Towers' case, this occurs if a regular song from either ''Splatoon'' game is used depending on which game in the ''Splatoon'' series.
**In Moray Towers' case, this occurs if a regular song from either ''Splatoon'' game is used depending on which game in the ''Splatoon'' series.
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''.


{{SSBMenus}}
{{SSBMenus}}

Revision as of 12:10, January 8, 2021

This article is about the setting in Versus Mode called Time. For other uses of the term, see Time (disambiguation).
A time match in Ultimate between Diddy Kong, Mega Man, Toon Link, and Inkling on Green Greens.

Time is the default rule setting in Versus Mode in which the winner is determined by whoever gains the most points when the match timer reaches an inevitable time out. A point is gained by KO'ing an opponent, while falling or self-destructing causes a player to lose a point. A team attack KO causes both the attacker and the KO'd player to lose a point. In Super Smash Bros. Melee, the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in Super Smash Bros. 4, but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable Score Display setting from Melee onward or during replays in Brawl, or revealed through the big screen on Pokémon Stadium and Pokémon Stadium 2. In Ultimate, the player with the most points will occasionally glow regardless of whether the score display is enabled.

When the timer reaches five seconds, the announcer will start the final countdown before calling out "TIME!" (TIME UP in Smash 64 for all regions, Japanese (Melee onwards), Korean and Chinese versions) to signal the end of the match. If there is a tie for the most points when time expires, Sudden Death occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match.

The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via resetting or manually shutting off the game console. In addition, Super Smash Bros. Ultimate includes two additional lengths: 1:30 and 2:30.

In the first three games, the minutes in the timer would go past 60 when matches longer than an hour were played. This was changed in Smash 4, which added an extra digit to the timer if the match timer is longer than one hour.

Gallery

Trivia

  • In a demo of Super Smash Bros. for Wii U, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in Ultimate.
  • The Training mode in all the games is programmed as an infinite time match.
  • Mushroom Kingdom, Mushroom Kingdom, Mushroom Kingdom II, Suzaku Castle and Moray Towers are the only stages in which the music changes when there are 30 seconds left in a timed match.
    • In Suzaku Castle's case, this only happens if the music currently playing is Ryu Stage Type A/B or Ken Stage Type A/B, as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in Ultimate with both types.
    • In Moray Towers' case, this occurs if a regular song from either Splatoon game is used depending on which game in the Splatoon series.
    • In version 8.1.0 of Ultimate; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from Street Fighter, Splatoon or Super Mario.