Captain Falcon (SSBU)/Forward aerial: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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===Landing lag=== | ===Landing lag=== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Interruptible | |||
|19 | |||
|- | |||
!Animation length | !Animation length | ||
| | |30 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=18}} | {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=12}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}} |
Revision as of 18:53, December 28, 2020
Overview
Captain Falcon performs his notorious Knee Smash. While the sweetspot only lasts one frame, it's immensely powerful when it hits. Because of its sheer power, it deals high shield damage, makes a great edgeguarding tool, combo finisher, and punishes airdodges if the player reads it correctly or whiffed aerial moves. Even the sourspot has a purpose in edgeguards as a poking tool on aerial opponents in the middle of recovering. Outside of its one frame sweetspot, the move has other problems in its decently high landing lag.
Update History
- The sweetspot is larger (3.0u → 3.75u).
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Clean hit | 14 |
Late hit | 15-30 |
Ending autocancel | 42- |
Interruptible | 46 |
Animation length | 59 |
Landing lag
Interruptible | 19 |
---|---|
Animation length | 30 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|