Challenges: Difference between revisions

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==For WiiU==
==For WiiU==
Challenges in {{forwiiu}} are similar in functionality to {{for3ds}}, with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than {{for3ds}}. The challenges are also more difficult than in the ''3DS'' version. Screenshots make a return, but were made from scratch on [[Wii U]] hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in {{forwiiu}}, the game will reward the player with 2,000,000 [[Gold (collectible)|gold]].
Challenges in {{forwiiu}} are similar in functionality to {{for3ds}}, with a few key differences. The grid is now a single panel of 14 rows of 10 categories for a total of 140 Challenges. Due to the differences in available content, many of the challenges and rewards are significantly different than {{for3ds}}. The challenges are also more difficult than in the ''3DS'' version. Screenshots make a return, but were made from scratch on [[Wii U]] hardware. Golden hammers also make a return, with access and functionality remaining identical. As a final bonus for completing all the challenges in {{forwiiu}}, the game will reward the player with 2,000,000 {{b|Gold|collectible}}.


==Ultimate==
==Ultimate==
Challenges make a return in [[Ultimate]], and they have once again been altered significantly. Challenges are now grouped into several categories based which game mode is required. These categories are [[Smash]], [[Adventure]], [[Spirit Board]], [[Spirits]], [[Classic Mode]], [[Games & More]], [[Online]], and Other. The format is no longer grid based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are [[Spirits]], Spirit Board items, Spirit Board upgrades, [[SP|Spirit point]]s, Snacks, [[Gold (collectible)|Gold]], Classic tickets, [[Music]], and {{SSBU|Mii Fighter}} costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshot make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Golden hammers make a return, but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.
Challenges make a return in [[Ultimate]], and they have once again been altered significantly. Challenges are now grouped into several categories based which game mode is required. These categories are [[Smash]], [[Adventure]], [[Spirit Board]], [[Spirits]], [[Classic Mode]], [[Games & More]], [[Online]], and Other. The format is no longer grid based and instead has panels of different sizes, reminiscent of a comic book. There are 124 challenges in total. Possible rewards are [[Spirits]], Spirit Board items, Spirit Board upgrades, [[SP|Spirit point]]s, Snacks, {{b|Gold|collectible}}, Classic tickets, [[Music]], and {{SSBU|Mii Fighter}} costumes. A bonus reward will be given every time all challenges in a category are completed. Screenshot make a return, this time being cropped on the main screen and the full image is shown after being clicked on. Golden hammers make a return, but have been altered. Instead of certain challenges giving the player a hammer, one is now automatically given after a certain amount of challenges are completed. There still are some challenges that a Golden hammer cannot be used on.


==Origin==
==Origin==
[[File:KARchecklist.png|thumb|right|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
[[File:KARchecklist.png|thumb|right|The Checklist from ''Kirby Air Ride'', which acts as a predecessor to the Challenges found in the ''Smash Bros.'' games. The violet boxes to the left can fill in any box on the checklist.]]
While hosting some differences from the mode's introduction in ''Brawl'', ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed.
While hosting some differences from the mode's introduction in ''Brawl'', ''{{s|wikirby|Kirby Air Ride}}'' featured a "Checklist" mode that acts similarly to the Challenges in ''Brawl''. In the game, players are given a Checklist that shows the player what they can do in order to unlock various gameplay elements in the game's various modes, similarly to the achievement systems in non-Nintendo games; upon completing the requirements in one check-box, the boxes above, below, left, and right of the cleared check-box would give players further goals to complete. Additionally, among the unlockables given to the player included violet "filler" boxes that could be used to complete any check-box and gain their potential rewards. Unique to ''Kirby Air Ride''{{'}}s checklist was that not all checkboxes featured rewards, a feature that was not retained for ''Brawl''. In ''Super Smash Bros. 4'', challenges are also shown above and below, similar to ''{{s|icaruspedia|Kid Icarus: Uprising}}''. Challenges would later become a staple in games that [[Masahiro Sakurai]] directed.


==Trivia==
==Trivia==