Lucas (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
SuperSqank (talk | contribs) m (→Timing) |
SuperSqank (talk | contribs) m (→Hitboxes) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:LucasUpSmash.gif|thumb|270px|Hitbox visualization showing Lucas' | [[File:LucasUpSmash.gif|thumb|270px|Hitbox visualization showing Lucas' up smash.]] | ||
==Overview== | |||
{{competitive expertise}} | {{competitive expertise}} | ||
Lucas' up smash is among the strongest ones in the game, but has both long startup and end lag, leaving him open for punishes. It also has decent vertical range and a deceptively lasting hitbox, which makes it useful against aerial opponents. | Lucas' up smash is among the strongest ones in the game, but has both long startup and end lag, leaving him open for punishes. It also has decent vertical range and a deceptively lasting hitbox, which makes it useful against aerial opponents. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | |||
{{HitboxTableTitle|Launcher hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSB4|2}} | |||
|angle=110 | |||
|bk=0 | |||
|ks=90 | |||
|fkv=110 | |||
|r=6.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=-8.0 | |||
|ff=1.0 | |||
|type=PK | |||
|effect=Slash | |||
|sfx=Magic | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSB4|2}} | |||
|angle=110 | |||
|bk=0 | |||
|ks=90 | |||
|fkv=110 | |||
|r=6.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=5.0 | |||
|zpos=8.0 | |||
|ff=1.0 | |||
|type=PK | |||
|effect=Slash | |||
|sfx=Magic | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
}} | |||
{{HitboxTableTitle|Earliest hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSB4|19}} | |||
|angle=95 | |||
|bk=48 | |||
|ks=77 | |||
|fkv=0 | |||
|r=12.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=14.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=PK | |||
|effect=Electric | |||
|sfx=Magic | |||
|slvl=H | |||
}} | |||
{{HitboxTableTitle|Early hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSB4|18}} | |||
|angle=95 | |||
|bk=42 | |||
|ks=77 | |||
|fkv=0 | |||
|r=11.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=19.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=PK | |||
|effect=Electric | |||
|sfx=Magic | |||
|slvl=H | |||
}} | |||
{{HitboxTableTitle|Mid hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage={{ChargedSmashDmgSSB4|16}} | |||
|angle=95 | |||
|bk=37 | |||
|ks=77 | |||
|fkv=0 | |||
|r=10.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=25.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=PK | |||
|effect=Electric | |||
|sfx=Magic | |||
|slvl=H | |||
}} | |||
{{HitboxTableTitle|Late hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=3 | |||
|damage={{ChargedSmashDmgSSB4|14}} | |||
|angle=95 | |||
|bk=32 | |||
|ks=77 | |||
|fkv=0 | |||
|r=8.0 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=30.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=PK | |||
|effect=Electric | |||
|sfx=Magic | |||
|slvl=L | |||
}} | |||
{{HitboxTableTitle|Latest hit|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSB4|12}} | |||
|angle=95 | |||
|bk=27 | |||
|ks=77 | |||
|fkv=0 | |||
|r=6.5 | |||
|bn=0 | |||
|xpos=0.0 | |||
|ypos=38.0 | |||
|zpos=0.0 | |||
|ff=1.0 | |||
|type=PK | |||
|effect=Electric | |||
|sfx=Magic | |||
|slvl=L | |||
|g=f | |||
}} | |||
|} | |||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 06:00, December 28, 2020
Overview[edit]
Lucas' up smash is among the strongest ones in the game, but has both long startup and end lag, leaving him open for punishes. It also has decent vertical range and a deceptively lasting hitbox, which makes it useful against aerial opponents.
Hitboxes[edit]
Timing[edit]
Invincibility | 1-4 |
---|---|
Charges between | 4-5 |
Head Intangible | 15-29 |
Launcher | 28 |
Earliest hit | 30-32 |
Early hit | 33-37 |
Mid hit | 38-42 |
Late hit | 43-47 |
Latest hit | 48-52 |
Animation length | 98 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Invincible |
Intangible |
|